feat: stage 2 collision, TileChangedEvent, path invalidation, rabbit digging
- Stage 2 collision: convoy skip when entities move same direction (dot>0.7), E/S yield rule for crossings, W/N right-of-way, head-on unchanged - TileChangedEvent (Message) + PathfindingDirtyChunks (Resource) in new tile_changed module - collect_pathfinding_dirty_chunks / invalidate_paths_on_tile_change / clear_pathfinding_dirty_chunks in PathfindingPlugin FixedUpdate chain - TileMap::remove_floor clears HashMap + ChunkData bitsets + tile_ids - RabbitDigTimer component: rabbits dig floor below every 5s, fires TileChangedEvent and TileOcclusionEvent for path invalidation + rendering
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@@ -1,9 +1,9 @@
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initial_chunk_radius = 8
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initial_chunk_radius = 5
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[display]
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vsync = "mailbox"
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[spawn_counts]
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dorfs = 5
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dorfs = 50
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pigs = 5
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rabbits = 5
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