z sorting attempt
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+26
-25
@@ -6,28 +6,29 @@ use bevy::prelude::*;
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use rand::prelude::*;
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use noise::{NoiseFn, Perlin};
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pub const Z_INDEX:f32 = 0.;
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pub fn setup_level(mut commands: Commands, asset_server: Res<AssetServer>) {
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setup_tilemap(&mut commands, &asset_server);
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// for x in -50..50 {
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// for y in -25..25 {
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// if random::<f32>() < 0.1 {
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// commands.spawn(Citizen::new(
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// &asset_server,
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// Vec3::new(x as f32 * 64., y as f32 * 64., 1.),
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// ));
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// }
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// }
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// }
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for x in -10..10 {
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for y in -10..10 {
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if random::<f32>() < 0.1 {
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commands.spawn(Citizen::new(
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&asset_server,
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Vec3::new(x as f32 * 64., y as f32 * 64., 0.9),
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));
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}
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}
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}
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}
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fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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let perlin = Perlin::new(0);
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for x in -150..150 {
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for y in -150..150 {
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for z in -10..10 {
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for x in -20..20 {
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for y in -20..20 {
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for z in -2..10 {
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let position = Vec3::new(
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x as f32 * TILE_SIZE,
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y as f32 * TILE_SIZE,
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@@ -42,23 +43,15 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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]);
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let mut items: Vec<ItemBundle> = vec![];
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if noise_value < -0.3 {
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if noise_value < -0.4 {
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commands
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.spawn(TilePrefab::rock(position, asset_server))
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.spawn(TilePrefab::air(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else if noise_value < 0. {
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commands
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.spawn(TilePrefab::dirt(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else if noise_value < 0.3 {
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} else if noise_value < -0.2 {
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commands
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.spawn(TilePrefab::grass(position, asset_server))
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.with_children(|parent| {
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@@ -66,8 +59,16 @@ fn setup_tilemap(commands: &mut Commands, asset_server: &Res<AssetServer>) {
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parent.spawn(item);
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}
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});
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} else if noise_value < 0.2 {
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commands
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.spawn(TilePrefab::dirt(position, asset_server))
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.with_children(|parent| {
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for item in items {
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parent.spawn(item);
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}
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});
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} else {
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commands.spawn(TilePrefab::air(position, asset_server));
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commands.spawn(TilePrefab::rock(position, asset_server));
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}
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}
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}
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