revert to non-benchmark

This commit is contained in:
2025-05-02 18:20:32 +01:00
parent 4ba6fecc27
commit 9f264f230e
8 changed files with 593 additions and 301 deletions
Generated
+556 -102
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File diff suppressed because it is too large Load Diff
+2 -1
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@@ -4,9 +4,10 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.15.1"
bevy = "0.15.3"
noise = "0.9.0"
rand = "0.9.0"
image = "0.25.6"
# Enable max optimizations for dependencies, but not for our code:
[profile.dev.package."*"]
+1 -1
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@@ -268,7 +268,7 @@ fn calculate_path(tilemap: &TileMap, start: IVec3, goal: IVec3) -> Vec<Vec3> {
let current = current_node.position;
if current == goal {
println!("path found");
// println!("path found");
return reconstruct_path(came_from, current);
}
+1
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@@ -1,3 +1,4 @@
pub const PIXEL_RATIO: f32 = 2.0;
pub const TILE_SIZE: f32 = 16.0 * PIXEL_RATIO;
pub const ITILE_SIZE: i32 = TILE_SIZE as i32;
pub const UTILE_SIZE: u32 = TILE_SIZE as u32;
+10 -151
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@@ -1,9 +1,4 @@
use std::fs::File;
use bevy::prelude::*;
use bevy::window::WindowMode;
use std::io::Write;
use tile::CameraMoved;
mod camera;
mod citizen;
@@ -29,7 +24,6 @@ fn main() {
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Dorf"),
// mode: WindowMode::BorderlessFullscreen(MonitorSelection::Primary),
..Default::default()
}),
..Default::default()
@@ -39,7 +33,7 @@ fn main() {
.add_plugins(FrameTimeDiagnosticsPlugin::default())
.insert_resource(ClearColor(Color::srgb(0.0, 0.0, 0.0)))
.add_plugins(tilemap::TilemapPlugin)
.add_plugins(PathfindingPlugin)
.add_plugins(citizen::PathfindingPlugin)
.add_systems(
Startup,
(
@@ -51,154 +45,19 @@ fn main() {
.add_systems(
FixedUpdate,
(
// camera::camera_movement,
camera::camera_movement,
cursor::move_cursor,
tiles::build_world_sprites,
tile::update_tile_visibility.run_if(|cwss: Res<tiles::CurrentWorldSpriteState>| {
cwss.state == tiles::WorldSpriteState::RenderReady
}),
),
)
.init_resource::<tile::CameraMoved>()
// .add_systems(
// Update,
// (
// tile::camera_z_movement,
// tile::update_tile_visibility
// .run_if(|camera_moved: Res<tile::CameraMoved>| camera_moved.0),
// log_fps_system,
// ),
// )
.init_resource::<DiagnosticsRecorder>()
.add_systems(Update, (start_recording_system, record_diagnostics_system))
.add_systems(
Update,
(
tile::camera_z_movement,
tile::update_tile_visibility
.run_if(|camera_moved: Res<tile::CameraMoved>| camera_moved.0),
),
)
.run();
}
use bevy::diagnostic::DiagnosticsStore;
use citizen::PathfindingPlugin;
fn log_fps_system(diagnostics: Res<DiagnosticsStore>) {
if let Some(fps) = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FPS)
.and_then(|fps_diagnostic| fps_diagnostic.average())
{
println!("Average FPS: {:?}", fps);
}
if let Some(instantaneous_fps) = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FPS)
.and_then(|fps_diagnostic| fps_diagnostic.value())
{
println!("Instantaneous FPS: {:?}", instantaneous_fps);
}
if let Some(ft) = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
.and_then(|fps_diagnostic| fps_diagnostic.average())
{
println!("Average FT: {:?}", ft);
}
if let Some(instantaneous_ft) = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
.and_then(|fps_diagnostic| fps_diagnostic.value())
{
println!("Instantaneous FT: {:?}", instantaneous_ft);
}
}
#[derive(Resource)]
struct DiagnosticsRecorder {
start_time: Option<f64>,
data: Vec<(f64, f64, f64, f64, f64)>, // (time, avg_fps, instantaneous_fps, avg_frame_time, instantaneous_frame_time)
}
fn start_recording_system(time: Res<Time>, mut recorder: ResMut<DiagnosticsRecorder>) {
if recorder.start_time.is_none() {
recorder.start_time = Some(time.elapsed_secs_f64());
}
}
fn record_diagnostics_system(
time: Res<Time>,
diagnostics: Res<DiagnosticsStore>,
mut recorder: ResMut<DiagnosticsRecorder>,
mut z_index: ResMut<game::ZIndex>,
mut camera_moved: ResMut<CameraMoved>,
) {
if let Some(start_time) = recorder.start_time {
let elapsed = time.elapsed_secs_f64() - start_time;
camera_moved.0 = false;
// Set z_index to -3 at the start
if elapsed < 10.0 {
z_index.0 = -3.0;
camera_moved.0 = true;
}
// Increase z_index by +1 every 10 seconds
if elapsed >= 10.0 && elapsed % 10.0 < time.delta_secs_f64() {
z_index.0 += 1.0;
camera_moved.0 = true;
}
if elapsed >= 10.0 && elapsed <= 70.0 {
let avg_fps = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FPS)
.and_then(|fps_diagnostic| fps_diagnostic.average())
.unwrap_or(0.0);
let instantaneous_fps = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FPS)
.and_then(|fps_diagnostic| fps_diagnostic.value())
.unwrap_or(0.0);
let avg_frame_time = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
.and_then(|ft_diagnostic| ft_diagnostic.average())
.unwrap_or(0.0);
let instantaneous_frame_time = diagnostics
.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
.and_then(|ft_diagnostic| ft_diagnostic.value())
.unwrap_or(0.0);
recorder.data.push((
elapsed,
avg_fps,
instantaneous_fps,
avg_frame_time,
instantaneous_frame_time,
));
} else if elapsed > 70.0 {
save_to_csv(&recorder.data);
std::process::exit(0);
}
}
}
fn save_to_csv(data: &[(f64, f64, f64, f64, f64)]) {
if let Ok(mut file) = File::create("diagnostics.csv") {
writeln!(
file,
"Time,Avg FPS,Instantaneous FPS,Avg Frame Time,Instantaneous Frame Time"
)
.unwrap();
for (time, avg_fps, instantaneous_fps, avg_frame_time, instantaneous_frame_time) in data {
writeln!(
file,
"{},{},{},{},{}",
time, avg_fps, instantaneous_fps, avg_frame_time, instantaneous_frame_time
)
.unwrap();
}
} else {
eprintln!("Failed to create diagnostics.csv");
}
}
impl Default for DiagnosticsRecorder {
fn default() -> Self {
DiagnosticsRecorder {
start_time: None,
data: Vec::new(),
}
}
}
+7 -34
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@@ -1,5 +1,4 @@
use crate::{game, tiles};
use bevy::ecs::system::ParamSet;
use bevy::prelude::*;
use std::collections::HashMap;
@@ -77,40 +76,14 @@ pub struct TileMap {
//TODO, redo
pub fn update_tile_visibility(
z_index: ResMut<game::ZIndex>,
mut query_set: ParamSet<(
Query<(&FloorTile, &mut Visibility), Without<NeedsOccluded>>,
Query<(&FixtureTile, &mut Visibility), Without<NeedsOccluded>>,
)>,
// z_index: ResMut<game::ZIndex>,
mut cwss: ResMut<tiles::CurrentWorldSpriteState>,
) {
let z_index = (z_index.0 as i32 + 150) as usize;
// Update floor visibility
query_set
.p0()
.par_iter_mut()
.for_each(|(tile, mut visibility)| {
let is_visible = (tile.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
*visibility = if is_visible {
Visibility::Visible
} else {
Visibility::Hidden
};
});
// Update fixture visibility
query_set
.p1()
.par_iter_mut()
.for_each(|(fixture, mut visibility)| {
let is_visible =
(fixture.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
*visibility = if is_visible {
Visibility::Visible
} else {
Visibility::Hidden
};
});
println!("update_tile_visibility, cwss.state = {:?}", cwss.state);
cwss.state = tiles::WorldSpriteState::WaitingForRender;
println!("update_tile_visibility, cwss.state = {:?}", cwss.state);
println!("");
// let z_index = (z_index.0 as i32 + 150) as usize;
}
#[derive(Component)]
-1
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@@ -2,7 +2,6 @@ use crate::constants::{ITILE_SIZE, TILE_SIZE};
use crate::tile::{self, FixtureTile, FloorTile, NeedsOccluded, TileMap};
use crate::tiles::{self, FixtureTilePrefab, FloorTilePrefab, Textures};
use bevy::prelude::*;
use bevy::text::cosmic_text::ttf_parser::gpos::PositioningSubtable;
use noise::{NoiseFn, Perlin};
use std::collections::HashMap;
+8 -3
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@@ -1,7 +1,7 @@
use std::process::exit;
use crate::constants::*;
use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileState};
use crate::{constants::*, game};
use bevy::utils::HashMap;
use bevy::{prelude::*, transform};
@@ -98,6 +98,7 @@ pub fn build_world_sprites(
mut cwss: ResMut<CurrentWorldSpriteState>,
textures: Res<Textures>,
texture_ids: Res<TextureIDs>,
z_index: ResMut<game::ZIndex>,
) {
if cwss.state != WorldSpriteState::WaitingForRender {
return;
@@ -105,9 +106,13 @@ pub fn build_world_sprites(
let now = Instant::now();
if cwss.state == WorldSpriteState::WaitingForRender {
cwss.state = WorldSpriteState::InProgress;
// async/thread this so we don't block the main thread
let z_index = (z_index.0 as i32 + 150) as usize;
println!("z_index = {}", z_index);
for (floortile, transform) in query.iter_mut() {
let is_visible =
(floortile.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
if is_visible {
let id = floortile.id;
let texture_id = texture_ids.refs.get(&id).unwrap();
let texture = textures.handles.get(texture_id).unwrap();
@@ -117,12 +122,12 @@ pub fn build_world_sprites(
};
commands.spawn((sprite, *transform));
}
}
cwss.state = WorldSpriteState::RenderReady;
}
println!("{:?}", cwss.state);
let elapsed = now.elapsed();
println!("Elapsed: {:.2?}", elapsed);
// exit(0);
}
#[derive(Bundle)]