Initial tile push with item cycle

This commit is contained in:
StephenAdamson
2024-12-12 17:19:59 +00:00
parent 5a56da91bb
commit 7bab01ee74
15 changed files with 5163 additions and 0 deletions
+60
View File
@@ -0,0 +1,60 @@
use crate::game::PIXEL_RATIO;
use bevy::prelude::*;
use rand::prelude::*;
#[derive(Component)]
#[require(Transform)]
pub struct Ambulatory {
speed: f32,
}
#[derive(Bundle)]
pub struct Citizen {
walker: Ambulatory,
sprite: Sprite,
transform: Transform,
}
impl Citizen {
pub fn new(asset_server: &Res<AssetServer>, position: Vec3) -> Self {
Citizen {
walker: Ambulatory { speed: 64. },
sprite: Sprite {
image: asset_server.load("character.png"),
..Default::default()
},
transform: Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
}
}
}
pub fn citizen_movement(
mut query: Query<(&Ambulatory, &mut Transform), With<Ambulatory>>,
) {
for (citizen, mut transform) in query.iter_mut() {
if random::<f32>() < 0.66666{
continue;
}
let mut direction = Vec2::ZERO;
direction.y += rand::random::<f32>();
direction.y -= rand::random::<f32>();
direction.x -= rand::random::<f32>();
direction.x += rand::random::<f32>();
if direction.length() > 0.0 {
direction.x = direction.x.round();
direction.y = direction.y.round();
let movement = direction * citizen.speed;
transform.translation.x += movement.x;
transform.translation.y += movement.y;
if direction.x > 0.0 {
transform.scale.x = PIXEL_RATIO.abs();
} else if direction.x < 0.0 {
transform.scale.x = -PIXEL_RATIO.abs();
}
}
}
}