fix
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@@ -283,13 +283,21 @@ pub fn demo_system(
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let idle_dorfs: SmallVec<[Entity; 8]> =
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idle_dorfs.into_iter().map(|(e, _)| e).collect();
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// Track destinations reserved this tick to avoid assigning the same tile
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// to multiple dorfs before any have physically dropped their cargo.
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let mut reserved: SmallVec<[IVec3; 8]> = SmallVec::new();
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for dorf_entity in idle_dorfs {
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// Compute haul destination fresh for each assignment —
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// as logs accumulate near origin, each new assignment correctly
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// finds the next free tile.
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// Compute haul destination fresh for each assignment,
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// excluding tiles already reserved this tick.
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let dest = tilemap
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.find_nearest_free_cargo_tile(IVec3::ZERO, HAUL_DEST_SEARCH_RADIUS)
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.find_nearest_free_cargo_tile(
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IVec3::ZERO,
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HAUL_DEST_SEARCH_RADIUS,
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&reserved,
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)
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.unwrap_or(IVec3::ZERO);
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reserved.push(dest);
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let Some((log_entity, log_pos)) = unassigned.pop_front() else {
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break;
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@@ -276,7 +276,7 @@ pub fn task_executor_system(
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if chosen_drop.is_none() {
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*chosen_drop = Some(
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tilemap_mut
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.find_nearest_free_cargo_tile(*dest, 8)
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.find_nearest_free_cargo_tile(*dest, 8, &[])
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.unwrap_or(*dest),
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);
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}
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@@ -331,7 +331,7 @@ pub fn task_executor_system(
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if chosen_drop.is_none() {
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*chosen_drop = Some(
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tilemap_mut
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.find_nearest_free_cargo_tile(*pos, 8)
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.find_nearest_free_cargo_tile(*pos, 8, &[])
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.unwrap_or(*pos),
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);
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}
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