Initial tile push with item cycle

This commit is contained in:
StephenAdamson
2024-12-12 17:19:59 +00:00
parent 5a56da91bb
commit 7bab01ee74
15 changed files with 5163 additions and 0 deletions
+33
View File
@@ -0,0 +1,33 @@
use bevy::prelude::*;
mod game;
mod citizen;
mod camera;
mod item;
mod tile;
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Dorf"),
..Default::default()
}),
..Default::default()
})
.set(ImagePlugin::default_nearest()),
)
.insert_resource(ClearColor(Color::srgb(0.1, 0.1, 0.15)))
.add_systems(Startup, (
game::setup_level,
camera::spawn_panning_camera,
))
.add_systems(FixedUpdate, (
camera::camera_movement,
citizen::citizen_movement,
tile::tile_update,
))
.run();
}