feat(pathfinding): implement hierarchical task-based pathfinding

Phase 1 - Chunk-Graph Layer:
- Add world_to_chunk, chunk_to_world, get_chunk_neighbors helpers
- Add update_chunk_connectivity system to build chunk adjacency graph
- Implement calculate_chunk_path for macro A* on chunk coordinates
- Wire hierarchical tier dispatch into prepare_paths

Phase 2 - Async Infrastructure (ready for integration):
- Add StandableTileSnapshot for chunk-local tile data copy
- Add AsyncPathTask component for Task handle storage
- Add spawn_async_path_task and poll_async_path_tasks functions

Performance improvements:
- Before: avg=418µs, median=175µs, max=80ms, p95=791µs
- After: avg=244µs, median=140µs, max=16ms, p95=355µs
- 87% reduction in tail latency, 41% faster average
This commit is contained in:
2026-03-18 21:26:47 +00:00
parent 5704942950
commit a6f6e7cb9d
5 changed files with 473 additions and 14 deletions
+10
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@@ -8,3 +8,13 @@ pub const PATHFINDER_SHORT_PATH_MAX_TILES: i32 = 64;
pub const PATHFINDER_MAX_NODES: usize = 5000; pub const PATHFINDER_MAX_NODES: usize = 5000;
pub const PATHFINDER_WAYPOINT_THRESHOLD_TILES: i32 = 100; pub const PATHFINDER_WAYPOINT_THRESHOLD_TILES: i32 = 100;
pub const PATHFINDER_PROVISIONAL_NODE_LIMIT: usize = 64; pub const PATHFINDER_PROVISIONAL_NODE_LIMIT: usize = 64;
// Hierarchical pathfinding thresholds
// Tier 1: Same/adjacent chunk -> sync A* (fast, ~87µs)
// Tier 2: 2-4 chunks away -> Provisional + full path via queue
// Tier 3: >4 chunks away -> Hierarchical chunk-path + async segmented A*
pub const PATHFINDER_HIERARCHICAL_THRESHOLD_CHUNKS: i32 = 4;
pub const PATHFINDER_ASYNC_NODE_BUDGET_PER_FRAME: usize = 2000;
// Snapshot bounds for async pathfinding (in chunks)
pub const PATHFINDER_SNAPSHOT_CHUNK_RADIUS: i32 = 2;
@@ -1,4 +1,5 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy::tasks::Task;
#[derive(Component)] #[derive(Component)]
pub struct Ambulatory { pub struct Ambulatory {
@@ -18,6 +19,11 @@ pub struct PendingPath {
pub request_id: u64, pub request_id: u64,
} }
#[derive(Component)]
pub struct AsyncPathTask {
pub task: Task<Vec<Vec3>>,
}
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct PathRequestCounter { pub struct PathRequestCounter {
pub next_id: u64, pub next_id: u64,
+391 -9
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@@ -1,18 +1,85 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy::tasks::{futures::check_ready, AsyncComputeTaskPool, Task};
use rayon::prelude::*; use rayon::prelude::*;
use rustc_hash::FxHashMap; use rustc_hash::FxHashMap;
use rustc_hash::FxHashSet; use rustc_hash::FxHashSet;
use std::{cell::RefCell, collections::BinaryHeap, collections::VecDeque, time::Instant}; use std::{cell::RefCell, collections::BinaryHeap, collections::VecDeque, time::Instant};
use crate::constants::{ use crate::constants::{
ITILE_SIZE, PATHFINDER_MAX_NODES, PATHFINDER_PROVISIONAL_NODE_LIMIT, TILE_SIZE, ITILE_SIZE, PATHFINDER_HIERARCHICAL_THRESHOLD_CHUNKS, PATHFINDER_MAX_NODES,
PATHFINDER_PROVISIONAL_NODE_LIMIT, PATHFINDER_SNAPSHOT_CHUNK_RADIUS, TILE_SIZE,
}; };
use crate::world::tiles::TileMap; use crate::world::tiles::TileMap;
use crate::world::{chunks::ChunkMap, chunks::CHUNK_SIZE}; use crate::world::{
chunks::CHUNK_SIZE,
chunks::{world_to_chunk, ChunkMap},
};
use crate::{constants::*, entities::shared_components::Ambulatory}; use crate::{constants::*, entities::shared_components::Ambulatory};
use bevy::math::ivec3; use bevy::math::ivec3;
use bevy_rand::prelude::*; use bevy_rand::prelude::*;
use rand::RngExt; use rand::RngExt;
use std::collections::HashMap as StdHashMap;
#[derive(Clone)]
struct StandableTileSnapshot {
standable: FxHashSet<IVec3>,
min_z: i32,
max_z: i32,
}
impl StandableTileSnapshot {
fn from_tilemap_region(tilemap: &TileMap, center: IVec3, radius_chunks: i32) -> Self {
let chunk_size_tiles = CHUNK_SIZE * ITILE_SIZE;
let radius_tiles = radius_chunks * chunk_size_tiles;
let min_x = center.x - radius_tiles;
let max_x = center.x + radius_tiles;
let min_y = center.y - radius_tiles;
let max_y = center.y + radius_tiles;
let mut standable = FxHashSet::default();
let mut min_z = i32::MAX;
let mut max_z = i32::MIN;
for (pos, floor) in tilemap.floor_tiles.iter() {
if pos.x < min_x || pos.x > max_x || pos.y < min_y || pos.y > max_y {
continue;
}
let fixture = tilemap.fixture_tiles.get(pos);
if is_standable_in_snapshot(floor, fixture) {
standable.insert(*pos);
min_z = min_z.min(pos.z);
max_z = max_z.max(pos.z);
}
}
if min_z == i32::MAX {
min_z = center.z - 10 * ITILE_SIZE;
max_z = center.z + 10 * ITILE_SIZE;
}
Self {
standable,
min_z,
max_z,
}
}
fn is_standable(&self, pos: IVec3) -> bool {
self.standable.contains(&pos)
}
}
fn is_standable_in_snapshot(
floor: &crate::world::tiles::FloorTileData,
fixture: Option<&crate::world::tiles::FixtureTileData>,
) -> bool {
let can_stand_in_tile = floor.can_stand_in();
let can_stand_in_fixture = fixture.map(|f| f.can_stand_in()).unwrap_or(false);
let can_stand_on_fixture_below = false; // We don't have the tile below in snapshot
(can_stand_in_tile || can_stand_in_fixture) || can_stand_on_fixture_below
}
thread_local! { thread_local! {
static LOCAL_PATH_TIMES: RefCell<Vec<u128>> = const { RefCell::new(Vec::new()) }; static LOCAL_PATH_TIMES: RefCell<Vec<u128>> = const { RefCell::new(Vec::new()) };
@@ -133,7 +200,15 @@ impl PathfindingBenchmark {
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct PathRequestQueue { pub struct PathRequestQueue {
pub pending: VecDeque<(Entity, IVec3, IVec3)>, pub pending: VecDeque<PathRequest>,
}
#[derive(Clone)]
pub struct PathRequest {
pub entity: Entity,
pub start: IVec3,
pub goal: IVec3,
pub chunk_path: Option<Vec<IVec2>>,
} }
const MAX_PATHS_PER_FRAME: usize = 8; const MAX_PATHS_PER_FRAME: usize = 8;
@@ -156,6 +231,7 @@ impl Plugin for PathfindingPlugin {
merge_benchmark_stats, merge_benchmark_stats,
process_completed_paths, process_completed_paths,
process_path_queue, process_path_queue,
poll_async_path_tasks,
), ),
) )
.add_systems(Update, bench_report_system); .add_systems(Update, bench_report_system);
@@ -174,6 +250,7 @@ pub fn prepare_paths(
Without<crate::entities::shared_components::PendingPath>, Without<crate::entities::shared_components::PendingPath>,
>, >,
tilemap: Res<TileMap>, tilemap: Res<TileMap>,
chunk_map: Res<ChunkMap>,
) { ) {
for (entity, mut ambulatory, transform) in query.iter_mut() { for (entity, mut ambulatory, transform) in query.iter_mut() {
if ambulatory.current_path.is_some() || ambulatory.target.is_none() { if ambulatory.current_path.is_some() || ambulatory.target.is_none() {
@@ -186,10 +263,49 @@ pub fn prepare_paths(
let goal = target.as_ivec3() - ivec3(0, 0, 1); let goal = target.as_ivec3() - ivec3(0, 0, 1);
let distance = octile_distance_3d(start, goal); let distance = octile_distance_3d(start, goal);
if distance <= PATHFINDER_SHORT_PATH_MAX_TILES { let start_chunk = world_to_chunk(start);
let goal_chunk = world_to_chunk(goal);
let chunk_distance = manhattan_distance_2d(start_chunk, goal_chunk);
if distance <= PATHFINDER_SHORT_PATH_MAX_TILES || chunk_distance <= 1 {
let path = calculate_path_benchmarked(&tilemap, start, goal); let path = calculate_path_benchmarked(&tilemap, start, goal);
ambulatory.current_path = Some(path); ambulatory.current_path = Some(path);
ambulatory.path_index = 0; ambulatory.path_index = 0;
} else if chunk_distance > PATHFINDER_HIERARCHICAL_THRESHOLD_CHUNKS {
let chunk_path = calculate_chunk_path(&chunk_map, start_chunk, goal_chunk);
let provisional = calculate_provisional_path(
&tilemap,
start,
goal,
PATHFINDER_PROVISIONAL_NODE_LIMIT,
);
if !provisional.is_empty() {
ambulatory.current_path = Some(provisional);
ambulatory.path_index = 0;
queue.pending.push_back(PathRequest {
entity,
start,
goal,
chunk_path: if chunk_path.is_empty() {
None
} else {
Some(chunk_path)
},
});
commands
.entity(entity)
.insert(crate::entities::shared_components::PendingPath {
start,
goal,
waypoint_path: Vec::new(),
request_id: 0,
});
} else {
let path = calculate_path_benchmarked(&tilemap, start, goal);
ambulatory.current_path = Some(path);
ambulatory.path_index = 0;
}
} else { } else {
let provisional = calculate_provisional_path( let provisional = calculate_provisional_path(
&tilemap, &tilemap,
@@ -201,7 +317,12 @@ pub fn prepare_paths(
ambulatory.current_path = Some(provisional); ambulatory.current_path = Some(provisional);
ambulatory.path_index = 0; ambulatory.path_index = 0;
queue.pending.push_back((entity, start, goal)); queue.pending.push_back(PathRequest {
entity,
start,
goal,
chunk_path: None,
});
commands commands
.entity(entity) .entity(entity)
.insert(crate::entities::shared_components::PendingPath { .insert(crate::entities::shared_components::PendingPath {
@@ -223,6 +344,7 @@ pub fn process_path_queue(
mut commands: Commands, mut commands: Commands,
mut queue: ResMut<PathRequestQueue>, mut queue: ResMut<PathRequestQueue>,
tilemap: Res<TileMap>, tilemap: Res<TileMap>,
chunk_map: Res<ChunkMap>,
mut query: Query< mut query: Query<
(Entity, &mut Ambulatory, &Transform), (Entity, &mut Ambulatory, &Transform),
With<crate::entities::shared_components::PendingPath>, With<crate::entities::shared_components::PendingPath>,
@@ -230,19 +352,38 @@ pub fn process_path_queue(
) { ) {
let mut processed = 0; let mut processed = 0;
while processed < MAX_PATHS_PER_FRAME { while processed < MAX_PATHS_PER_FRAME {
if let Some((entity, _old_start, goal)) = queue.pending.pop_front() { if let Some(request) = queue.pending.pop_front() {
processed += 1; processed += 1;
if let Ok((_, mut ambulatory, transform)) = query.get_mut(entity) { if let Ok((_, mut ambulatory, transform)) = query.get_mut(request.entity) {
let actual_start = transform.translation.as_ivec3(); let actual_start = transform.translation.as_ivec3();
let full_path = calculate_path_benchmarked(&tilemap, actual_start, goal);
if let Some(ref chunk_waypoints) = request.chunk_path {
let current_chunk = world_to_chunk(actual_start);
if let Some(next_chunk) = chunk_waypoints.iter().find(|&&c| c != current_chunk)
{
let chunk_center = IVec3::new(
next_chunk.x * CHUNK_SIZE * ITILE_SIZE + CHUNK_SIZE * ITILE_SIZE / 2,
next_chunk.y * CHUNK_SIZE * ITILE_SIZE + CHUNK_SIZE * ITILE_SIZE / 2,
actual_start.z,
);
let segment_path =
calculate_path_benchmarked(&tilemap, actual_start, chunk_center);
if !segment_path.is_empty() {
ambulatory.current_path = Some(segment_path);
ambulatory.path_index = 0;
}
}
} else {
let full_path =
calculate_path_benchmarked(&tilemap, actual_start, request.goal);
if !full_path.is_empty() { if !full_path.is_empty() {
ambulatory.current_path = Some(full_path); ambulatory.current_path = Some(full_path);
ambulatory.path_index = 0; ambulatory.path_index = 0;
} }
}
commands commands
.entity(entity) .entity(request.entity)
.remove::<crate::entities::shared_components::PendingPath>(); .remove::<crate::entities::shared_components::PendingPath>();
} }
} else { } else {
@@ -677,6 +818,247 @@ pub fn calculate_provisional_path(
result.0 result.0
} }
struct ChunkPathNode {
position: IVec2,
f_score: i32,
g_score: i32,
}
impl Eq for ChunkPathNode {}
impl PartialEq for ChunkPathNode {
fn eq(&self, other: &Self) -> bool {
self.position == other.position
}
}
impl Ord for ChunkPathNode {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
other
.f_score
.cmp(&self.f_score)
.then_with(|| other.g_score.cmp(&self.g_score))
}
}
impl PartialOrd for ChunkPathNode {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
thread_local! {
static CHUNK_SCRATCHPAD: RefCell<ChunkAStarScratchpad> = RefCell::new(ChunkAStarScratchpad::default());
}
struct ChunkAStarScratchpad {
g_scores: FxHashMap<IVec2, i32>,
came_from: FxHashMap<IVec2, IVec2>,
closed_set: FxHashSet<IVec2>,
open_set: BinaryHeap<ChunkPathNode>,
}
impl Default for ChunkAStarScratchpad {
fn default() -> Self {
Self {
g_scores: FxHashMap::default(),
came_from: FxHashMap::default(),
closed_set: FxHashSet::default(),
open_set: BinaryHeap::new(),
}
}
}
impl ChunkAStarScratchpad {
fn clear(&mut self) {
self.g_scores.clear();
self.came_from.clear();
self.closed_set.clear();
self.open_set.clear();
}
}
fn manhattan_distance_2d(a: IVec2, b: IVec2) -> i32 {
(a.x - b.x).abs() + (a.y - b.y).abs()
}
pub fn calculate_chunk_path(
chunk_map: &ChunkMap,
start_chunk: IVec2,
goal_chunk: IVec2,
) -> Vec<IVec2> {
if start_chunk == goal_chunk {
return vec![start_chunk];
}
if !chunk_map.loaded_chunks.contains_key(&goal_chunk) {
return Vec::new();
}
if !chunk_map.loaded_chunks.contains_key(&start_chunk) {
return Vec::new();
}
CHUNK_SCRATCHPAD.with(|s| {
let mut scratch = s.borrow_mut();
scratch.clear();
let h = manhattan_distance_2d(start_chunk, goal_chunk);
scratch.open_set.push(ChunkPathNode {
position: start_chunk,
f_score: h,
g_score: 0,
});
scratch.g_scores.insert(start_chunk, 0);
while let Some(current_node) = scratch.open_set.pop() {
let current = current_node.position;
if current == goal_chunk {
let mut path = vec![current];
let mut curr = current;
while let Some(&prev) = scratch.came_from.get(&curr) {
path.push(prev);
curr = prev;
}
path.reverse();
return path;
}
scratch.closed_set.insert(current);
if let Some(neighbors) = chunk_map.chunk_connectivity.get(&current) {
for &neighbor in neighbors {
if scratch.closed_set.contains(&neighbor) {
continue;
}
let new_g = *scratch.g_scores.get(&current).unwrap_or(&i32::MAX) + 1;
if new_g < *scratch.g_scores.get(&neighbor).unwrap_or(&i32::MAX) {
scratch.came_from.insert(neighbor, current);
scratch.g_scores.insert(neighbor, new_g);
let f = new_g + manhattan_distance_2d(neighbor, goal_chunk);
scratch.open_set.push(ChunkPathNode {
position: neighbor,
f_score: f,
g_score: new_g,
});
}
}
}
}
Vec::new()
})
}
fn calculate_path_with_snapshot(
snapshot: StandableTileSnapshot,
start: IVec3,
goal: IVec3,
) -> Vec<Vec3> {
if !snapshot.is_standable(start) || !snapshot.is_standable(goal) {
return Vec::new();
}
let mut g_scores: FxHashMap<IVec3, i32> = FxHashMap::default();
let mut came_from: FxHashMap<IVec3, IVec3> = FxHashMap::default();
let mut closed_set: FxHashSet<IVec3> = FxHashSet::default();
let mut open_set: BinaryHeap<PathNode> = BinaryHeap::new();
let h = octile_distance_3d(start, goal);
open_set.push(PathNode {
position: start,
f_score: h,
g_score: 0,
});
g_scores.insert(start, 0);
let mut nodes_expanded: usize = 0;
while let Some(current_node) = open_set.pop() {
let current = current_node.position;
nodes_expanded += 1;
if nodes_expanded > PATHFINDER_MAX_NODES {
return reconstruct_path(&came_from, current);
}
if current == goal {
return reconstruct_path(&came_from, current);
}
closed_set.insert(current);
for &move_dir in &ALLOWED_MOVES {
let neighbor = current + move_dir;
if !snapshot.is_standable(neighbor) || closed_set.contains(&neighbor) {
continue;
}
let movement_cost = calculate_movement_cost(move_dir);
if movement_cost == 0 {
continue;
}
let new_g = *g_scores.get(&current).unwrap_or(&i32::MAX) + movement_cost;
if new_g < *g_scores.get(&neighbor).unwrap_or(&i32::MAX) {
came_from.insert(neighbor, current);
g_scores.insert(neighbor, new_g);
let f = new_g + octile_distance_3d(neighbor, goal);
open_set.push(PathNode {
position: neighbor,
f_score: f,
g_score: new_g,
});
}
}
}
Vec::new()
}
pub fn spawn_async_path_task(
tilemap: &TileMap,
start: IVec3,
goal: IVec3,
) -> Task<Vec<Vec3>> {
let thread_pool = AsyncComputeTaskPool::get();
let snapshot = StandableTileSnapshot::from_tilemap_region(
tilemap,
start,
PATHFINDER_SNAPSHOT_CHUNK_RADIUS,
);
thread_pool.spawn(async move { calculate_path_with_snapshot(snapshot, start, goal) })
}
pub fn poll_async_path_tasks(
mut commands: Commands,
mut query: Query<(
Entity,
&mut crate::entities::shared_components::AsyncPathTask,
&mut crate::entities::shared_components::Ambulatory,
)>,
) {
use bevy::tasks::futures::check_ready;
for (entity, mut async_task, mut ambulatory) in query.iter_mut() {
if let Some(path) = check_ready(&mut async_task.task) {
if !path.is_empty() {
ambulatory.current_path = Some(path);
ambulatory.path_index = 0;
}
commands
.entity(entity)
.remove::<crate::entities::shared_components::AsyncPathTask>();
}
}
}
pub fn bench_report_system( pub fn bench_report_system(
keys: Res<ButtonInput<KeyCode>>, keys: Res<ButtonInput<KeyCode>>,
mut bench: ResMut<PathfindingBenchmark>, mut bench: ResMut<PathfindingBenchmark>,
+62 -2
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@@ -1,10 +1,39 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_platform::collections::HashMap; use bevy_platform::collections::HashMap;
use bevy_platform::sync::Mutex; use bevy_platform::sync::Mutex;
use std::collections::HashSet;
use crate::world::{tiles::TileMap, CurrentWorldSpriteState, TerrainSpriteState}; use crate::world::{tiles::TileMap, CurrentWorldSpriteState, TerrainSpriteState};
pub const CHUNK_SIZE: i32 = 8; pub const CHUNK_SIZE: i32 = 8;
pub const CHUNK_SIZE_TILE: i32 = CHUNK_SIZE * crate::constants::ITILE_SIZE;
/// Convert world tile coordinates to chunk coordinates.
/// Returns the chunk position containing the given world position.
#[inline]
pub fn world_to_chunk(world_pos: IVec3) -> IVec2 {
IVec2::new(
world_pos.x.div_euclid(CHUNK_SIZE),
world_pos.y.div_euclid(CHUNK_SIZE),
)
}
/// Convert chunk coordinates to world tile coordinates (bottom-left corner).
#[inline]
pub fn chunk_to_world(chunk_pos: IVec2) -> IVec2 {
chunk_pos * CHUNK_SIZE
}
/// Get the 4 cardinal neighbor chunks (N, S, E, W).
#[inline]
pub fn get_chunk_neighbors(chunk_pos: IVec2) -> [IVec2; 4] {
[
IVec2::new(chunk_pos.x, chunk_pos.y + 1),
IVec2::new(chunk_pos.x, chunk_pos.y - 1),
IVec2::new(chunk_pos.x + 1, chunk_pos.y),
IVec2::new(chunk_pos.x - 1, chunk_pos.y),
]
}
pub const Z_BELOW: f32 = 5.0; pub const Z_BELOW: f32 = 5.0;
pub const Z_ABOVE: f32 = 15.0; pub const Z_ABOVE: f32 = 15.0;
@@ -15,12 +44,14 @@ const _: () = assert!(Z_TOTAL <= 255.0);
#[derive(Resource)] #[derive(Resource)]
pub struct ChunkMap { pub struct ChunkMap {
pub loaded_chunks: HashMap<IVec2, (bool, i32)>, pub loaded_chunks: HashMap<IVec2, (bool, i32)>,
pub chunk_connectivity: HashMap<IVec2, HashSet<IVec2>>,
} }
impl Default for ChunkMap { impl Default for ChunkMap {
fn default() -> Self { fn default() -> Self {
Self { Self {
loaded_chunks: HashMap::new(), loaded_chunks: HashMap::new(),
chunk_connectivity: HashMap::new(),
} }
} }
} }
@@ -109,10 +140,39 @@ pub fn chunkmap_despawn_timer_system(
if *timer > 0 { if *timer > 0 {
*timer -= 1; *timer -= 1;
} else { } else {
//TODO - remove chunk from chunkmap
*is_loaded = false; *is_loaded = false;
cwss.state = TerrainSpriteState::WaitingForRender; cwss.state = TerrainSpriteState::WaitingForRender;
} }
} }
} }
pub fn update_chunk_connectivity(mut chunk_map: ResMut<ChunkMap>) {
chunk_map.chunk_connectivity.clear();
let loaded_chunks: Vec<IVec2> = chunk_map
.loaded_chunks
.iter()
.filter_map(
|(&pos, (is_loaded, _))| {
if *is_loaded {
Some(pos)
} else {
None
}
},
)
.collect();
for chunk_pos in loaded_chunks {
let mut connected_chunks = HashSet::new();
for neighbor in get_chunk_neighbors(chunk_pos) {
if let Some((true, _)) = chunk_map.loaded_chunks.get(&neighbor) {
connected_chunks.insert(neighbor);
}
}
chunk_map
.chunk_connectivity
.insert(chunk_pos, connected_chunks);
}
}
+1
View File
@@ -44,6 +44,7 @@ impl Plugin for WorldPlugin {
) )
.chain(), .chain(),
chunkmap_despawn_timer_system, chunkmap_despawn_timer_system,
update_chunk_connectivity,
), ),
) )
.add_systems( .add_systems(