Initial tile push with item cycle
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+33
@@ -0,0 +1,33 @@
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use bevy::prelude::*;
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mod game;
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mod citizen;
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mod camera;
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mod item;
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mod tile;
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fn main() {
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App::new()
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.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: String::from("Dorf"),
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..Default::default()
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}),
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..Default::default()
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})
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.set(ImagePlugin::default_nearest()),
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)
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.insert_resource(ClearColor(Color::srgb(0.1, 0.1, 0.15)))
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.add_systems(Startup, (
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game::setup_level,
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camera::spawn_panning_camera,
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))
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.add_systems(FixedUpdate, (
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camera::camera_movement,
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citizen::citizen_movement,
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tile::tile_update,
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))
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.run();
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}
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