perf: SmallVec inline storage, TOML drop tables, seeded deterministic RNG

- SmallVec<[DropEntry; 2]> replaces Vec in DropTable: zero heap allocation for
  all current tiles (0 or 1 entries), spills to heap only at 3+
- DropEntry fields packed to u8 (chance_pct, min_count, max_count): ~12 bytes ->
  4 bytes; derives Copy so no extra clones
- Replaced SystemTime pseudo-RNG with dig_rng(pos): PCG-style hash of world SEED
  + tile position. Deterministic per world, same dig = same roll every time
- TOML-driven drop tables: assets/drop_tables.toml (grass=5%/1-2, rock=10%/1,
  dirt/air=none). TOML parsed at startup into DropTableRegistry resource
- OnceLock global map for async terrain generation tasks to access drop tables
  without Bevy resource borrowing
- terrain.rs: DropTableRegistry::global_get("tile") replaces hardcoded drop_table_for
This commit is contained in:
2026-03-21 16:06:41 +00:00
parent f03651e0cf
commit 5b563bad67
7 changed files with 124 additions and 59 deletions
+7 -21
View File
@@ -4,8 +4,7 @@ use bevy_platform::time::Instant;
use noise::{NoiseFn, Perlin};
use std::sync::{Arc, Mutex};
use crate::entities::item::drop_table::{DropEntry, DropTable};
use crate::entities::item::prefabs::misc::misc_prefabs::MiscPrefab;
use crate::entities::item::drop_table::DropTableRegistry;
use crate::{
config::TileRegistry,
@@ -17,19 +16,6 @@ use crate::{
},
};
fn drop_table_for(tile_name: &str) -> DropTable {
match tile_name {
"grass" => DropTable(vec![
DropEntry::chance(MiscPrefab::Coin, 0.05, 1, 2),
]),
"dirt" => DropTable::default(),
"rock" => DropTable(vec![
DropEntry::chance(MiscPrefab::Coin, 0.1, 1, 1),
]),
_ => DropTable::default(),
}
}
/// Thread-safe storage for completed terrain blobs.
/// Uses type erasure to avoid Debug bounds on TerrainBlob.
type BlobStorage = Arc<Mutex<Box<dyn Send + Sync>>>;
@@ -130,7 +116,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("air"),
DropTableRegistry::global_get("air"),
),
));
chunk_data.set_floor_tile(
@@ -153,7 +139,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("rock"),
DropTableRegistry::global_get("rock"),
),
));
chunk_data.set_floor_tile(
@@ -176,7 +162,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("dirt"),
DropTableRegistry::global_get("dirt"),
),
));
chunk_data.set_floor_tile(
@@ -201,7 +187,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("grass"),
DropTableRegistry::global_get("grass"),
),
));
chunk_data.set_floor_tile(
@@ -225,7 +211,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("dirt"),
DropTableRegistry::global_get("dirt"),
),
));
chunk_data.set_floor_tile(
@@ -249,7 +235,7 @@ fn generate_terrain_blob(chunk_pos: IVec2) -> TerrainBlob {
tile.transparent,
tile.astar_weight,
[0; 8],
drop_table_for("air"),
DropTableRegistry::global_get("air"),
),
));
chunk_data.set_floor_tile(
+4 -1
View File
@@ -34,7 +34,10 @@ pub struct WorldPlugin;
impl Plugin for WorldPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ChunkMap>()
let drop_registry = crate::entities::item::drop_table::DropTableRegistry::load();
crate::entities::item::drop_table::DropTableRegistry::init_global(&drop_registry);
app.insert_resource(drop_registry)
.init_resource::<ChunkMap>()
.init_resource::<TerrainBlobStorage>()
.init_resource::<tiles::TilemapBenchmark>()
.init_resource::<tiles::TilemapChunkRegistry>()