changeable z index, with occlusion
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+9
-2
@@ -11,7 +11,7 @@ mod tiles;
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fn main() {
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App::new()
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.insert_resource(game::ZIndex(-5.0))
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.insert_resource(game::ZIndex(0.0))
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.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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@@ -33,7 +33,14 @@ fn main() {
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camera::camera_movement,
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citizen::citizen_movement,
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tile::tile_item_sprite_update,
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// tile::camera_z_movement.chain(tile::tile_sprite_occlusion),
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),
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)
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.init_resource::<tile::CameraMoved>()
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.add_systems(
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FixedUpdate,
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(
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tile::camera_z_movement,
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tile::tile_sprite_occlusion.run_if(|camera_moved: Res<tile::CameraMoved>| camera_moved.0),
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),
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)
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.add_systems(FixedUpdate, cursor::move_cursor)
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