attempt 3
This commit is contained in:
+304
-74
@@ -8,6 +8,7 @@
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//!
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//! Uses Changed<TaskQueue> + Changed<TaskState> to minimise queries.
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use crate::constants::ITILE_SIZE;
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use crate::entities::behaviour::{EntityBehaviourRegistry, EntityType};
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use crate::entities::cargo::{Cargo, HaulSlot};
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use crate::entities::shared_components::Ambulatory;
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@@ -15,7 +16,8 @@ use crate::entities::tasks::components::{
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ChopStep, DropStep, HaulStep, IdleState, Task, TaskQueue, TaskState,
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};
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use crate::entities::tasks::events::{LogsSpawned, TaskClaimed, TaskCompleted, TaskFailed};
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use crate::entities::tasks::idle::execute_idle;
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use crate::entities::tasks::job_queue::{JobKind, JobQueue};
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use crate::entities::tasks::tasks::idle::execute_idle;
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use crate::world::chunks::ChunkMap;
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use crate::world::generation::forestry::{fell_tree, TreePart};
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use crate::world::tiles::tile_changed::TileChangedEvent;
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@@ -24,6 +26,7 @@ use crate::world::tiles::TileMap;
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use bevy::prelude::*;
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use bevy_rand::prelude::*;
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use smallvec::SmallVec;
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use std::collections::VecDeque;
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/// Main task executor. Runs in FixedUpdate.
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pub fn task_executor_system(
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@@ -45,6 +48,7 @@ pub fn task_executor_system(
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&EntityType,
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Option<&mut HaulSlot>,
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)>,
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mut job_queue: ResMut<JobQueue>,
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mut claimed_writer: MessageWriter<TaskClaimed>,
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mut completed_writer: MessageWriter<TaskCompleted>,
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mut failed_writer: MessageWriter<TaskFailed>,
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@@ -98,6 +102,8 @@ pub fn task_executor_system(
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// Execute current task if Active
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if *state == TaskState::Active {
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if let Some(current_task) = queue.current_mut() {
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let mut failed_reason: Option<&'static str> = None;
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match current_task {
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Task::Idle { .. } => {
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execute_idle(
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@@ -139,6 +145,10 @@ pub fn task_executor_system(
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} => match step {
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ChopStep::MovingToTree { ref mut approach } => {
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if !tilemap_mut.fixture_tiles.contains_key(trunk_pos) {
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info!(
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"TASK FAILED: {:?} for {:?} - {}",
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current_task, entity, "tree already gone"
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);
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failed_writer.write(TaskFailed {
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entity,
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task: current_task.clone(),
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@@ -187,10 +197,15 @@ pub fn task_executor_system(
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ambulatory.current_path = None;
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}
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None => {
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let reason = "no adjacent standable tile to approach tree";
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info!(
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"TASK FAILED: {:?} for {:?} - {}",
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current_task, entity, reason
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);
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failed_writer.write(TaskFailed {
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entity,
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task: current_task.clone(),
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reason: "no adjacent standable tile to approach tree",
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reason,
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});
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*state = TaskState::Failed;
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continue;
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@@ -224,8 +239,9 @@ pub fn task_executor_system(
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// If target is Some, pathfinding is handling movement — nothing to do
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}
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ChopStep::Chopping { ticks_remaining } => {
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info!("[EXECUTOR] Chop tick: {:?}", ticks_remaining);
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if *ticks_remaining == 0 {
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let trunk_positions = fell_tree(
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let (trunk_position, trunk_count) = fell_tree(
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*trunk_pos,
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&tree_parts,
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&mut commands,
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@@ -243,9 +259,14 @@ pub fn task_executor_system(
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fall_dir = Vec2::new(1.0, 0.0); // default: fall east
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}
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let log_sprite: Handle<Image> = asset_server.load("log_cargo.png");
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let mut log_entities: SmallVec<[Entity; 8]> = SmallVec::new();
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for &pos in trunk_positions.iter() {
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if let Some(log_entity) =
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let mut log_entities: SmallVec<[(Entity, IVec3); 8]> =
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SmallVec::new();
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// Loop from 0 up to the number of trunk segments found
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for i in 0..trunk_count {
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// Calculate the position for this specific log by offseting Z
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let pos = trunk_position + IVec3::new(0, 0, i as i32);
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if let Some((log_entity, drop_pos)) =
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crate::entities::cargo::spawn_log_cargo(
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&mut commands,
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&mut tilemap_mut,
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@@ -255,14 +276,42 @@ pub fn task_executor_system(
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&mut rng,
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)
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{
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log_entities.push(log_entity);
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log_entities.push((log_entity, drop_pos));
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}
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}
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// Emit event so demo can queue HaulCargo tasks for these logs
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if !log_entities.is_empty() {
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// Find surface Z at (0,0) - search for floor tile at different Z levels
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use crate::constants::ITILE_SIZE;
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let dest_z = (0..=4)
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.find_map(|z_idx| {
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let check_pos = IVec3::new(0, 0, z_idx * ITILE_SIZE);
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if tilemap_mut.floor_tiles.contains_key(&check_pos) {
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Some((z_idx + 1) * ITILE_SIZE)
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} else {
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None
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}
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})
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.unwrap_or(16); // Default to z=16 if no floor found
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let dest = IVec3::new(0, 0, dest_z);
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for (cargo_entity, actual_cargo_pos) in log_entities.iter() {
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job_queue.push(JobKind::HaulCargo {
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cargo_entity: *cargo_entity,
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cargo_pos: *actual_cargo_pos,
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dest,
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});
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info!(
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"[EXECUTOR] Added HaulCargo for cargo at {:?} -> {:?}",
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actual_cargo_pos, dest
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);
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}
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logs_spawned_writer.write(LogsSpawned {
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log_entities,
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dest: IVec3::ZERO,
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log_entities: log_entities
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.iter()
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.map(|(e, _)| *e)
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.collect(),
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dest,
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});
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}
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*step = ChopStep::Done;
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@@ -294,7 +343,14 @@ pub fn task_executor_system(
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HaulStep::MovingToCargo { approach } => {
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use crate::constants::ITILE_SIZE;
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info!("[HAUL] {:?} MovingToCargo: cargo_pos={:?}, approach={:?}, target={:?}",
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entity, cargo_pos, approach, ambulatory.target);
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if !tilemap_mut.cargo_tiles.contains_key(cargo_pos) {
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info!(
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"TASK FAILED: {:?} for {:?} - {}",
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current_task, entity, "cargo no longer exists"
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);
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failed_writer.write(TaskFailed {
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entity,
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task: current_task.clone(),
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@@ -305,40 +361,107 @@ pub fn task_executor_system(
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}
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if approach.is_none() {
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// Search for nearest standable tile to approach cargo.
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// Radius 0 = cargo tile itself (can stand in same tile as cargo).
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// Radius 1-2 = adjacent tiles if cargo tile is blocked.
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const NODE_CAP: usize = 1024;
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let mut frontier: VecDeque<IVec3> = VecDeque::new();
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let mut visited: std::collections::HashSet<IVec3> =
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std::collections::HashSet::new();
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let cargo_z = cargo_pos.z;
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let approach_tile = (0..=2i32).find_map(|radius: i32| {
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for dx in -radius..=radius {
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for dy in -radius..=radius {
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if radius > 0
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&& dx.abs() != radius
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&& dy.abs() != radius
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{
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continue;
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}
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let candidate = IVec3::new(
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cargo_pos.x + dx * ITILE_SIZE,
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cargo_pos.y + dy * ITILE_SIZE,
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cargo_z,
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);
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if tilemap_mut.is_standable(candidate) {
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return Some(candidate);
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}
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for dx in -1i32..=1 {
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for dy in -1i32..=1 {
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if dx == 0 && dy == 0 {
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continue;
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}
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let neighbor = IVec3::new(
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cargo_pos.x + dx * ITILE_SIZE,
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cargo_pos.y + dy * ITILE_SIZE,
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cargo_z,
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);
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if visited.insert(neighbor) {
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frontier.push_back(neighbor);
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}
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}
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None
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});
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}
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for dz in -1i32..=1 {
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if dz == 0 {
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continue;
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}
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let above = IVec3::new(
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cargo_pos.x,
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cargo_pos.y,
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cargo_z + dz * ITILE_SIZE,
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);
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if visited.insert(above) {
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frontier.push_back(above);
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}
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}
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let mut approach_tile: Option<IVec3> = None;
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while let Some(tile) = frontier.pop_front() {
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if visited.len() > NODE_CAP {
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break;
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}
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if !tilemap_mut.is_standable(tile) {
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continue;
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}
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if tilemap_mut.cargo_tiles.contains_key(&tile) {
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for dz in -1i32..=1 {
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for dx in -1i32..=1 {
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for dy in -1i32..=1 {
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if dx == 0 && dy == 0 && dz == 0 {
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continue;
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}
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let neighbor = IVec3::new(
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tile.x + dx * ITILE_SIZE,
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tile.y + dy * ITILE_SIZE,
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tile.z + dz * ITILE_SIZE,
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);
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if visited.insert(neighbor) {
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frontier.push_back(neighbor);
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}
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}
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}
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}
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continue;
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}
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if tilemap_mut.claimed_tiles.contains_key(&tile) {
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for dz in -1i32..=1 {
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for dx in -1i32..=1 {
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for dy in -1i32..=1 {
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if dx == 0 && dy == 0 && dz == 0 {
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continue;
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}
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let neighbor = IVec3::new(
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tile.x + dx * ITILE_SIZE,
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tile.y + dy * ITILE_SIZE,
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tile.z + dz * ITILE_SIZE,
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);
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if visited.insert(neighbor) {
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frontier.push_back(neighbor);
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}
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}
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}
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}
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continue;
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}
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approach_tile = Some(tile);
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break;
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}
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match approach_tile {
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Some(tile) => {
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*approach = Some(tile);
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info!(
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"[HAUL] {:?} target set: cargo={:?} approach={:?}",
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entity, cargo_pos, tile
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"[HAUL] {:?} setting target: cargo={:?} approach={:?} target={:?}",
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entity, cargo_pos, tile, ambulatory.target
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);
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// +1.0 z-offset for entity standing height (same as trees)
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ambulatory.target = Some(Vec3::new(
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tile.x as f32,
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tile.y as f32,
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@@ -359,22 +482,26 @@ pub fn task_executor_system(
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}
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// Check arrival at cargo tile
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if approach.is_some() && ambulatory.target.is_none() {
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let dx = transform.translation.x - cargo_pos.x as f32;
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let dy = transform.translation.y - cargo_pos.y as f32;
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// Use approach tile position for distance check, not target None
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if let Some(approach_tile) = *approach {
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let dx = transform.translation.x - approach_tile.x as f32;
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let dy = transform.translation.y - approach_tile.y as f32;
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let dist_sq = dx * dx + dy * dy;
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let pickup_range_sq =
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let arrive_sq =
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(ITILE_SIZE as f32 * 1.5) * (ITILE_SIZE as f32 * 1.5);
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if dist_sq <= pickup_range_sq {
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info!("[HAUL] {:?} arrival check: approach={:?} dist_sq={:.1} arrive_sq={:.1} transform={:?}",
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entity, approach_tile, dist_sq, arrive_sq, transform.translation.truncate());
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if dist_sq <= arrive_sq {
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info!(
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"[HAUL] {:?} arrived at cargo {:?}, picking up",
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entity, cargo_entity
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"[HAUL] {:?} arrived at approach {:?}, picking up cargo at {:?}",
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entity, approach_tile, cargo_pos
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);
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*step = HaulStep::PickingUp;
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}
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}
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}
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HaulStep::PickingUp => {
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info!("[HAUL] {:?} PickingUp: cargo_pos={:?}", entity, cargo_pos);
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if haul.is_occupied() {
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failed_writer.write(TaskFailed {
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entity,
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@@ -390,7 +517,14 @@ pub fn task_executor_system(
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"[HAUL] {:?} picked up {:?} → hauling to {:?}",
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entity, cargo_entity, dest
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);
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*step = HaulStep::MovingToDest { chosen_drop: None };
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let drop_target =
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find_drop_tile(&mut *tilemap_mut, *dest, entity);
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tilemap_mut.claimed_tiles.insert(drop_target, entity);
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*step = HaulStep::MovingToDest {
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chosen_drop: Some(drop_target),
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};
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} else {
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failed_writer.write(TaskFailed {
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entity,
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@@ -401,38 +535,43 @@ pub fn task_executor_system(
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}
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}
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HaulStep::MovingToDest { chosen_drop } => {
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if chosen_drop.is_none() {
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*chosen_drop = Some(
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tilemap_mut
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.find_nearest_free_cargo_tile(*dest, 8, &[])
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.unwrap_or(*dest),
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);
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}
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let drop_pos = chosen_drop.unwrap();
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if ambulatory.target.is_none() {
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info!("[HAUL] {:?} target set: drop at {:?}", entity, drop_pos);
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// +1.0 z-offset for entity standing height (same as approach)
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ambulatory.target = Some(Vec3::new(
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drop_pos.x as f32,
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drop_pos.y as f32,
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drop_pos.z as f32 + 1.0,
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));
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ambulatory.current_path = None;
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}
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let drop_pos = *chosen_drop;
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if let Some(drop) = drop_pos {
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if ambulatory.target.is_none() {
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info!(
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"[HAUL] {:?} setting target to drop at {:?}",
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entity, drop
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);
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ambulatory.target = Some(Vec3::new(
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drop.x as f32,
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drop.y as f32,
|
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drop.z as f32 + 1.0,
|
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));
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ambulatory.current_path = None;
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}
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// Always check arrival distance, not gated by target status
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let dx = transform.translation.x - drop_pos.x as f32;
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let dy = transform.translation.y - drop_pos.y as f32;
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let dist_sq = dx * dx + dy * dy;
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let arrive_sq = (crate::constants::TILE_SIZE as f32 * 1.5)
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* (crate::constants::TILE_SIZE as f32 * 1.5);
|
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if dist_sq <= arrive_sq {
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ambulatory.target = None;
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info!(
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"[HAUL] {:?} arrived at drop point {:?}",
|
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entity, drop_pos
|
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);
|
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*step = HaulStep::Dropping { drop_pos };
|
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let dx = transform.translation.x - drop.x as f32;
|
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let dy = transform.translation.y - drop.y as f32;
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let dist_sq = dx * dx + dy * dy;
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let arrive_sq = (crate::constants::TILE_SIZE as f32 * 1.5)
|
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* (crate::constants::TILE_SIZE as f32 * 1.5);
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if dist_sq <= arrive_sq {
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ambulatory.target = None;
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tilemap_mut.claimed_tiles.remove(&drop);
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info!(
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"[HAUL] {:?} arrived at drop point {:?}",
|
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entity, drop
|
||||
);
|
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*step = HaulStep::Dropping { drop_pos: drop };
|
||||
}
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||||
} else {
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failed_writer.write(TaskFailed {
|
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entity,
|
||||
task: current_task.clone(),
|
||||
reason: "drop target not set",
|
||||
});
|
||||
*state = TaskState::Failed;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
HaulStep::Dropping { drop_pos } => {
|
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@@ -551,3 +690,94 @@ pub fn task_executor_system(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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fn find_drop_tile(tilemap: &mut TileMap, dest: IVec3, exclude_entity: Entity) -> IVec3 {
|
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const SEARCH_RADIUS: i32 = 8;
|
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const NODE_CAP: usize = 1024;
|
||||
|
||||
let mut frontier: VecDeque<IVec3> = VecDeque::new();
|
||||
let mut visited: std::collections::HashSet<IVec3> = std::collections::HashSet::new();
|
||||
|
||||
let dest_z = dest.z;
|
||||
|
||||
for dx in -1i32..=1 {
|
||||
for dy in -1i32..=1 {
|
||||
if dx == 0 && dy == 0 {
|
||||
continue;
|
||||
}
|
||||
let neighbor = IVec3::new(dest.x + dx * ITILE_SIZE, dest.y + dy * ITILE_SIZE, dest_z);
|
||||
if visited.insert(neighbor) {
|
||||
frontier.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for dz in -1i32..=1 {
|
||||
if dz == 0 {
|
||||
continue;
|
||||
}
|
||||
let above = IVec3::new(dest.x, dest.y, dest_z + dz * ITILE_SIZE);
|
||||
if visited.insert(above) {
|
||||
frontier.push_back(above);
|
||||
}
|
||||
}
|
||||
|
||||
while let Some(tile) = frontier.pop_front() {
|
||||
if visited.len() > NODE_CAP {
|
||||
break;
|
||||
}
|
||||
|
||||
if !tilemap.is_standable(tile) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if tilemap.cargo_tiles.contains_key(&tile) {
|
||||
for dz in -1i32..=1 {
|
||||
for dx in -1i32..=1 {
|
||||
for dy in -1i32..=1 {
|
||||
if dx == 0 && dy == 0 && dz == 0 {
|
||||
continue;
|
||||
}
|
||||
let neighbor = IVec3::new(
|
||||
tile.x + dx * ITILE_SIZE,
|
||||
tile.y + dy * ITILE_SIZE,
|
||||
tile.z + dz * ITILE_SIZE,
|
||||
);
|
||||
if visited.insert(neighbor) {
|
||||
frontier.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if tilemap.claimed_tiles.contains_key(&tile) {
|
||||
let claimant = tilemap.claimed_tiles.get(&tile).copied();
|
||||
if claimant != Some(exclude_entity) {
|
||||
for dz in -1i32..=1 {
|
||||
for dx in -1i32..=1 {
|
||||
for dy in -1i32..=1 {
|
||||
if dx == 0 && dy == 0 && dz == 0 {
|
||||
continue;
|
||||
}
|
||||
let neighbor = IVec3::new(
|
||||
tile.x + dx * ITILE_SIZE,
|
||||
tile.y + dy * ITILE_SIZE,
|
||||
tile.z + dz * ITILE_SIZE,
|
||||
);
|
||||
if visited.insert(neighbor) {
|
||||
frontier.push_back(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
return tile;
|
||||
}
|
||||
|
||||
dest
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user