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@@ -235,9 +235,8 @@ impl Plugin for PathfindingPlugin {
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update_encumbrance,
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collect_pathfinding_dirty_chunks,
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invalidate_paths_on_tile_change,
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crate::entities::tasks::task_executor_system,
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prepare_paths,
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// DEPRECATED: Wandering now handled by Task::Idle in task executor
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update_wandering_targets,
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movement,
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)
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.chain(),
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@@ -34,8 +34,6 @@ pub fn task_executor_system(
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mut completed_writer: MessageWriter<TaskCompleted>,
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mut failed_writer: MessageWriter<TaskFailed>,
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) {
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// Create a deterministic RNG from global SEED + time
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// This mirrors the forestry.rs pattern - no dependency on bevy_rand plugin
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use std::collections::hash_map::DefaultHasher;
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use std::hash::{Hash, Hasher};
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let mut hasher = DefaultHasher::new();
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@@ -43,7 +43,6 @@ pub(super) fn execute_idle(
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}
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// Only reset path if target changed or no path exists
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// This avoids forcing pathfinding to recompute every frame
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if target_changed || ambulatory.current_path.is_none() {
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ambulatory.target = Some(Vec3::new(
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target.x as f32,
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@@ -53,7 +52,6 @@ pub(super) fn execute_idle(
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ambulatory.current_path = None;
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ambulatory.path_index = 0;
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}
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// Otherwise: keep existing path, let movement system continue along it
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}
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/// Pick a random standable tile within wander radius of origin.
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@@ -16,12 +16,6 @@ impl Plugin for TasksPlugin {
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.add_message::<TaskCompleted>()
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.add_message::<TaskFailed>()
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.add_message::<TaskDropped>()
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.add_message::<TaskBlocked>()
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.add_systems(
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FixedUpdate,
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task_executor_system
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.after(crate::entities::shared_systems::pathfinding::prepare_paths)
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.before(crate::entities::shared_systems::pathfinding::movement),
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);
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.add_message::<TaskBlocked>();
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}
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}
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