rework pathfinding, game entity fog rendering, and tilemap usage
This commit is contained in:
+1
-1
@@ -16,7 +16,7 @@ fn main() {
|
||||
.insert_resource(tiles::CurrentWorldSpriteState {
|
||||
state: tiles::TerrainSpriteState::Inactive,
|
||||
})
|
||||
.insert_resource(camera::CameraMoved(true))
|
||||
.insert_resource(camera::CameraMoved(false))
|
||||
.insert_resource(tiles::QuiltCache::default())
|
||||
.add_systems(PreStartup, tiles::initialize_textures)
|
||||
.add_plugins(
|
||||
|
||||
Reference in New Issue
Block a user