This commit is contained in:
2026-03-22 22:30:15 +00:00
parent bf81f42ced
commit 3632836016
2 changed files with 28 additions and 50 deletions
+6 -7
View File
@@ -20,16 +20,15 @@ use crate::world::VisibleGameEntity;
/// Weight of a single log in kg. Enough to encumber a dorf carrying one.
pub const LOG_WEIGHT_KG: u32 = 15;
/// Find the standable surface tile at world XY. Returns the tile one above
/// the highest floor tile where an entity can stand, or None if not found.
/// Find the standable surface tile at world XY. Returns the floor tile
/// where an entity can stand, or None if not found.
/// The standable position IS the floor tile itself (has can_stand_in=true),
/// not the air above it.
fn find_surface_at(world_x: i32, world_y: i32, tilemap: &TileMap) -> Option<IVec3> {
for z in -3i32..=4i32 {
let floor_pos = IVec3::new(world_x, world_y, z * ITILE_SIZE);
if tilemap.floor_tiles.contains_key(&floor_pos) {
let above = IVec3::new(world_x, world_y, floor_pos.z + ITILE_SIZE);
if tilemap.is_standable(above) {
return Some(above);
}
if tilemap.floor_tiles.contains_key(&floor_pos) && tilemap.is_standable(floor_pos) {
return Some(floor_pos);
}
}
None