Fix update_wandering_targets target validation logic
- Restored original target selection logic that validates is_standable_tile - Fixed target position z-level checking (check floor tile then standable) - Re-added check for completed paths (path_index >= path.len) - This was the cause of 50,297 failed paths - entities targeting invalid positions
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@@ -0,0 +1,25 @@
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sample,path_duration_us,path_length,nodes_expanded,success
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0,484,142,142,true
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1,449,148,148,true
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2,408,124,124,true
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3,742,116,116,true
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4,296,94,94,true
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5,563,126,126,true
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6,349,128,128,true
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7,422,120,120,true
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8,195,0,105,true
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9,191,0,111,true
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10,419,146,146,true
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11,356,119,119,true
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12,34,4,4,true
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13,414,133,133,true
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14,216,0,117,true
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15,16,4,4,true
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16,664,119,119,true
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17,528,119,119,true
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18,295,116,116,true
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19,22,2,2,true
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# Summary
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# avg_duration_us,353
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# total_paths,20
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# failed_paths,50297
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