cursor ui

This commit is contained in:
StephenAdamson
2024-12-13 23:07:08 +00:00
parent 89567d4ce7
commit 7363ec9d39
7 changed files with 58 additions and 38 deletions
+4 -32
View File
@@ -1,14 +1,13 @@
use bevy::prelude::*;
mod constants;
mod camera;
mod citizen;
mod game;
mod item;
mod tile;
mod tiles;
use bevy::color::palettes::basic::WHITE;
use game::PIXEL_RATIO;
mod cursor;
fn main() {
App::new()
@@ -25,6 +24,7 @@ fn main() {
)
.insert_resource(ClearColor(Color::srgb(0.1, 0.1, 0.15)))
.add_systems(Startup, (game::setup_level, camera::spawn_panning_camera))
.add_systems(Startup, cursor::setup_curor)
.add_systems(
FixedUpdate,
(
@@ -33,34 +33,6 @@ fn main() {
tile::tile_sprite_update,
),
)
.add_systems(FixedUpdate, draw_cursor)
.add_systems(FixedUpdate, cursor::move_cursor)
.run();
}
fn draw_cursor(
camera_query: Single<(&Camera, &GlobalTransform)>,
windows: Query<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = *camera_query;
let Ok(window) = windows.get_single() else {
return;
};
let Some(cursor_position) = window.cursor_position() else {
return;
};
// Calculate a world position based on the cursor's position.
let Ok(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
return;
};
println!(
"pos: {}, {}",
(point.x / (16. * PIXEL_RATIO)) as i32,
(point.y / (16. * PIXEL_RATIO)) as i32
);
gizmos.circle_2d(point, 10., WHITE);
}