diff --git a/src/camera.rs b/src/camera.rs index 7ab5567..5ba3b3e 100644 --- a/src/camera.rs +++ b/src/camera.rs @@ -38,7 +38,7 @@ pub fn camera_movement( pub fn spawn_panning_camera(mut commands: Commands) { commands.spawn(( - Camera2d::default(), + Camera2d, Transform::from_xyz(0., 0., 10.), PanningCamera { pan_speed: 5.0 }, )); diff --git a/src/tile.rs b/src/tile.rs index 65de01f..5d38111 100644 --- a/src/tile.rs +++ b/src/tile.rs @@ -82,7 +82,7 @@ pub fn update_tile_visibility( println!("update_tile_visibility, cwss.state = {:?}", cwss.state); cwss.state = tiles::WorldSpriteState::WaitingForRender; println!("update_tile_visibility, cwss.state = {:?}", cwss.state); - println!(""); + println!(); // let z_index = (z_index.0 as i32 + 150) as usize; } diff --git a/src/tilemap.rs b/src/tilemap.rs index 6f924f9..818eeda 100644 --- a/src/tilemap.rs +++ b/src/tilemap.rs @@ -1,6 +1,6 @@ use crate::constants::{ITILE_SIZE, TILE_SIZE}; use crate::tile::{self, FixtureTile, FloorTile, NeedsOccluded, TileMap}; -use crate::tiles::{self, FixtureTilePrefab, FloorTilePrefab, Textures}; +use crate::tiles::{self, FixtureTilePrefab, FloorTilePrefab}; use bevy::prelude::*; use bevy_platform::collections::hash_map::HashMap; use noise::{NoiseFn, Perlin}; diff --git a/src/tiles.rs b/src/tiles.rs index 5df81d0..61fd128 100644 --- a/src/tiles.rs +++ b/src/tiles.rs @@ -1,8 +1,7 @@ -use std::process::exit; use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileState}; use crate::{constants::*, game}; -use bevy::{prelude::*, transform}; +use bevy::prelude::*; use bevy_platform::collections::hash_map::HashMap; #[derive(Resource)] @@ -34,7 +33,7 @@ pub fn initialize_textures(mut commands: Commands, asset_server: Res = HashMap::new(); texture_ids.insert(u32::MAX, DEFAULT_TEXTURE.to_string()); - texture_ids.insert(FLOOR_ID_OFFSET + 0, SKY_PATH.to_string()); + texture_ids.insert(FLOOR_ID_OFFSET, SKY_PATH.to_string()); textures.insert(SKY_PATH.to_string(), asset_server.load(SKY_PATH)); texture_ids.insert(FLOOR_ID_OFFSET + 1, GRASS_FLOOR_PATH.to_string()); textures.insert(