feat: stage 2 collision, TileChangedEvent, path invalidation, rabbit digging
- Stage 2 collision: convoy skip when entities move same direction (dot>0.7), E/S yield rule for crossings, W/N right-of-way, head-on unchanged - TileChangedEvent (Message) + PathfindingDirtyChunks (Resource) in new tile_changed module - collect_pathfinding_dirty_chunks / invalidate_paths_on_tile_change / clear_pathfinding_dirty_chunks in PathfindingPlugin FixedUpdate chain - TileMap::remove_floor clears HashMap + ChunkData bitsets + tile_ids - RabbitDigTimer component: rabbits dig floor below every 5s, fires TileChangedEvent and TileOcclusionEvent for path invalidation + rendering
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@@ -48,6 +48,7 @@ impl Plugin for WorldPlugin {
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.add_message::<ChunkFoliageEvent>()
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.add_message::<ChunkFaunaEvent>()
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.add_message::<TileOcclusionEvent>()
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.add_message::<tiles::TileChangedEvent>()
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.add_systems(Startup, (setup_chunk_system, setup_initial_chunks).chain())
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.add_systems(
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FixedUpdate,
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