Occlusion attempt 1

This commit is contained in:
StephenAdamson
2024-12-17 19:44:54 +00:00
parent 8d89f86c69
commit 80afd547e5
7 changed files with 131 additions and 31 deletions
+35 -7
View File
@@ -1,16 +1,23 @@
use crate::item::Item;
use crate::{constants::*, game};
use bevy::math::vec2;
use bevy::prelude::*;
use std::collections::HashMap;
use std::process::exit;
#[derive(Component)]
#[require(Sprite)]
pub struct Tile {
pub id: u32,
pub opaque: bool,
}
impl Default for Tile {
fn default() -> Self {
Self { id: 1 }
Self {
id: 1,
opaque: true,
}
}
}
@@ -51,22 +58,32 @@ pub struct DoorTile {
pub locked: bool,
}
pub fn tile_sprite_visibility_update(
mut query: Query<(&mut Visibility, &Transform), With<Tile>>,
pub fn tile_sprite_occlusion_update(
mut query: Query<(&mut Visibility, &Transform, &Tile), With<Tile>>,
tile_query: Query<(&Transform, &Tile)>,
) {
for (mut visibility, transform) in query.iter_mut() {
let mut z_map: HashMap<(i32, i32), i32> = HashMap::new();
for (mut visibility, transform, tile) in query.iter_mut() {
*visibility = Visibility::Hidden;
if transform.translation.z > game::Z_INDEX {
continue;
}
if let Some(z_val) = z_map.get(&(
transform.translation.x.round() as i32,
transform.translation.y.round() as i32,
)) {
if *z_val >= transform.translation.z as i32 {
continue;
}
}
for x_offset in -1..=1 {
for y_offset in -1..=1 {
for z_offset in -1..=0 {
for z_offset in -1..=1 {
if x_offset == 0 && y_offset == 0 && z_offset == 0 {
continue; // Skip the current tile
continue; // don't check against itself
}
let neighbor_position = transform.translation
+ Vec3::new(
@@ -75,13 +92,24 @@ pub fn tile_sprite_visibility_update(
z_offset as f32 * TILE_SIZE,
);
if let Some((neighbor_transform, neighbor_tile)) =
if let Some((_, neighbor_tile)) =
tile_query.iter().find(|(neighbor_transform, _)| {
neighbor_transform.translation == neighbor_position
})
{
// id == 0 is sky. So if bordering a sky tile (i.e. not deep underground)
if neighbor_tile.id == 0 {
*visibility = Visibility::Visible;
// if opaque, do not look deeper on this X,Y
if tile.opaque {
z_map.insert(
(
transform.translation.x.round() as i32,
transform.translation.y.round() as i32,
),
transform.translation.z.round() as i32,
);
}
break;
}
}