Tilemap chunking part 2
This commit is contained in:
+2
-2
@@ -64,9 +64,9 @@ pub fn spawn_citizens(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Spawn a handful of citizens
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for _ in 0..10 {
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let x = rng.gen_range(-10.0..10.0);
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let x = rng.gen_range(-15.0..10.0);
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let y = rng.gen_range(-10.0..10.0);
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let position = Vec3::new(x, y, 0.0) * PIXEL_RATIO;
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let position = Vec3::new(x, y, 0.1) * TILE_SIZE;
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commands.spawn(Citizen::new(&asset_server, position));
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}
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+1
-1
@@ -1,2 +1,2 @@
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pub const PIXEL_RATIO: f32 = 1.;
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pub const PIXEL_RATIO: f32 = 2.;
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pub const TILE_SIZE: f32 = 16.0 * PIXEL_RATIO;
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+10
-12
@@ -1,4 +1,3 @@
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use bevy::prelude::*;
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mod camera;
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@@ -27,7 +26,6 @@ fn main() {
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)
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.insert_resource(ClearColor(Color::srgb(0.0, 0.0, 0.0)))
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.add_plugins(tilemap::TilemapPlugin)
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.add_plugins(tilemap::OcclusionPlugin)
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.add_systems(
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Startup,
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(
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@@ -61,14 +59,14 @@ fn main() {
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fn setup_initial_chunks(mut event_writer: EventWriter<tilemap::LoadChunkEvent>) {
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println!("setup_initial_chunks");
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// Spawn a 3x3 grid of chunks around the origin
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for x in -1..=1 {
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for y in -1..=1 {
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event_writer.send(tilemap::LoadChunkEvent {
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chunk_position: IVec2::new(x, y),
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});
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}
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}
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// // Spawn a 3x3 grid of chunks around the origin
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// for x in -5..=5 {
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// for y in -5..=5 {
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// event_writer.send(tilemap::LoadChunkEvent {
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// chunk_position: IVec2::new(x, y),
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// });
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// }
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// }
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}
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// New system to check camera position and load nearby chunks
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@@ -87,8 +85,8 @@ fn check_camera_position_for_chunks(
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(camera_pos.y / (tilemap::CHUNK_SIZE as f32 * constants::TILE_SIZE)).floor() as i32;
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// Check a 3x3 area around the camera's current chunk
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for x in (chunk_x - 1)..=(chunk_x + 1) {
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for y in (chunk_y - 1)..=(chunk_y + 1) {
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for x in (chunk_x - 2)..=(chunk_x + 2) {
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for y in (chunk_y - 2)..=(chunk_y + 2) {
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let chunk_pos = IVec2::new(x, y);
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// Only spawn new chunks if they haven't been loaded yet
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+8
-4
@@ -34,6 +34,11 @@ pub struct FixtureTile {
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pub visible_range: [u32; 8],
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}
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#[derive(Component)]
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pub struct NeedsOccluded {
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pub has_been_occluded: bool,
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}
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impl Default for FixtureTile {
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fn default() -> Self {
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Self {
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@@ -68,7 +73,7 @@ pub fn camera_z_movement(
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}
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}
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#[derive(Resource, Default)]
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#[derive(Resource, Default, Clone)]
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pub struct TileMap {
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pub floors: HashMap<IVec3, (u32, bool, bool, u8, [u32; 8])>,
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pub fixtures: HashMap<IVec3, (u32, bool, [u32; 8])>,
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@@ -77,11 +82,10 @@ pub struct TileMap {
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pub fn update_tile_visibility(
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z_index: ResMut<game::ZIndex>,
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mut query_set: ParamSet<(
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Query<(&FloorTile, &mut Visibility)>,
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Query<(&FixtureTile, &mut Visibility)>,
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Query<(&FloorTile, &mut Visibility), Without<NeedsOccluded>>,
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Query<(&FixtureTile, &mut Visibility), Without<NeedsOccluded>>,
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)>,
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) {
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let z_index = (z_index.0 as i32 + 150) as usize;
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// Update floor visibility
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+131
-185
@@ -1,5 +1,5 @@
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use crate::constants::TILE_SIZE;
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use crate::tile::{FixtureTile, FloorTile, TileMap};
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use crate::tile::{self, FixtureTile, FloorTile, NeedsOccluded, TileMap};
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use crate::tiles::{FixtureTilePrefab, FloorTilePrefab};
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use bevy::prelude::*;
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use noise::{NoiseFn, Perlin};
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@@ -30,139 +30,131 @@ fn setup_chunk_system(mut commands: Commands) {
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commands.insert_resource(ChunkMap::default());
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}
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// Events
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#[derive(Event)]
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pub struct ChunkOcclusionEvent {
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pub chunk_pos: IVec2,
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}
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#[derive(Event)]
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pub struct TileOcclusionUpdateEvent {
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pub positions: Vec<IVec3>,
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}
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// System to handle individual tile occlusion updates
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fn handle_tile_occlusion_updates(
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mut events: EventReader<TileOcclusionUpdateEvent>,
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pub fn handle_tile_occlusion_updates(
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mut commands: Commands,
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tilemap: Res<TileMap>,
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mut query_set: ParamSet<(
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Query<(&mut FloorTile, &Transform)>,
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Query<(&mut FixtureTile, &Transform)>,
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Query<(&mut FloorTile, &Transform, &mut NeedsOccluded)>,
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Query<(&mut FixtureTile, &Transform, &mut NeedsOccluded)>,
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Query<(Entity, &mut NeedsOccluded)>,
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)>,
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) {
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let tile_size = TILE_SIZE as i32;
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let calculate_visibility = |pos: IVec3, tilemap: &TileMap| {
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let mut visible_range = [0u32; 8];
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for mut camera_z in -150..100 {
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camera_z *= tile_size;
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let mut is_visible = false;
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if pos.z > camera_z {
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continue;
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query_set
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.p0()
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.par_iter_mut()
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.for_each(|(mut tile, transform, mut needs_occluded)| {
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if needs_occluded.has_been_occluded {
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return;
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}
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let mut is_occluded = false;
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'vertical_check: for z_offset in 1..=35 {
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let above_pos = IVec3::new(pos.x, pos.y, pos.z + (z_offset * tile_size));
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if above_pos.z <= camera_z {
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// Check both floors and fixtures for occlusion
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if let Some(&(_, opaque, _, _, _)) = tilemap.floors.get(&above_pos) {
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if opaque {
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is_occluded = true;
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break 'vertical_check;
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}
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}
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if let Some(&(_, solid, _)) = tilemap.fixtures.get(&above_pos) {
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if solid {
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is_occluded = true;
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break 'vertical_check;
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}
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}
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} else {
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break 'vertical_check;
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}
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tile.visible_range = calculate_visibility(transform.translation.as_ivec3(), &tilemap);
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needs_occluded.has_been_occluded = true;
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});
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query_set
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.p1()
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.par_iter_mut()
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.for_each(|(mut fixture, transform, mut needs_occluded)| {
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if needs_occluded.has_been_occluded {
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return;
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}
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if !is_occluded {
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'neighbor_check: for x_offset in -1..=1 {
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for y_offset in -1..=1 {
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for z_offset in 0..=1 {
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if x_offset == 0 && y_offset == 0 && z_offset == 0 {
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continue;
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}
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let neighbor_pos = IVec3::new(
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pos.x + x_offset * tile_size,
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pos.y + y_offset * tile_size,
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pos.z + z_offset * tile_size,
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);
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fixture.visible_range = calculate_visibility(
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transform.translation.as_ivec3() - IVec3::new(0, 0, 1),
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&tilemap,
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);
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needs_occluded.has_been_occluded = true;
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});
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// Check both floors and fixtures for visibility
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if let Some(&(id, _, _, _, _)) = tilemap.floors.get(&neighbor_pos) {
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if id == 0 {
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is_visible = true;
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break 'neighbor_check;
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}
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}
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if let Some(&(id, _, _)) = tilemap.fixtures.get(&neighbor_pos) {
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if id == 0 {
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is_visible = true;
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break 'neighbor_check;
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}
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}
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}
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}
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}
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}
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if is_visible {
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print!("#");
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let z2 = ((camera_z / tile_size) + 150) as usize;
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visible_range[z2 / 32] |= 1 << ((z2 % 32) as u32);
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}
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}
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visible_range
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};
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for event in events.read() {
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print!("event2");
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// Process floor tiles
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for (mut tile, transform) in query_set.p0().iter_mut() {
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let pos = transform.translation.as_ivec3();
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if event.positions.contains(&pos) {
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// this never calls
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print!("floor");
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tile.visible_range = calculate_visibility(pos, &tilemap);
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}
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}
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// Process fixture tiles
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for (mut fixture, transform) in query_set.p1().iter_mut() {
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let pos = transform.translation.as_ivec3();
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if event.positions.contains(&pos) {
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// this never calls
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print!("fixture");
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let adjusted_pos = pos - IVec3::new(0, 0, 1);
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fixture.visible_range = calculate_visibility(adjusted_pos, &tilemap);
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}
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for (entity, occ) in query_set.p2().iter_mut() {
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if occ.has_been_occluded {
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commands.entity(entity).remove::<NeedsOccluded>();
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}
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}
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}
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pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] {
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let tile_size = TILE_SIZE as i32;
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let mut visible_range = [0u32; 8];
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for mut camera_z in -150..100 {
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camera_z *= tile_size;
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let mut is_visible = false;
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if pos.z > camera_z {
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continue;
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}
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let mut is_occluded = false;
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'vertical_check: for z_offset in 1..=35 {
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let above_pos = IVec3::new(pos.x, pos.y, pos.z + (z_offset * tile_size));
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if above_pos.z <= camera_z {
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if let Some(&(_, opaque, _, _, _)) = tilemap.floors.get(&above_pos) {
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if opaque {
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is_occluded = true;
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break 'vertical_check;
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}
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}
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// if let Some(&(_, solid, _)) = tilemap.fixtures.get(&above_pos) {
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// if solid {
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// is_occluded = true;
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// break 'vertical_check;
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// }
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// }
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} else {
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break 'vertical_check;
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}
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}
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if !is_occluded {
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'neighbor_check: for x_offset in -1..=1 {
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for y_offset in -1..=1 {
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for z_offset in 0..=1 {
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if x_offset == 0 && y_offset == 0 && z_offset == 0 {
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continue;
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}
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let neighbor_pos = IVec3::new(
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pos.x + x_offset * tile_size,
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pos.y + y_offset * tile_size,
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pos.z + z_offset * tile_size,
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);
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if let Some(&(id, _, _, _, _)) = tilemap.floors.get(&neighbor_pos) {
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if id == 0 {
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is_visible = true;
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break 'neighbor_check;
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}
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}
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// if let Some(&(id, _, _)) = tilemap.fixtures.get(&neighbor_pos) {
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// if id == 0 {
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// is_visible = true;
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// break 'neighbor_check;
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// }
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// }
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}
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}
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}
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}
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if is_visible {
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let z2 = ((camera_z / tile_size) + 150) as usize;
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visible_range[z2 / 32] |= 1 << ((z2 % 32) as u32);
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}
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}
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visible_range
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}
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fn handle_chunk_loading(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut events: EventReader<LoadChunkEvent>,
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mut chunk_map: ResMut<ChunkMap>,
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mut tilemap: ResMut<TileMap>,
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mut occlusion_events: EventWriter<ChunkOcclusionEvent>,
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) {
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let noise = Perlin::new(0);
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for event in events.read() {
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println!("Loading chunk {}", event.chunk_position);
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let chunk_pos = event.chunk_position;
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if chunk_map.loaded_chunks.contains_key(&chunk_pos) {
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continue;
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@@ -181,8 +173,10 @@ fn handle_chunk_loading(
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let world_x = start_x + local_x;
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let world_y = start_y + local_y;
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let noise_value_a = noise.get([world_x as f64 * 0.01, world_y as f64 * 0.01]) * 1.25;
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let noise_value_b = noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05]) * 0.25;
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let noise_value_a =
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noise.get([world_x as f64 * 0.01, world_y as f64 * 0.01]) * 1.25;
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let noise_value_b =
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noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05]) * 0.25;
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let combined_noise_value = noise_value_a + noise_value_b;
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let noise_position = Vec3::new(
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@@ -201,33 +195,39 @@ fn handle_chunk_loading(
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let pos_ivec = position.as_ivec3();
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if noise_position.z > position.z {
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if z < -15 {
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let noise_value = noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05, z as f64 * 0.05]);
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if z < -8 {
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let noise_value = noise.get([
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world_x as f64 * 0.05,
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world_y as f64 * 0.05,
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z as f64 * 0.05,
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]);
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if noise_value < -0.5 {
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commands.spawn(FloorTilePrefab::air(position, &asset_server));
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FloorTilePrefab::air(position, &asset_server).spawn(&mut commands);
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tilemap.floors.insert(pos_ivec, (0, false, true, 1, [0; 8])); // Air tile
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floor_positions.push((position, "air"));
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} else if noise_value < 0.8 {
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commands.spawn(FloorTilePrefab::rock(position, &asset_server));
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tilemap.floors.insert(pos_ivec, (2, true, false, 255, [0; 8])); // Rock tile
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FloorTilePrefab::rock(position, &asset_server).spawn(&mut commands);
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tilemap
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.floors
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.insert(pos_ivec, (2, true, false, 255, [0; 8])); // Rock tile
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floor_positions.push((position, "rock"));
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} else {
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commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
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FloorTilePrefab::dirt(position, &asset_server).spawn(&mut commands);
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tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
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floor_positions.push((position, "dirt"));
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}
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} else {
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commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
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FloorTilePrefab::dirt(position, &asset_server).spawn(&mut commands);
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tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
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floor_positions.push((position, "dirt"));
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}
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} else if noise_position.z < position.z {
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commands.spawn(FloorTilePrefab::air(position, &asset_server));
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FloorTilePrefab::air(position, &asset_server).spawn(&mut commands);
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tilemap.floors.insert(pos_ivec, (0, false, true, 1, [0; 8])); // Air tile
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floor_positions.push((position, "air"));
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} else {
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commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
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tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
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FloorTilePrefab::grass(position, &asset_server).spawn(&mut commands);
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tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Grass tile
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floor_positions.push((position, "dirt"));
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}
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}
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@@ -241,62 +241,20 @@ fn handle_chunk_loading(
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match *floor_type {
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"dirt" => {
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commands.spawn(FixtureTilePrefab::dirt_wall(above_pos, &asset_server));
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FixtureTilePrefab::dirt_wall(above_pos, &asset_server).spawn(&mut commands);
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tilemap.fixtures.insert(above_ivec, (1, true, [0; 8])); // Dirt wall
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}
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"rock" => {
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commands.spawn(FixtureTilePrefab::rock_wall(above_pos, &asset_server));
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FixtureTilePrefab::rock_wall(above_pos, &asset_server).spawn(&mut commands);
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tilemap.fixtures.insert(above_ivec, (2, true, [0; 8])); // Rock wall
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}
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"bedrock" => {
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commands.spawn(FixtureTilePrefab::bedrock_wall(above_pos, &asset_server));
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FixtureTilePrefab::bedrock_wall(above_pos, &asset_server).spawn(&mut commands);
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tilemap.fixtures.insert(above_ivec, (3, true, [0; 8])); // Bedrock wall
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}
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_ => {}
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}
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}
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// Emit occlusion event for this chunk
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occlusion_events.send(ChunkOcclusionEvent {
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||||
chunk_pos,
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||||
});
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}
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||||
}
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||||
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||||
|
||||
|
||||
// System to handle chunk occlusion events
|
||||
fn handle_chunk_occlusion_events(
|
||||
mut events: EventReader<ChunkOcclusionEvent>,
|
||||
tilemap: Res<TileMap>,
|
||||
mut tile_update_events: EventWriter<TileOcclusionUpdateEvent>,
|
||||
) {
|
||||
for event in events.read() {
|
||||
let chunk_pos = event.chunk_pos;
|
||||
let tile_size = TILE_SIZE as i32;
|
||||
let start_x = chunk_pos.x * CHUNK_SIZE * tile_size;
|
||||
let end_x = start_x + (CHUNK_SIZE * tile_size);
|
||||
let start_y = chunk_pos.y * CHUNK_SIZE * tile_size;
|
||||
let end_y = start_y + (CHUNK_SIZE * tile_size);
|
||||
|
||||
// Collect positions that need visibility updates
|
||||
let mut positions = Vec::new();
|
||||
|
||||
// Add positions from the current chunk
|
||||
for x in (start_x..end_x).step_by(tile_size as usize) {
|
||||
for y in (start_y..end_y).step_by(tile_size as usize) {
|
||||
for z in -150..50 {
|
||||
let pos = IVec3::new(y, x, z * tile_size);
|
||||
if tilemap.floors.contains_key(&pos) || tilemap.fixtures.contains_key(&pos) {
|
||||
positions.push(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Send update event if we have positions to process
|
||||
if !positions.is_empty() {
|
||||
tile_update_events.send(TileOcclusionUpdateEvent { positions });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,21 +265,9 @@ impl Plugin for TilemapPlugin {
|
||||
app.init_resource::<ChunkMap>()
|
||||
.add_event::<LoadChunkEvent>()
|
||||
.add_systems(Startup, setup_chunk_system)
|
||||
.add_systems(Update, handle_chunk_loading);
|
||||
.add_systems(
|
||||
FixedUpdate,
|
||||
(handle_chunk_loading, handle_tile_occlusion_updates).chain(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Plugin to handle occlusion systems
|
||||
pub struct OcclusionPlugin;
|
||||
|
||||
|
||||
impl Plugin for OcclusionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<ChunkOcclusionEvent>()
|
||||
.add_event::<TileOcclusionUpdateEvent>()
|
||||
.add_systems(Update, (
|
||||
handle_chunk_occlusion_events,
|
||||
handle_tile_occlusion_updates,
|
||||
).chain());
|
||||
}
|
||||
}
|
||||
+70
-5
@@ -1,5 +1,5 @@
|
||||
use crate::constants::*;
|
||||
use crate::tile::{FixtureTile, FloorTile, TileState};
|
||||
use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileState};
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Bundle)]
|
||||
@@ -8,15 +8,16 @@ pub struct FloorTilePrefab {
|
||||
sprite: Sprite,
|
||||
tile: FloorTile,
|
||||
tile_state: TileState,
|
||||
visibility: Visibility
|
||||
visibility: Visibility,
|
||||
needs_occluded: NeedsOccluded,
|
||||
}
|
||||
|
||||
impl FloorTilePrefab {
|
||||
pub fn dirt(position: Vec3, asset_server: &Res<AssetServer>) -> Self {
|
||||
pub fn grass(position: Vec3, asset_server: &Res<AssetServer>) -> Self {
|
||||
FloorTilePrefab {
|
||||
transform: Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
|
||||
sprite: Sprite {
|
||||
image: asset_server.load("dirt_floor.png"),
|
||||
image: asset_server.load("grass_floor.png"),
|
||||
..Default::default()
|
||||
},
|
||||
tile: FloorTile {
|
||||
@@ -27,6 +28,30 @@ impl FloorTilePrefab {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn dirt(position: Vec3, asset_server: &Res<AssetServer>) -> Self {
|
||||
FloorTilePrefab {
|
||||
transform: Transform::from_translation(position).with_scale(Vec3::splat(PIXEL_RATIO)),
|
||||
sprite: Sprite {
|
||||
image: asset_server.load("dirt_floor.png"),
|
||||
..Default::default()
|
||||
},
|
||||
tile: FloorTile {
|
||||
id: 2,
|
||||
..Default::default()
|
||||
},
|
||||
tile_state: TileState {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +70,9 @@ impl FloorTilePrefab {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +92,9 @@ impl FloorTilePrefab {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,8 +113,22 @@ impl FloorTilePrefab {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Repeating),
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn(self, commands: &mut Commands) {
|
||||
commands.spawn((
|
||||
self.tile,
|
||||
self.transform,
|
||||
self.sprite,
|
||||
self.tile_state,
|
||||
self.visibility,
|
||||
self.needs_occluded,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Bundle)]
|
||||
@@ -91,7 +136,8 @@ pub struct FixtureTilePrefab {
|
||||
transform: Transform,
|
||||
sprite: Sprite,
|
||||
tile: FixtureTile,
|
||||
visibility: Visibility
|
||||
visibility: Visibility,
|
||||
needs_occluded: NeedsOccluded,
|
||||
}
|
||||
|
||||
impl FixtureTilePrefab {
|
||||
@@ -107,6 +153,9 @@ impl FixtureTilePrefab {
|
||||
..Default::default()
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,6 +171,9 @@ impl FixtureTilePrefab {
|
||||
..Default::default()
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,6 +189,19 @@ impl FixtureTilePrefab {
|
||||
..Default::default()
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn(self, commands: &mut Commands) {
|
||||
commands.spawn((
|
||||
self.tile,
|
||||
self.transform,
|
||||
self.sprite,
|
||||
self.visibility,
|
||||
self.needs_occluded,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user