remove bad tilemap. mouse experiment
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+1
-11
@@ -1,17 +1,7 @@
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use bevy::prelude::*;
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use crate::tile::{Tile, TileState};
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use crate::game::PIXEL_RATIO;
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#[derive(Component)]
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#[require(Sprite)]
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pub struct Tile {
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pub position: Vec3,
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}
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#[derive(Component)]
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pub struct TileState {
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pub timer: Timer,
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}
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#[derive(Bundle)]
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pub struct TilePrefab {
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transform: Transform,
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