chunk2?
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+2
-12
@@ -1,7 +1,5 @@
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use std::process::exit;
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use bevy::prelude::*;
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use camera::PanningCamera;
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mod camera;
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mod citizen;
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@@ -29,6 +27,7 @@ fn main() {
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)
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.insert_resource(ClearColor(Color::srgb(0.0, 0.0, 0.0)))
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.add_plugins(tilemap::TilemapPlugin)
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.add_plugins(tilemap::OcclusionPlugin)
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.add_systems(
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Startup,
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(
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@@ -38,15 +37,6 @@ fn main() {
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citizen::spawn_citizens, // New citizen spawning system
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),
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)
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.add_systems(
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PostStartup,
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(
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tile::build_tile_map,
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tile::tile_sprite_generate_occlusion_map,
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tile::update_tile_visibility,
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)
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.chain(),
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)
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.add_systems(
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FixedUpdate,
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(
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@@ -70,10 +60,10 @@ fn main() {
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}
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fn setup_initial_chunks(mut event_writer: EventWriter<tilemap::LoadChunkEvent>) {
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println!("setup_initial_chunks");
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// Spawn a 3x3 grid of chunks around the origin
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for x in -1..=1 {
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for y in -1..=1 {
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println!("setup_initial_chunks: x = {}, y = {}", x, y);
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event_writer.send(tilemap::LoadChunkEvent {
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chunk_position: IVec2::new(x, y),
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});
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