This commit is contained in:
2026-03-22 00:03:57 +00:00
parent ff149117ca
commit 458068fb87
3 changed files with 10 additions and 2 deletions
+7
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@@ -7,10 +7,17 @@ use crate::entities::item::inventory::constants::ENCUMBERED_SPEED_MULTIPLIER;
use crate::entities::item::inventory::InventoryChangedEvent;
use crate::entities::shared_components::Ambulatory;
/// Returns true if any entity has an occupied HaulSlot.
/// Used to gate carry_visual_system — skips entire system when no one is hauling.
pub fn any_hauling(query: Query<&HaulSlot>) -> bool {
query.iter().any(|slot| slot.is_occupied())
}
/// Cycle the carry visual sprite while the entity's HaulSlot is occupied.
/// When empty, ensure the normal sprite is restored.
///
/// Runs in Update (visual only, no game state change).
/// Only runs when at least one entity has an occupied HaulSlot.
pub fn carry_visual_system(
time: Res<Time>,
mut query: Query<(&HaulSlot, &mut CarryVisualState, &mut Sprite)>,