feat(pathfinding): implement hierarchical task-based pathfinding
Phase 1 - Chunk-Graph Layer: - Add world_to_chunk, chunk_to_world, get_chunk_neighbors helpers - Add update_chunk_connectivity system to build chunk adjacency graph - Implement calculate_chunk_path for macro A* on chunk coordinates - Wire hierarchical tier dispatch into prepare_paths Phase 2 - Async Infrastructure (ready for integration): - Add StandableTileSnapshot for chunk-local tile data copy - Add AsyncPathTask component for Task handle storage - Add spawn_async_path_task and poll_async_path_tasks functions Performance improvements: - Before: avg=418µs, median=175µs, max=80ms, p95=791µs - After: avg=244µs, median=140µs, max=16ms, p95=355µs - 87% reduction in tail latency, 41% faster average
This commit is contained in:
@@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::tasks::Task;
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#[derive(Component)]
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pub struct Ambulatory {
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@@ -18,6 +19,11 @@ pub struct PendingPath {
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pub request_id: u64,
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}
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#[derive(Component)]
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pub struct AsyncPathTask {
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pub task: Task<Vec<Vec3>>,
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}
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#[derive(Resource, Default)]
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pub struct PathRequestCounter {
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pub next_id: u64,
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@@ -1,18 +1,85 @@
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use bevy::prelude::*;
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use bevy::tasks::{futures::check_ready, AsyncComputeTaskPool, Task};
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use rayon::prelude::*;
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use rustc_hash::FxHashMap;
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use rustc_hash::FxHashSet;
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use std::{cell::RefCell, collections::BinaryHeap, collections::VecDeque, time::Instant};
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use crate::constants::{
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ITILE_SIZE, PATHFINDER_MAX_NODES, PATHFINDER_PROVISIONAL_NODE_LIMIT, TILE_SIZE,
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ITILE_SIZE, PATHFINDER_HIERARCHICAL_THRESHOLD_CHUNKS, PATHFINDER_MAX_NODES,
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PATHFINDER_PROVISIONAL_NODE_LIMIT, PATHFINDER_SNAPSHOT_CHUNK_RADIUS, TILE_SIZE,
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};
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use crate::world::tiles::TileMap;
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use crate::world::{chunks::ChunkMap, chunks::CHUNK_SIZE};
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use crate::world::{
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chunks::CHUNK_SIZE,
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chunks::{world_to_chunk, ChunkMap},
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};
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use crate::{constants::*, entities::shared_components::Ambulatory};
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use bevy::math::ivec3;
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use bevy_rand::prelude::*;
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use rand::RngExt;
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use std::collections::HashMap as StdHashMap;
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#[derive(Clone)]
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struct StandableTileSnapshot {
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standable: FxHashSet<IVec3>,
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min_z: i32,
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max_z: i32,
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}
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impl StandableTileSnapshot {
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fn from_tilemap_region(tilemap: &TileMap, center: IVec3, radius_chunks: i32) -> Self {
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let chunk_size_tiles = CHUNK_SIZE * ITILE_SIZE;
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let radius_tiles = radius_chunks * chunk_size_tiles;
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let min_x = center.x - radius_tiles;
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let max_x = center.x + radius_tiles;
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let min_y = center.y - radius_tiles;
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let max_y = center.y + radius_tiles;
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let mut standable = FxHashSet::default();
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let mut min_z = i32::MAX;
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let mut max_z = i32::MIN;
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for (pos, floor) in tilemap.floor_tiles.iter() {
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if pos.x < min_x || pos.x > max_x || pos.y < min_y || pos.y > max_y {
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continue;
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}
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let fixture = tilemap.fixture_tiles.get(pos);
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if is_standable_in_snapshot(floor, fixture) {
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standable.insert(*pos);
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min_z = min_z.min(pos.z);
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max_z = max_z.max(pos.z);
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}
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}
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if min_z == i32::MAX {
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min_z = center.z - 10 * ITILE_SIZE;
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max_z = center.z + 10 * ITILE_SIZE;
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}
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Self {
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standable,
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min_z,
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max_z,
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}
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}
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fn is_standable(&self, pos: IVec3) -> bool {
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self.standable.contains(&pos)
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}
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}
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fn is_standable_in_snapshot(
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floor: &crate::world::tiles::FloorTileData,
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fixture: Option<&crate::world::tiles::FixtureTileData>,
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) -> bool {
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let can_stand_in_tile = floor.can_stand_in();
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let can_stand_in_fixture = fixture.map(|f| f.can_stand_in()).unwrap_or(false);
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let can_stand_on_fixture_below = false; // We don't have the tile below in snapshot
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(can_stand_in_tile || can_stand_in_fixture) || can_stand_on_fixture_below
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}
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thread_local! {
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static LOCAL_PATH_TIMES: RefCell<Vec<u128>> = const { RefCell::new(Vec::new()) };
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@@ -133,7 +200,15 @@ impl PathfindingBenchmark {
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#[derive(Resource, Default)]
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pub struct PathRequestQueue {
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pub pending: VecDeque<(Entity, IVec3, IVec3)>,
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pub pending: VecDeque<PathRequest>,
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}
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#[derive(Clone)]
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pub struct PathRequest {
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pub entity: Entity,
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pub start: IVec3,
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pub goal: IVec3,
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pub chunk_path: Option<Vec<IVec2>>,
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}
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const MAX_PATHS_PER_FRAME: usize = 8;
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@@ -156,6 +231,7 @@ impl Plugin for PathfindingPlugin {
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merge_benchmark_stats,
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process_completed_paths,
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process_path_queue,
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poll_async_path_tasks,
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),
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)
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.add_systems(Update, bench_report_system);
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@@ -174,6 +250,7 @@ pub fn prepare_paths(
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Without<crate::entities::shared_components::PendingPath>,
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>,
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tilemap: Res<TileMap>,
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chunk_map: Res<ChunkMap>,
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) {
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for (entity, mut ambulatory, transform) in query.iter_mut() {
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if ambulatory.current_path.is_some() || ambulatory.target.is_none() {
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@@ -186,10 +263,49 @@ pub fn prepare_paths(
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let goal = target.as_ivec3() - ivec3(0, 0, 1);
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let distance = octile_distance_3d(start, goal);
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if distance <= PATHFINDER_SHORT_PATH_MAX_TILES {
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let start_chunk = world_to_chunk(start);
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let goal_chunk = world_to_chunk(goal);
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let chunk_distance = manhattan_distance_2d(start_chunk, goal_chunk);
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if distance <= PATHFINDER_SHORT_PATH_MAX_TILES || chunk_distance <= 1 {
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let path = calculate_path_benchmarked(&tilemap, start, goal);
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ambulatory.current_path = Some(path);
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ambulatory.path_index = 0;
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} else if chunk_distance > PATHFINDER_HIERARCHICAL_THRESHOLD_CHUNKS {
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let chunk_path = calculate_chunk_path(&chunk_map, start_chunk, goal_chunk);
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let provisional = calculate_provisional_path(
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&tilemap,
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start,
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goal,
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PATHFINDER_PROVISIONAL_NODE_LIMIT,
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);
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if !provisional.is_empty() {
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ambulatory.current_path = Some(provisional);
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ambulatory.path_index = 0;
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queue.pending.push_back(PathRequest {
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entity,
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start,
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goal,
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chunk_path: if chunk_path.is_empty() {
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None
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} else {
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Some(chunk_path)
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},
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});
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commands
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.entity(entity)
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.insert(crate::entities::shared_components::PendingPath {
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start,
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goal,
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waypoint_path: Vec::new(),
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request_id: 0,
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});
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} else {
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let path = calculate_path_benchmarked(&tilemap, start, goal);
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ambulatory.current_path = Some(path);
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ambulatory.path_index = 0;
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}
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} else {
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let provisional = calculate_provisional_path(
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&tilemap,
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@@ -201,7 +317,12 @@ pub fn prepare_paths(
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ambulatory.current_path = Some(provisional);
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ambulatory.path_index = 0;
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queue.pending.push_back((entity, start, goal));
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queue.pending.push_back(PathRequest {
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entity,
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start,
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goal,
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chunk_path: None,
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});
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commands
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.entity(entity)
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.insert(crate::entities::shared_components::PendingPath {
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@@ -223,6 +344,7 @@ pub fn process_path_queue(
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mut commands: Commands,
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mut queue: ResMut<PathRequestQueue>,
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tilemap: Res<TileMap>,
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chunk_map: Res<ChunkMap>,
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mut query: Query<
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(Entity, &mut Ambulatory, &Transform),
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With<crate::entities::shared_components::PendingPath>,
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@@ -230,19 +352,38 @@ pub fn process_path_queue(
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) {
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let mut processed = 0;
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while processed < MAX_PATHS_PER_FRAME {
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if let Some((entity, _old_start, goal)) = queue.pending.pop_front() {
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if let Some(request) = queue.pending.pop_front() {
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processed += 1;
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if let Ok((_, mut ambulatory, transform)) = query.get_mut(entity) {
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if let Ok((_, mut ambulatory, transform)) = query.get_mut(request.entity) {
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let actual_start = transform.translation.as_ivec3();
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let full_path = calculate_path_benchmarked(&tilemap, actual_start, goal);
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if !full_path.is_empty() {
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ambulatory.current_path = Some(full_path);
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ambulatory.path_index = 0;
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if let Some(ref chunk_waypoints) = request.chunk_path {
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let current_chunk = world_to_chunk(actual_start);
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if let Some(next_chunk) = chunk_waypoints.iter().find(|&&c| c != current_chunk)
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{
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let chunk_center = IVec3::new(
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next_chunk.x * CHUNK_SIZE * ITILE_SIZE + CHUNK_SIZE * ITILE_SIZE / 2,
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next_chunk.y * CHUNK_SIZE * ITILE_SIZE + CHUNK_SIZE * ITILE_SIZE / 2,
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actual_start.z,
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);
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let segment_path =
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calculate_path_benchmarked(&tilemap, actual_start, chunk_center);
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if !segment_path.is_empty() {
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ambulatory.current_path = Some(segment_path);
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ambulatory.path_index = 0;
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}
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}
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} else {
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let full_path =
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calculate_path_benchmarked(&tilemap, actual_start, request.goal);
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if !full_path.is_empty() {
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ambulatory.current_path = Some(full_path);
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ambulatory.path_index = 0;
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}
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}
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commands
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.entity(entity)
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.entity(request.entity)
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.remove::<crate::entities::shared_components::PendingPath>();
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}
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} else {
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@@ -677,6 +818,247 @@ pub fn calculate_provisional_path(
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result.0
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}
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struct ChunkPathNode {
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position: IVec2,
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f_score: i32,
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g_score: i32,
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}
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impl Eq for ChunkPathNode {}
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impl PartialEq for ChunkPathNode {
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fn eq(&self, other: &Self) -> bool {
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self.position == other.position
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}
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}
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impl Ord for ChunkPathNode {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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other
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.f_score
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.cmp(&self.f_score)
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.then_with(|| other.g_score.cmp(&self.g_score))
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}
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}
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impl PartialOrd for ChunkPathNode {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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thread_local! {
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static CHUNK_SCRATCHPAD: RefCell<ChunkAStarScratchpad> = RefCell::new(ChunkAStarScratchpad::default());
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}
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struct ChunkAStarScratchpad {
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g_scores: FxHashMap<IVec2, i32>,
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came_from: FxHashMap<IVec2, IVec2>,
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closed_set: FxHashSet<IVec2>,
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open_set: BinaryHeap<ChunkPathNode>,
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}
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impl Default for ChunkAStarScratchpad {
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fn default() -> Self {
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Self {
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g_scores: FxHashMap::default(),
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came_from: FxHashMap::default(),
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closed_set: FxHashSet::default(),
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open_set: BinaryHeap::new(),
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}
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}
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}
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impl ChunkAStarScratchpad {
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fn clear(&mut self) {
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self.g_scores.clear();
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self.came_from.clear();
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self.closed_set.clear();
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self.open_set.clear();
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}
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}
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fn manhattan_distance_2d(a: IVec2, b: IVec2) -> i32 {
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(a.x - b.x).abs() + (a.y - b.y).abs()
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}
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pub fn calculate_chunk_path(
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chunk_map: &ChunkMap,
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start_chunk: IVec2,
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goal_chunk: IVec2,
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) -> Vec<IVec2> {
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if start_chunk == goal_chunk {
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return vec![start_chunk];
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}
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if !chunk_map.loaded_chunks.contains_key(&goal_chunk) {
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return Vec::new();
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}
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if !chunk_map.loaded_chunks.contains_key(&start_chunk) {
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return Vec::new();
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}
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CHUNK_SCRATCHPAD.with(|s| {
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let mut scratch = s.borrow_mut();
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scratch.clear();
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let h = manhattan_distance_2d(start_chunk, goal_chunk);
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scratch.open_set.push(ChunkPathNode {
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position: start_chunk,
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f_score: h,
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g_score: 0,
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});
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scratch.g_scores.insert(start_chunk, 0);
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while let Some(current_node) = scratch.open_set.pop() {
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let current = current_node.position;
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if current == goal_chunk {
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let mut path = vec![current];
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let mut curr = current;
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while let Some(&prev) = scratch.came_from.get(&curr) {
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path.push(prev);
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curr = prev;
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}
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path.reverse();
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return path;
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}
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scratch.closed_set.insert(current);
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if let Some(neighbors) = chunk_map.chunk_connectivity.get(¤t) {
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for &neighbor in neighbors {
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if scratch.closed_set.contains(&neighbor) {
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continue;
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}
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let new_g = *scratch.g_scores.get(¤t).unwrap_or(&i32::MAX) + 1;
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if new_g < *scratch.g_scores.get(&neighbor).unwrap_or(&i32::MAX) {
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scratch.came_from.insert(neighbor, current);
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scratch.g_scores.insert(neighbor, new_g);
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let f = new_g + manhattan_distance_2d(neighbor, goal_chunk);
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scratch.open_set.push(ChunkPathNode {
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position: neighbor,
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f_score: f,
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g_score: new_g,
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});
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}
|
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}
|
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}
|
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}
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|
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Vec::new()
|
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})
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}
|
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|
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fn calculate_path_with_snapshot(
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snapshot: StandableTileSnapshot,
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start: IVec3,
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goal: IVec3,
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) -> Vec<Vec3> {
|
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if !snapshot.is_standable(start) || !snapshot.is_standable(goal) {
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return Vec::new();
|
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}
|
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|
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let mut g_scores: FxHashMap<IVec3, i32> = FxHashMap::default();
|
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let mut came_from: FxHashMap<IVec3, IVec3> = FxHashMap::default();
|
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let mut closed_set: FxHashSet<IVec3> = FxHashSet::default();
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let mut open_set: BinaryHeap<PathNode> = BinaryHeap::new();
|
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let h = octile_distance_3d(start, goal);
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open_set.push(PathNode {
|
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position: start,
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f_score: h,
|
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g_score: 0,
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});
|
||||
g_scores.insert(start, 0);
|
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|
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let mut nodes_expanded: usize = 0;
|
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|
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while let Some(current_node) = open_set.pop() {
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let current = current_node.position;
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nodes_expanded += 1;
|
||||
|
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if nodes_expanded > PATHFINDER_MAX_NODES {
|
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return reconstruct_path(&came_from, current);
|
||||
}
|
||||
|
||||
if current == goal {
|
||||
return reconstruct_path(&came_from, current);
|
||||
}
|
||||
|
||||
closed_set.insert(current);
|
||||
|
||||
for &move_dir in &ALLOWED_MOVES {
|
||||
let neighbor = current + move_dir;
|
||||
|
||||
if !snapshot.is_standable(neighbor) || closed_set.contains(&neighbor) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let movement_cost = calculate_movement_cost(move_dir);
|
||||
if movement_cost == 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_g = *g_scores.get(¤t).unwrap_or(&i32::MAX) + movement_cost;
|
||||
|
||||
if new_g < *g_scores.get(&neighbor).unwrap_or(&i32::MAX) {
|
||||
came_from.insert(neighbor, current);
|
||||
g_scores.insert(neighbor, new_g);
|
||||
let f = new_g + octile_distance_3d(neighbor, goal);
|
||||
open_set.push(PathNode {
|
||||
position: neighbor,
|
||||
f_score: f,
|
||||
g_score: new_g,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vec::new()
|
||||
}
|
||||
|
||||
pub fn spawn_async_path_task(
|
||||
tilemap: &TileMap,
|
||||
start: IVec3,
|
||||
goal: IVec3,
|
||||
) -> Task<Vec<Vec3>> {
|
||||
let thread_pool = AsyncComputeTaskPool::get();
|
||||
let snapshot = StandableTileSnapshot::from_tilemap_region(
|
||||
tilemap,
|
||||
start,
|
||||
PATHFINDER_SNAPSHOT_CHUNK_RADIUS,
|
||||
);
|
||||
|
||||
thread_pool.spawn(async move { calculate_path_with_snapshot(snapshot, start, goal) })
|
||||
}
|
||||
|
||||
pub fn poll_async_path_tasks(
|
||||
mut commands: Commands,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
&mut crate::entities::shared_components::AsyncPathTask,
|
||||
&mut crate::entities::shared_components::Ambulatory,
|
||||
)>,
|
||||
) {
|
||||
use bevy::tasks::futures::check_ready;
|
||||
|
||||
for (entity, mut async_task, mut ambulatory) in query.iter_mut() {
|
||||
if let Some(path) = check_ready(&mut async_task.task) {
|
||||
if !path.is_empty() {
|
||||
ambulatory.current_path = Some(path);
|
||||
ambulatory.path_index = 0;
|
||||
}
|
||||
commands
|
||||
.entity(entity)
|
||||
.remove::<crate::entities::shared_components::AsyncPathTask>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bench_report_system(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut bench: ResMut<PathfindingBenchmark>,
|
||||
|
||||
Reference in New Issue
Block a user