occlusion part 2
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+5
-3
@@ -1,16 +1,17 @@
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use bevy::prelude::*;
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mod constants;
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mod camera;
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mod citizen;
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mod constants;
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mod cursor;
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mod game;
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mod item;
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mod tile;
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mod tiles;
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mod cursor;
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fn main() {
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App::new()
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.insert_resource(game::ZIndex(-5.0))
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.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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@@ -24,7 +25,7 @@ fn main() {
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)
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.insert_resource(ClearColor(Color::srgb(0.0, 0.0, 0.0)))
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.add_systems(Startup, (game::setup_level, camera::spawn_panning_camera))
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.add_systems(PostStartup, tile::tile_sprite_occlusion_update)
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.add_systems(PostStartup, tile::tile_sprite_occlusion)
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.add_systems(Startup, cursor::setup_curor)
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.add_systems(
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FixedUpdate,
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@@ -32,6 +33,7 @@ fn main() {
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camera::camera_movement,
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citizen::citizen_movement,
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tile::tile_item_sprite_update,
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// tile::camera_z_movement.chain(tile::tile_sprite_occlusion),
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),
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)
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.add_systems(FixedUpdate, cursor::move_cursor)
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