perf: targeted z-scroll dirty marking, per-frame populate budget
on_camera_z_changed: only dirty z-levels whose z_diff changed (both old and new camera positions, within 0..=8 window). Previously dirtied all 20k entities on every z-change. populate_tilemap_chunk_data: process up to MAX_POPULATE_PER_FRAME (512) keys per frame, sorted by z-distance from current camera. Spreads z-scroll cost across multiple frames instead of one spike. TilemapBenchmark: added z-change spike instrumentation (last_z_change_dirty_ms, last_z_change_dirty_count, last_z_change_populate_ms, z_change_history_ms). F9 report now shows z-scroll metrics. PreviousZIndex resource tracks prior camera z for targeted dirty calc.
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@@ -50,6 +50,17 @@ impl Default for TilemapChunkSpawner {
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}
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}
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pub const MAX_POPULATE_PER_FRAME: usize = 512;
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#[derive(Resource)]
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pub struct PreviousZIndex(pub i32);
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impl Default for PreviousZIndex {
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fn default() -> Self {
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Self(0)
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}
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}
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impl TilemapChunkSpawner {
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pub fn queue_chunk(&mut self, chunk_pos: IVec2) {
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for z in 0..=(Z_TOTAL as usize) {
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@@ -284,18 +295,27 @@ pub fn populate_tilemap_chunk_data(
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if registry.dirty_keys.is_empty() {
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return;
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}
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let was_z_change = bench.last_z_change_dirty_count > 0;
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let now = Instant::now();
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let camera_z = z_index.0 as i32;
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let current_z = (camera_z as f32 + Z_BELOW) as usize;
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let current_z_index = (camera_z as f32 + Z_BELOW) as usize;
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let mut to_process: Vec<ChunkLayerKey> = registry.dirty_keys.iter().cloned().collect();
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to_process.sort_by_key(|k| (k.z_index as i32 - current_z_index as i32).unsigned_abs());
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to_process.truncate(MAX_POPULATE_PER_FRAME);
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for key in &to_process {
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registry.dirty_keys.remove(key);
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}
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let dirty: Vec<ChunkLayerKey> = registry.dirty_keys.drain().collect();
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let mut processed = 0usize;
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for key in dirty {
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for key in to_process {
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let Some(&entity) = registry.entities.get(&key) else {
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continue;
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};
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let Ok((mut tile_data, chunk_key)) = chunk_data_query.get_mut(entity) else {
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let Ok((mut tile_data, _)) = chunk_data_query.get_mut(entity) else {
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continue;
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};
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@@ -320,17 +340,50 @@ pub fn populate_tilemap_chunk_data(
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bench.dirty_keys_total += processed;
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bench.tile_data_mb = (registry.entities.len() as f64 * (CHUNK_SIZE * CHUNK_SIZE) as f64 * 4.0)
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/ (1024.0 * 1024.0);
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}
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pub fn on_camera_z_changed(z_index: Res<ZIndex>, mut registry: ResMut<TilemapChunkRegistry>) {
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if z_index.is_changed() {
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let keys: Vec<ChunkLayerKey> = registry.entities.keys().cloned().collect();
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for key in keys {
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registry.dirty_keys.insert(key);
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if was_z_change {
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bench.last_z_change_populate_ms = elapsed;
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bench.z_change_history_ms.push(elapsed);
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if bench.z_change_history_ms.len() > 100 {
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bench.z_change_history_ms.remove(0);
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}
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}
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}
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pub fn on_camera_z_changed(
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z_index: Res<ZIndex>,
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mut registry: ResMut<TilemapChunkRegistry>,
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mut prev_z: ResMut<PreviousZIndex>,
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mut bench: ResMut<super::TilemapBenchmark>,
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) {
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if !z_index.is_changed() {
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return;
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}
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let old_camera_z = prev_z.0;
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let new_camera_z = z_index.0 as i32;
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prev_z.0 = new_camera_z;
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let now = Instant::now();
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let mut count = 0;
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let keys: Vec<ChunkLayerKey> = registry.entities.keys().cloned().collect();
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for key in keys {
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let tile_z = camera_z_for_z_index(key.z_index);
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let old_diff = old_camera_z - tile_z;
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let new_diff = new_camera_z - tile_z;
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let was_in_range = old_diff >= 0 && old_diff <= 8;
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let is_in_range = new_diff >= 0 && new_diff <= 8;
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if was_in_range || is_in_range {
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registry.dirty_keys.insert(key);
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count += 1;
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}
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}
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bench.last_z_change_dirty_ms = now.elapsed().as_secs_f64() * 1000.0;
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bench.last_z_change_dirty_count = count;
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}
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pub fn despawn_tilemap_chunks(
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mut commands: Commands,
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chunk_map: Res<super::super::chunks::ChunkMap>,
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