run_if
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@@ -7,10 +7,17 @@ use crate::entities::item::inventory::constants::ENCUMBERED_SPEED_MULTIPLIER;
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use crate::entities::item::inventory::InventoryChangedEvent;
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use crate::entities::shared_components::Ambulatory;
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/// Returns true if any entity has an occupied HaulSlot.
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/// Used to gate carry_visual_system — skips entire system when no one is hauling.
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pub fn any_hauling(query: Query<&HaulSlot>) -> bool {
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query.iter().any(|slot| slot.is_occupied())
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}
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/// Cycle the carry visual sprite while the entity's HaulSlot is occupied.
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/// When empty, ensure the normal sprite is restored.
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///
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/// Runs in Update (visual only, no game state change).
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/// Only runs when at least one entity has an occupied HaulSlot.
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pub fn carry_visual_system(
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time: Res<Time>,
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mut query: Query<(&HaulSlot, &mut CarryVisualState, &mut Sprite)>,
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