Tilemap chunking part 2

This commit is contained in:
StephenAdamson
2025-01-14 23:52:09 +00:00
parent c88067437c
commit 7f1ec77ab0
6 changed files with 222 additions and 209 deletions
+131 -185
View File
@@ -1,5 +1,5 @@
use crate::constants::TILE_SIZE;
use crate::tile::{FixtureTile, FloorTile, TileMap};
use crate::tile::{self, FixtureTile, FloorTile, NeedsOccluded, TileMap};
use crate::tiles::{FixtureTilePrefab, FloorTilePrefab};
use bevy::prelude::*;
use noise::{NoiseFn, Perlin};
@@ -30,139 +30,131 @@ fn setup_chunk_system(mut commands: Commands) {
commands.insert_resource(ChunkMap::default());
}
// Events
#[derive(Event)]
pub struct ChunkOcclusionEvent {
pub chunk_pos: IVec2,
}
#[derive(Event)]
pub struct TileOcclusionUpdateEvent {
pub positions: Vec<IVec3>,
}
// System to handle individual tile occlusion updates
fn handle_tile_occlusion_updates(
mut events: EventReader<TileOcclusionUpdateEvent>,
pub fn handle_tile_occlusion_updates(
mut commands: Commands,
tilemap: Res<TileMap>,
mut query_set: ParamSet<(
Query<(&mut FloorTile, &Transform)>,
Query<(&mut FixtureTile, &Transform)>,
Query<(&mut FloorTile, &Transform, &mut NeedsOccluded)>,
Query<(&mut FixtureTile, &Transform, &mut NeedsOccluded)>,
Query<(Entity, &mut NeedsOccluded)>,
)>,
) {
let tile_size = TILE_SIZE as i32;
let calculate_visibility = |pos: IVec3, tilemap: &TileMap| {
let mut visible_range = [0u32; 8];
for mut camera_z in -150..100 {
camera_z *= tile_size;
let mut is_visible = false;
if pos.z > camera_z {
continue;
query_set
.p0()
.par_iter_mut()
.for_each(|(mut tile, transform, mut needs_occluded)| {
if needs_occluded.has_been_occluded {
return;
}
let mut is_occluded = false;
'vertical_check: for z_offset in 1..=35 {
let above_pos = IVec3::new(pos.x, pos.y, pos.z + (z_offset * tile_size));
if above_pos.z <= camera_z {
// Check both floors and fixtures for occlusion
if let Some(&(_, opaque, _, _, _)) = tilemap.floors.get(&above_pos) {
if opaque {
is_occluded = true;
break 'vertical_check;
}
}
if let Some(&(_, solid, _)) = tilemap.fixtures.get(&above_pos) {
if solid {
is_occluded = true;
break 'vertical_check;
}
}
} else {
break 'vertical_check;
}
tile.visible_range = calculate_visibility(transform.translation.as_ivec3(), &tilemap);
needs_occluded.has_been_occluded = true;
});
query_set
.p1()
.par_iter_mut()
.for_each(|(mut fixture, transform, mut needs_occluded)| {
if needs_occluded.has_been_occluded {
return;
}
if !is_occluded {
'neighbor_check: for x_offset in -1..=1 {
for y_offset in -1..=1 {
for z_offset in 0..=1 {
if x_offset == 0 && y_offset == 0 && z_offset == 0 {
continue;
}
let neighbor_pos = IVec3::new(
pos.x + x_offset * tile_size,
pos.y + y_offset * tile_size,
pos.z + z_offset * tile_size,
);
fixture.visible_range = calculate_visibility(
transform.translation.as_ivec3() - IVec3::new(0, 0, 1),
&tilemap,
);
needs_occluded.has_been_occluded = true;
});
// Check both floors and fixtures for visibility
if let Some(&(id, _, _, _, _)) = tilemap.floors.get(&neighbor_pos) {
if id == 0 {
is_visible = true;
break 'neighbor_check;
}
}
if let Some(&(id, _, _)) = tilemap.fixtures.get(&neighbor_pos) {
if id == 0 {
is_visible = true;
break 'neighbor_check;
}
}
}
}
}
}
if is_visible {
print!("#");
let z2 = ((camera_z / tile_size) + 150) as usize;
visible_range[z2 / 32] |= 1 << ((z2 % 32) as u32);
}
}
visible_range
};
for event in events.read() {
print!("event2");
// Process floor tiles
for (mut tile, transform) in query_set.p0().iter_mut() {
let pos = transform.translation.as_ivec3();
if event.positions.contains(&pos) {
// this never calls
print!("floor");
tile.visible_range = calculate_visibility(pos, &tilemap);
}
}
// Process fixture tiles
for (mut fixture, transform) in query_set.p1().iter_mut() {
let pos = transform.translation.as_ivec3();
if event.positions.contains(&pos) {
// this never calls
print!("fixture");
let adjusted_pos = pos - IVec3::new(0, 0, 1);
fixture.visible_range = calculate_visibility(adjusted_pos, &tilemap);
}
for (entity, occ) in query_set.p2().iter_mut() {
if occ.has_been_occluded {
commands.entity(entity).remove::<NeedsOccluded>();
}
}
}
pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] {
let tile_size = TILE_SIZE as i32;
let mut visible_range = [0u32; 8];
for mut camera_z in -150..100 {
camera_z *= tile_size;
let mut is_visible = false;
if pos.z > camera_z {
continue;
}
let mut is_occluded = false;
'vertical_check: for z_offset in 1..=35 {
let above_pos = IVec3::new(pos.x, pos.y, pos.z + (z_offset * tile_size));
if above_pos.z <= camera_z {
if let Some(&(_, opaque, _, _, _)) = tilemap.floors.get(&above_pos) {
if opaque {
is_occluded = true;
break 'vertical_check;
}
}
// if let Some(&(_, solid, _)) = tilemap.fixtures.get(&above_pos) {
// if solid {
// is_occluded = true;
// break 'vertical_check;
// }
// }
} else {
break 'vertical_check;
}
}
if !is_occluded {
'neighbor_check: for x_offset in -1..=1 {
for y_offset in -1..=1 {
for z_offset in 0..=1 {
if x_offset == 0 && y_offset == 0 && z_offset == 0 {
continue;
}
let neighbor_pos = IVec3::new(
pos.x + x_offset * tile_size,
pos.y + y_offset * tile_size,
pos.z + z_offset * tile_size,
);
if let Some(&(id, _, _, _, _)) = tilemap.floors.get(&neighbor_pos) {
if id == 0 {
is_visible = true;
break 'neighbor_check;
}
}
// if let Some(&(id, _, _)) = tilemap.fixtures.get(&neighbor_pos) {
// if id == 0 {
// is_visible = true;
// break 'neighbor_check;
// }
// }
}
}
}
}
if is_visible {
let z2 = ((camera_z / tile_size) + 150) as usize;
visible_range[z2 / 32] |= 1 << ((z2 % 32) as u32);
}
}
visible_range
}
fn handle_chunk_loading(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut events: EventReader<LoadChunkEvent>,
mut chunk_map: ResMut<ChunkMap>,
mut tilemap: ResMut<TileMap>,
mut occlusion_events: EventWriter<ChunkOcclusionEvent>,
) {
let noise = Perlin::new(0);
for event in events.read() {
println!("Loading chunk {}", event.chunk_position);
let chunk_pos = event.chunk_position;
if chunk_map.loaded_chunks.contains_key(&chunk_pos) {
continue;
@@ -181,8 +173,10 @@ fn handle_chunk_loading(
let world_x = start_x + local_x;
let world_y = start_y + local_y;
let noise_value_a = noise.get([world_x as f64 * 0.01, world_y as f64 * 0.01]) * 1.25;
let noise_value_b = noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05]) * 0.25;
let noise_value_a =
noise.get([world_x as f64 * 0.01, world_y as f64 * 0.01]) * 1.25;
let noise_value_b =
noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05]) * 0.25;
let combined_noise_value = noise_value_a + noise_value_b;
let noise_position = Vec3::new(
@@ -201,33 +195,39 @@ fn handle_chunk_loading(
let pos_ivec = position.as_ivec3();
if noise_position.z > position.z {
if z < -15 {
let noise_value = noise.get([world_x as f64 * 0.05, world_y as f64 * 0.05, z as f64 * 0.05]);
if z < -8 {
let noise_value = noise.get([
world_x as f64 * 0.05,
world_y as f64 * 0.05,
z as f64 * 0.05,
]);
if noise_value < -0.5 {
commands.spawn(FloorTilePrefab::air(position, &asset_server));
FloorTilePrefab::air(position, &asset_server).spawn(&mut commands);
tilemap.floors.insert(pos_ivec, (0, false, true, 1, [0; 8])); // Air tile
floor_positions.push((position, "air"));
} else if noise_value < 0.8 {
commands.spawn(FloorTilePrefab::rock(position, &asset_server));
tilemap.floors.insert(pos_ivec, (2, true, false, 255, [0; 8])); // Rock tile
FloorTilePrefab::rock(position, &asset_server).spawn(&mut commands);
tilemap
.floors
.insert(pos_ivec, (2, true, false, 255, [0; 8])); // Rock tile
floor_positions.push((position, "rock"));
} else {
commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
FloorTilePrefab::dirt(position, &asset_server).spawn(&mut commands);
tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
floor_positions.push((position, "dirt"));
}
} else {
commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
FloorTilePrefab::dirt(position, &asset_server).spawn(&mut commands);
tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
floor_positions.push((position, "dirt"));
}
} else if noise_position.z < position.z {
commands.spawn(FloorTilePrefab::air(position, &asset_server));
FloorTilePrefab::air(position, &asset_server).spawn(&mut commands);
tilemap.floors.insert(pos_ivec, (0, false, true, 1, [0; 8])); // Air tile
floor_positions.push((position, "air"));
} else {
commands.spawn(FloorTilePrefab::dirt(position, &asset_server));
tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Dirt tile
FloorTilePrefab::grass(position, &asset_server).spawn(&mut commands);
tilemap.floors.insert(pos_ivec, (1, true, true, 1, [0; 8])); // Grass tile
floor_positions.push((position, "dirt"));
}
}
@@ -241,62 +241,20 @@ fn handle_chunk_loading(
match *floor_type {
"dirt" => {
commands.spawn(FixtureTilePrefab::dirt_wall(above_pos, &asset_server));
FixtureTilePrefab::dirt_wall(above_pos, &asset_server).spawn(&mut commands);
tilemap.fixtures.insert(above_ivec, (1, true, [0; 8])); // Dirt wall
}
"rock" => {
commands.spawn(FixtureTilePrefab::rock_wall(above_pos, &asset_server));
FixtureTilePrefab::rock_wall(above_pos, &asset_server).spawn(&mut commands);
tilemap.fixtures.insert(above_ivec, (2, true, [0; 8])); // Rock wall
}
"bedrock" => {
commands.spawn(FixtureTilePrefab::bedrock_wall(above_pos, &asset_server));
FixtureTilePrefab::bedrock_wall(above_pos, &asset_server).spawn(&mut commands);
tilemap.fixtures.insert(above_ivec, (3, true, [0; 8])); // Bedrock wall
}
_ => {}
}
}
// Emit occlusion event for this chunk
occlusion_events.send(ChunkOcclusionEvent {
chunk_pos,
});
}
}
// System to handle chunk occlusion events
fn handle_chunk_occlusion_events(
mut events: EventReader<ChunkOcclusionEvent>,
tilemap: Res<TileMap>,
mut tile_update_events: EventWriter<TileOcclusionUpdateEvent>,
) {
for event in events.read() {
let chunk_pos = event.chunk_pos;
let tile_size = TILE_SIZE as i32;
let start_x = chunk_pos.x * CHUNK_SIZE * tile_size;
let end_x = start_x + (CHUNK_SIZE * tile_size);
let start_y = chunk_pos.y * CHUNK_SIZE * tile_size;
let end_y = start_y + (CHUNK_SIZE * tile_size);
// Collect positions that need visibility updates
let mut positions = Vec::new();
// Add positions from the current chunk
for x in (start_x..end_x).step_by(tile_size as usize) {
for y in (start_y..end_y).step_by(tile_size as usize) {
for z in -150..50 {
let pos = IVec3::new(y, x, z * tile_size);
if tilemap.floors.contains_key(&pos) || tilemap.fixtures.contains_key(&pos) {
positions.push(pos);
}
}
}
}
// Send update event if we have positions to process
if !positions.is_empty() {
tile_update_events.send(TileOcclusionUpdateEvent { positions });
}
}
}
@@ -307,21 +265,9 @@ impl Plugin for TilemapPlugin {
app.init_resource::<ChunkMap>()
.add_event::<LoadChunkEvent>()
.add_systems(Startup, setup_chunk_system)
.add_systems(Update, handle_chunk_loading);
.add_systems(
FixedUpdate,
(handle_chunk_loading, handle_tile_occlusion_updates).chain(),
);
}
}
// Plugin to handle occlusion systems
pub struct OcclusionPlugin;
impl Plugin for OcclusionPlugin {
fn build(&self, app: &mut App) {
app.add_event::<ChunkOcclusionEvent>()
.add_event::<TileOcclusionUpdateEvent>()
.add_systems(Update, (
handle_chunk_occlusion_events,
handle_tile_occlusion_updates,
).chain());
}
}