rework pathfinding, game entity fog rendering, and tilemap usage

This commit is contained in:
2025-05-27 23:10:54 +01:00
parent d2dd70caa0
commit 950f02c2e1
8 changed files with 440 additions and 129 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ fn main() {
.insert_resource(tiles::CurrentWorldSpriteState {
state: tiles::TerrainSpriteState::Inactive,
})
.insert_resource(camera::CameraMoved(true))
.insert_resource(camera::CameraMoved(false))
.insert_resource(tiles::QuiltCache::default())
.add_systems(PreStartup, tiles::initialize_textures)
.add_plugins(