example item
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@@ -1,12 +1,13 @@
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use bevy::prelude::*;
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use bevy_rand::prelude::*;
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use crate::entities::livestock::pig::pig_drop_system;
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mod camera;
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mod constants;
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mod cursor;
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mod entities;
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mod game;
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mod item;
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mod world;
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fn main() {
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@@ -54,5 +55,6 @@ fn main() {
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cursor::move_cursor,
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),
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)
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.add_systems(Update, pig_drop_system)
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.run();
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}
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