fix terrain ordering

This commit is contained in:
2025-05-06 14:24:29 +01:00
parent 49095cc47f
commit 6f82b904fe
3 changed files with 7 additions and 5 deletions
+4 -2
View File
@@ -1,5 +1,6 @@
use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileState};
use crate::{constants::*, game, tilemap};
use crate::tilemap::Z_BELOW;
use crate::{constants::*, tilemap};
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy::render::render_resource;
@@ -250,7 +251,8 @@ pub fn build_quilted_terrain_sprites(
image: texture_handle,
..Default::default()
},
Transform::from_xyz(center_x, center_y, 0.0).with_scale(Vec3::splat(PIXEL_RATIO)),
Transform::from_xyz(center_x, center_y, (*z_index as f32 - Z_BELOW) * TILE_SIZE)
.with_scale(Vec3::splat(PIXEL_RATIO)),
Visibility::Hidden,
TerrainSprite { z_index: *z_index },
));