fix terrain ordering
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+2
-2
@@ -9,9 +9,9 @@ use noise::{NoiseFn, Perlin};
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pub const CHUNK_SIZE: i32 = 8;
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pub const Z_BELOW: f32 = 30.0;
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pub const Z_BELOW: f32 = 10.0;
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pub const Z_ABOVE: f32 = 5.0;
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pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW;
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pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW; // MAX 255 DO NOT EXCEED
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#[derive(Resource)]
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pub struct ChunkMap {
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