run_if
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@@ -3,4 +3,4 @@ pub mod systems;
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pub use crate::world::tiles::tilemap::CargoPlaceError;
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pub use components::{Cargo, CarryVisualState, HaulSlot, Haulable};
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pub use systems::{carry_visual_system, haul_encumbrance_system};
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pub use systems::{any_hauling, carry_visual_system, haul_encumbrance_system};
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@@ -7,10 +7,17 @@ use crate::entities::item::inventory::constants::ENCUMBERED_SPEED_MULTIPLIER;
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use crate::entities::item::inventory::InventoryChangedEvent;
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use crate::entities::shared_components::Ambulatory;
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/// Returns true if any entity has an occupied HaulSlot.
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/// Used to gate carry_visual_system — skips entire system when no one is hauling.
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pub fn any_hauling(query: Query<&HaulSlot>) -> bool {
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query.iter().any(|slot| slot.is_occupied())
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}
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/// Cycle the carry visual sprite while the entity's HaulSlot is occupied.
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/// When empty, ensure the normal sprite is restored.
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///
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/// Runs in Update (visual only, no game state change).
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/// Only runs when at least one entity has an occupied HaulSlot.
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pub fn carry_visual_system(
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time: Res<Time>,
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mut query: Query<(&HaulSlot, &mut CarryVisualState, &mut Sprite)>,
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+2
-1
@@ -3,6 +3,7 @@ use bevy_rand::prelude::*;
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use crate::entities::{
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cargo::carry_visual_system,
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cargo::any_hauling,
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item::{initialize_item_rotation_state, item_tile_management_system, ItemRotationTimer},
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shared_systems::digging::dig_system,
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};
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@@ -71,6 +72,6 @@ fn main() {
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item_tile_management_system.after(initialize_item_rotation_state),
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)
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.add_systems(Update, debug::entity_dump::dump_entity_positions)
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.add_systems(Update, carry_visual_system)
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.add_systems(Update, carry_visual_system.run_if(any_hauling))
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.run();
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}
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