feat: stage 2 collision, TileChangedEvent, path invalidation, rabbit digging

- Stage 2 collision: convoy skip when entities move same direction (dot>0.7),
  E/S yield rule for crossings, W/N right-of-way, head-on unchanged
- TileChangedEvent (Message) + PathfindingDirtyChunks (Resource) in new tile_changed module
- collect_pathfinding_dirty_chunks / invalidate_paths_on_tile_change /
  clear_pathfinding_dirty_chunks in PathfindingPlugin FixedUpdate chain
- TileMap::remove_floor clears HashMap + ChunkData bitsets + tile_ids
- RabbitDigTimer component: rabbits dig floor below every 5s, fires TileChangedEvent
  and TileOcclusionEvent for path invalidation + rendering
This commit is contained in:
2026-03-21 11:56:51 +00:00
parent d325aa6488
commit 5357a69930
9 changed files with 263 additions and 50 deletions
+2 -2
View File
@@ -1,9 +1,9 @@
initial_chunk_radius = 8
initial_chunk_radius = 5
[display]
vsync = "mailbox"
[spawn_counts]
dorfs = 5
dorfs = 50
pigs = 5
rabbits = 5