config cleanup
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-2
@@ -1,5 +1,5 @@
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# Floor tiles: IDs are used for texture lookup.
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# Weight: lower = faster to traverse (rock=50 is best, bedrock=150 is worst).
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# Weight: higher = slower to traverse (rock=50 is fastest, bedrock=150 is slowest).
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# Stand flags: can_stand_in (air pocket), can_stand_on (solid surface), transparent (see-through).
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[floor_tiles.air]
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@@ -35,7 +35,7 @@ id = 4
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can_stand_in = false
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can_stand_on = true
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transparent = false
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astar_weight = 50
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astar_weight = 150
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# Fixture tiles: walls and objects above floors.
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# IDs are relative to FIXTURE_ID_OFFSET (500000).
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