Noise surface

This commit is contained in:
StephenAdamson
2024-12-20 22:45:30 +00:00
parent 4141a1b430
commit 1d292d080b
7 changed files with 105 additions and 46 deletions
+69 -21
View File
@@ -1,3 +1,5 @@
use std::process::exit;
use crate::citizen::Citizen;
use crate::constants::*;
use crate::item::{Item, ItemBundle};
@@ -17,7 +19,7 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
if random::<f32>() < 0.1 {
commands.spawn(Citizen::new(
&asset_server,
Vec3::new(x as f32 * 64., y as f32 * 64., 0.9),
Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, 0.9),
));
}
}
@@ -25,18 +27,73 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
}
fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
let perlin = Perlin::new(0);
let noise = Perlin::new(0);
for x in -50..50 {
for y in -50..50 {
for z in -50..150 {
let position = Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, -z as f32);
for y in -50..50 {
for x in -50..50 {
// Base noise for terrain height
let noise_value_a = noise.get([x as f64 * 0.01, y as f64 * 0.01]) * 1.25;
// Additional noise for bumpiness
let noise_value_b = noise.get([x as f64 * 0.05, y as f64 * 0.05]) * 0.25;
// Generate Perlin noise value
let noise_value = perlin.get([x as f64 * 0.1, y as f64 * 0.1, z as f64 * 0.1]);
// Combine the two noise values
let combined_noise_value = noise_value_a + noise_value_b;
// print!("({}, {}, {}), ", noise_value_a, noise_value_b, combined_noise_value);
let mut items: Vec<ItemBundle> = vec![];
if noise_value < -0.4 {
let noise_position = Vec3::new(
(x as f32 * TILE_SIZE).round(),
(y as f32 * TILE_SIZE).round(),
(combined_noise_value * 4.).round() as f32 * TILE_SIZE,
);
for z in -150..50 {
let position = Vec3::new(
(x as f32 * TILE_SIZE).round(),
(y as f32 * TILE_SIZE).round(),
(z as f32 * TILE_SIZE).round(),
);
let items: Vec<ItemBundle> = vec![];
if noise_position.z > position.z {
if z < -15 {
let noise_value =
noise.get([x as f64 * 0.1, y as f64 * 0.1, z as f64 * 0.1]);
if noise_value < -0.5 {
commands
.spawn(TilePrefab::air(position, asset_server))
.with_children(|parent| {
for item in items {
parent.spawn(item);
}
});
} else if noise_value < 0.8 {
commands
.spawn(TilePrefab::rock(position, asset_server))
.with_children(|parent| {
for item in items {
parent.spawn(item);
}
});
} else {
commands
.spawn(TilePrefab::dirt(position, asset_server))
.with_children(|parent| {
for item in items {
parent.spawn(item);
}
});
}
} else {
commands
.spawn(TilePrefab::dirt(position, asset_server))
.with_children(|parent| {
for item in items {
parent.spawn(item);
}
});
}
} else if noise_position.z < position.z {
commands
.spawn(TilePrefab::air(position, asset_server))
.with_children(|parent| {
@@ -44,7 +101,7 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
parent.spawn(item);
}
});
} else if noise_value < -0.2 {
} else {
commands
.spawn(TilePrefab::grass(position, asset_server))
.with_children(|parent| {
@@ -52,20 +109,11 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
parent.spawn(item);
}
});
} else if noise_value < 0.2 {
commands
.spawn(TilePrefab::dirt(position, asset_server))
.with_children(|parent| {
for item in items {
parent.spawn(item);
}
});
} else {
commands.spawn(TilePrefab::rock(position, asset_server));
}
}
}
}
for x in -50..50 {
for y in -50..50 {
let position = Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, -150.);