fix
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@@ -1,11 +1,10 @@
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[idle]
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# Standard deviation of wander spread in world units.
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# 3 chunks * CHUNK_SIZE(8) * ITILE_SIZE(16) = 384.0
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sigma_world = 384.0
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# Standard deviation of wander spread in chunks.
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sigma_chunks = 3.0
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# Probability (0.0-1.0) that arriving at a target triggers a loiter pause.
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loiter_chance = 0.6
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# Loiter duration range in FixedUpdate ticks (~60 TPS).
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loiter_min_ticks = 60 # ~1 second
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loiter_max_ticks = 240 # ~4 seconds
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loiter_min_ticks = 60
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loiter_max_ticks = 240
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# Probability each of the two flip opportunities fires.
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flip_chance = 0.5
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flip_chance = 0.5
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@@ -1,6 +1,6 @@
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[idle]
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sigma_world = 256.0
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sigma_chunks = 2.0
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loiter_chance = 0.7
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loiter_min_ticks = 90
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loiter_max_ticks = 300
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flip_chance = 0.4
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flip_chance = 0.4
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@@ -1,6 +1,6 @@
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[idle]
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sigma_world = 192.0
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sigma_chunks = 1.5
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loiter_chance = 0.3
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loiter_min_ticks = 20
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loiter_max_ticks = 80
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flip_chance = 0.3
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flip_chance = 0.3
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