remove bad tilemap. mouse experiment
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@@ -15,14 +15,6 @@ impl Default for Tile {
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}
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}
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impl Tile {
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pub fn new(position: Vec3) -> Self {
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Self {
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position,
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}
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}
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}
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#[derive(Component)]
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#[require(Tile)]
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pub struct FloorTile {
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