remove bad tilemap. mouse experiment

This commit is contained in:
2024-12-13 20:47:12 +00:00
parent 70cce2c5e9
commit 89567d4ce7
4 changed files with 110 additions and 105 deletions
+1 -11
View File
@@ -1,17 +1,7 @@
use bevy::prelude::*;
use crate::tile::{Tile, TileState};
use crate::game::PIXEL_RATIO;
#[derive(Component)]
#[require(Sprite)]
pub struct Tile {
pub position: Vec3,
}
#[derive(Component)]
pub struct TileState {
pub timer: Timer,
}
#[derive(Bundle)]
pub struct TilePrefab {
transform: Transform,