This commit is contained in:
2026-03-21 19:10:04 +00:00
parent 03c3e5d6d7
commit 4fc4843ed7
2 changed files with 10 additions and 27 deletions
+10 -4
View File
@@ -253,7 +253,7 @@ pub fn generate_chunk_forrestry(
}
}
/// Remove all fixture tiles and entities belonging to the tree rooted at `root_pos`.
/// Fells the entire tree containing the trunk at `trunk_pos`.
///
/// # How trees are identified
/// Finds all TreePart entities whose XY is within canopy radius of the trunk column.
@@ -266,20 +266,25 @@ pub fn generate_chunk_forrestry(
/// - Fires `TileChangedEvent` for path invalidation
/// - Fires `TileOcclusionEvent` for the column at each removed position
///
/// # chunk_entity_index
/// Despawned tree entities leave stale entries in `chunk_entity_index`. This is harmless:
/// `unload_chunk` calls `despawn()` on each indexed entity, which is a no-op on
/// already-despawned entities.
///
/// # Performance
/// O(tree_size) entity lookups via `Query<(Entity, &TreePart)>`. For a typical tree
/// (4-8 trunk + ~60 leaf tiles) this is ~68 iterations. Acceptable for an infrequent
/// action.
pub fn fell_tree(
root_pos: IVec3,
trunk_pos: IVec3,
tree_parts: &Query<(Entity, &TreePart)>,
commands: &mut Commands,
tilemap: &mut TileMap,
tile_changed: &mut MessageWriter<TileChangedEvent>,
occlusion: &mut MessageWriter<TileOcclusionEvent>,
) {
let trunk_x = root_pos.x;
let trunk_y = root_pos.y;
let trunk_x = trunk_pos.x;
let trunk_y = trunk_pos.y;
let canopy_radius_world = (TREE_LEAF_BASE_RADIUS * TILE_SIZE) as i32 + ITILE_SIZE;
let to_remove: Vec<(Entity, IVec3)> = tree_parts
@@ -298,6 +303,7 @@ pub fn fell_tree(
// Full column occlusion refresh for each removed tile.
// calculate_visibility traces up arbitrarily deep, so refresh the full column.
// TODO: batch into a dirty-region approach once tree felling is common (~13k events/tree).
let z_depth =
crate::world::chunks::Z_BELOW as i32 + crate::world::chunks::Z_ABOVE as i32 + 1;
for dz in 0..=z_depth {