Gaussian idle

This commit is contained in:
2026-03-22 11:29:50 +00:00
parent b2dc0cb864
commit 2f456f80b8
14 changed files with 354 additions and 106 deletions
+30 -18
View File
@@ -6,14 +6,15 @@
//! 3. On completion/failure, update TaskState, fire event, pop task
//! 4. If queue empty after pop, assign default Task::Idle
//!
//! Uses Changed<TaskQueue> + Changed<TaskState> to minimize queries.
//! Uses Changed<TaskQueue> + Changed<TaskState> to minimise queries.
use crate::constants::ITILE_SIZE;
use crate::entities::behaviour::{EntityBehaviourRegistry, EntityType};
use crate::entities::shared_components::Ambulatory;
use crate::entities::tasks::components::{Task, TaskQueue, TaskState};
use crate::entities::tasks::components::{IdleState, Task, TaskQueue, TaskState};
use crate::entities::tasks::events::{TaskClaimed, TaskCompleted, TaskFailed};
use crate::entities::tasks::idle::execute_idle;
use crate::world::tiles::tilemap::TileMap;
use crate::world::chunks::ChunkMap;
use crate::world::tiles::TileMap;
use bevy::prelude::*;
use bevy_rand::prelude::*;
use rand::{RngExt, SeedableRng};
@@ -22,13 +23,18 @@ use rand::{RngExt, SeedableRng};
pub fn task_executor_system(
mut commands: Commands,
tilemap: Res<TileMap>,
chunk_map: Res<ChunkMap>,
behaviour_registry: Res<EntityBehaviourRegistry>,
mut rng_q: Query<&mut WyRand, With<GlobalRng>>,
mut tick: Local<u32>,
mut query: Query<(
Entity,
&mut TaskQueue,
&mut TaskState,
&mut Ambulatory,
&Transform,
&mut Sprite,
&EntityType,
)>,
mut claimed_writer: MessageWriter<TaskClaimed>,
mut completed_writer: MessageWriter<TaskCompleted>,
@@ -38,14 +44,21 @@ pub fn task_executor_system(
return;
};
for (entity, mut queue, mut state, mut ambulatory, transform) in query.iter_mut() {
// If queue empty, assign default Idle task
*tick = tick.wrapping_add(1);
let current_tick = *tick;
for (entity, mut queue, mut state, mut ambulatory, transform, mut sprite, entity_type) in
query.iter_mut()
{
let origin = transform.translation.as_ivec3();
let behaviour = EntityBehaviourRegistry::global_get(entity_type.0);
// If queue empty, assign Idle with Gaussian params from TOML
if queue.is_empty() {
let origin = transform.translation.as_ivec3();
queue.push(Task::Idle {
target: origin,
wander_radius: 64,
origin,
sigma_world: behaviour.idle.sigma_world,
state: IdleState::Picking,
});
}
@@ -66,20 +79,22 @@ pub fn task_executor_system(
match current_task {
Task::Idle { .. } => {
execute_idle(
entity,
current_task,
transform,
&mut ambulatory,
&mut sprite,
&tilemap,
&chunk_map,
&behaviour.idle,
&mut rng,
current_tick,
);
}
Task::GoTo {
target,
threshold_tiles,
} => {
let entity_pos = (transform.translation / ITILE_SIZE as f32).as_ivec3();
// Chebyshev distance (max of absolute differences)
let entity_pos = (transform.translation / 16.0f32).as_ivec3();
let distance = (entity_pos.x - target.x)
.abs()
.max((entity_pos.y - target.y).abs());
@@ -87,7 +102,6 @@ pub fn task_executor_system(
if distance <= *threshold_tiles || !tilemap.is_standable(*target) {
*state = TaskState::Completed;
} else {
// Set target - pathfinding handles the rest
ambulatory.target = Some(Vec3::new(
target.x as f32,
target.y as f32,
@@ -96,7 +110,6 @@ pub fn task_executor_system(
ambulatory.current_path = None;
}
}
// Stage 3 placeholders - log and fail for now
Task::ChopTree { .. } | Task::HaulObject { .. } | Task::DropHauled { .. } => {
debug!(
"Task {} unimplemented for entity {:?}",
@@ -125,13 +138,12 @@ pub fn task_executor_system(
});
}
// If terminal task completed, ensure Idle is queued
// If terminal task completed, push Idle with Gaussian params
if completed_task.is_terminal() && queue.is_empty() {
let origin = (transform.translation / ITILE_SIZE as f32).as_ivec3();
queue.push(Task::Idle {
target: origin,
wander_radius: 64,
origin,
sigma_world: behaviour.idle.sigma_world,
state: IdleState::Picking,
});
}
}