Noise surface
This commit is contained in:
+3
-3
@@ -1,5 +1,5 @@
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use bevy::prelude::*;
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use bevy::input::keyboard::KeyCode;
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use bevy::prelude::*;
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#[derive(Component)]
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pub struct PanningCamera {
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@@ -39,7 +39,7 @@ pub fn camera_movement(
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pub fn spawn_panning_camera(mut commands: Commands) {
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commands.spawn((
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Camera2d::default(),
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Transform::from_xyz(0.,0.,10.),
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PanningCamera { pan_speed: 5.0 }
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Transform::from_xyz(0., 0., 10.),
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PanningCamera { pan_speed: 5.0 },
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));
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}
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+5
-7
@@ -18,7 +18,7 @@ pub struct Citizen {
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impl Citizen {
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pub fn new(asset_server: &Res<AssetServer>, position: Vec3) -> Self {
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Citizen {
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walker: Ambulatory { speed: 64. },
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walker: Ambulatory { speed: TILE_SIZE },
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sprite: Sprite {
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image: asset_server.load("character.png"),
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..Default::default()
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@@ -28,11 +28,9 @@ impl Citizen {
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}
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}
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pub fn citizen_movement(
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mut query: Query<(&Ambulatory, &mut Transform), With<Ambulatory>>,
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) {
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pub fn citizen_movement(mut query: Query<(&Ambulatory, &mut Transform), With<Ambulatory>>) {
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for (citizen, mut transform) in query.iter_mut() {
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if random::<f32>() < 0.66666{
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if random::<f32>() < 0.66666 {
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continue;
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}
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let mut direction = Vec2::ZERO;
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@@ -51,9 +49,9 @@ pub fn citizen_movement(
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transform.translation.y += movement.y;
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if direction.x > 0.0 {
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transform.scale.x = PIXEL_RATIO.abs();
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transform.scale.x = PIXEL_RATIO;
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} else if direction.x < 0.0 {
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transform.scale.x = -PIXEL_RATIO.abs();
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transform.scale.x = -PIXEL_RATIO;
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}
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}
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}
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+1
-1
@@ -1,2 +1,2 @@
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pub const PIXEL_RATIO: f32 = 2.0;
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pub const PIXEL_RATIO: f32 = 3.;
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pub const TILE_SIZE: f32 = 16.0 * PIXEL_RATIO;
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+2
-2
@@ -37,8 +37,8 @@ pub fn move_cursor(
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return;
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};
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transform.1.translation = Vec3::new(
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((point.x / (TILE_SIZE)+0.5).floor()) * TILE_SIZE,
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((point.y / (TILE_SIZE)+0.5).floor()) * TILE_SIZE,
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((point.x / (TILE_SIZE) + 0.5).floor()) * TILE_SIZE,
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((point.y / (TILE_SIZE) + 0.5).floor()) * TILE_SIZE,
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100.0,
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);
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}
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+69
-21
@@ -1,3 +1,5 @@
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use std::process::exit;
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use crate::citizen::Citizen;
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use crate::constants::*;
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use crate::item::{Item, ItemBundle};
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@@ -17,7 +19,7 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
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if random::<f32>() < 0.1 {
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commands.spawn(Citizen::new(
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&asset_server,
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Vec3::new(x as f32 * 64., y as f32 * 64., 0.9),
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Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, 0.9),
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));
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}
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}
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@@ -25,18 +27,73 @@ pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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let perlin = Perlin::new(0);
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let noise = Perlin::new(0);
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for x in -50..50 {
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for y in -50..50 {
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for z in -50..150 {
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let position = Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, -z as f32);
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for y in -50..50 {
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for x in -50..50 {
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// Base noise for terrain height
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let noise_value_a = noise.get([x as f64 * 0.01, y as f64 * 0.01]) * 1.25;
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// Additional noise for bumpiness
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let noise_value_b = noise.get([x as f64 * 0.05, y as f64 * 0.05]) * 0.25;
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// Generate Perlin noise value
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let noise_value = perlin.get([x as f64 * 0.1, y as f64 * 0.1, z as f64 * 0.1]);
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// Combine the two noise values
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let combined_noise_value = noise_value_a + noise_value_b;
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// print!("({}, {}, {}), ", noise_value_a, noise_value_b, combined_noise_value);
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let mut items: Vec<ItemBundle> = vec![];
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if noise_value < -0.4 {
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let noise_position = Vec3::new(
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(x as f32 * TILE_SIZE).round(),
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(y as f32 * TILE_SIZE).round(),
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(combined_noise_value * 4.).round() as f32 * TILE_SIZE,
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);
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for z in -150..50 {
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let position = Vec3::new(
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(x as f32 * TILE_SIZE).round(),
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(y as f32 * TILE_SIZE).round(),
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(z as f32 * TILE_SIZE).round(),
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);
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let items: Vec<ItemBundle> = vec![];
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if noise_position.z > position.z {
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if z < -15 {
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let noise_value =
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noise.get([x as f64 * 0.1, y as f64 * 0.1, z as f64 * 0.1]);
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if noise_value < -0.5 {
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commands
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.spawn(TilePrefab::air(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else if noise_value < 0.8 {
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commands
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.spawn(TilePrefab::rock(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else {
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commands
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.spawn(TilePrefab::dirt(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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}
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} else {
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commands
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.spawn(TilePrefab::dirt(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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}
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} else if noise_position.z < position.z {
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commands
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.spawn(TilePrefab::air(position, asset_server))
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.with_children(|parent| {
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@@ -44,7 +101,7 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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parent.spawn(item);
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}
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});
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} else if noise_value < -0.2 {
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} else {
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commands
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.spawn(TilePrefab::grass(position, asset_server))
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.with_children(|parent| {
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@@ -52,20 +109,11 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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parent.spawn(item);
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}
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});
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} else if noise_value < 0.2 {
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commands
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.spawn(TilePrefab::dirt(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else {
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commands.spawn(TilePrefab::rock(position, asset_server));
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}
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}
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}
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}
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for x in -50..50 {
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for y in -50..50 {
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let position = Vec3::new(x as f32 * TILE_SIZE, y as f32 * TILE_SIZE, -150.);
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+8
-1
@@ -32,7 +32,14 @@ fn main() {
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cursor::setup_cursor,
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),
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)
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.add_systems(PostStartup, (tile::tile_sprite_generate_occlusion_map,tile::update_tile_visibility).chain())
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.add_systems(
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PostStartup,
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(
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tile::tile_sprite_generate_occlusion_map,
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tile::update_tile_visibility,
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)
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.chain(),
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)
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.add_systems(
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FixedUpdate,
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(
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+15
-9
@@ -1,8 +1,10 @@
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use crate::constants::TILE_SIZE;
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use crate::game;
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use crate::item::Item;
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use bevy::ecs::system::ParamSet;
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use bevy::prelude::*;
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use std::collections::HashMap;
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use std::process::exit;
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#[derive(Component, Clone)]
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#[require(Sprite)]
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@@ -118,18 +120,19 @@ pub fn tile_sprite_generate_occlusion_map(
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);
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// Check visibility for each possible z-index
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for camera_z in -150..100 {
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for mut camera_z in -150..100 {
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camera_z *= TILE_SIZE as i32;
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let mut is_visible = false;
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// Skip if tile is above camera
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if pos.2 > camera_z {
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if pos.2 > (camera_z) {
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continue;
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}
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// Check for opaque tiles above
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let mut is_occluded = false;
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'vertical_check: for z_offset in 1..=20 {
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let above_pos = (pos.0, pos.1, pos.2 + z_offset);
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let above_pos = (pos.0, pos.1, pos.2 + (z_offset * TILE_SIZE as i32));
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if above_pos.2 <= camera_z {
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if let Some(&(is_opaque, _)) = tile_map.get(&above_pos) {
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if is_opaque {
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@@ -137,6 +140,8 @@ pub fn tile_sprite_generate_occlusion_map(
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break 'vertical_check;
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}
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}
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} else {
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break 'vertical_check;
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}
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}
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@@ -149,12 +154,14 @@ pub fn tile_sprite_generate_occlusion_map(
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continue;
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}
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let neighbor_pos =
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(pos.0 + x_offset, pos.1 + y_offset, pos.2 + z_offset);
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let neighbor_pos = (
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pos.0 + (x_offset * TILE_SIZE as i32),
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pos.1 + (y_offset * TILE_SIZE as i32),
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pos.2 + (z_offset * TILE_SIZE as i32),
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);
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if let Some(&(_, id)) = tile_map.get(&neighbor_pos) {
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if id == 0 {
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// sky tile
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// air tile
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is_visible = true;
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break 'neighbor_check;
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}
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@@ -165,7 +172,7 @@ pub fn tile_sprite_generate_occlusion_map(
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}
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if is_visible {
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let z2 = (camera_z + 150) as usize;
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let z2 = ((camera_z / TILE_SIZE as i32) + 150) as usize;
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tile.visible_range[z2 / 32] |= 1 << ((z2 % 32) as u32);
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}
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}
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@@ -177,7 +184,6 @@ pub fn update_tile_visibility(
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mut query: Query<(&Tile, &mut Visibility)>,
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) {
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let z_index = (z_index.0 as i32 + 150) as usize;
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query.par_iter_mut().for_each(|(tile, mut visibility)| {
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let is_visible = (tile.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
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*visibility = if is_visible {
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