Log (wip), parallelisation

This commit is contained in:
2025-05-11 22:58:25 +01:00
parent 31e6eb29b2
commit e2ccd0cead
7 changed files with 463 additions and 156 deletions
Generated
+102 -25
View File
@@ -1532,9 +1532,9 @@ dependencies = [
[[package]]
name = "cc"
version = "1.2.21"
version = "1.2.22"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8691782945451c1c383942c4874dbe63814f61cb57ef773cda2972682b7bb3c0"
checksum = "32db95edf998450acc7881c932f94cd9b05c87b4b2599e8bab064753da4acfd1"
dependencies = [
"jobserver",
"libc",
@@ -1850,11 +1850,11 @@ checksum = "43da5946c66ffcc7745f48db692ffbb10a83bfe0afd96235c5c2a4fb23994929"
[[package]]
name = "ctrlc"
version = "3.4.6"
version = "3.4.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "697b5419f348fd5ae2478e8018cb016c00a5881c7f46c717de98ffd135a5651c"
checksum = "46f93780a459b7d656ef7f071fe699c4d3d2cb201c4b24d085b6ddc505276e73"
dependencies = [
"nix",
"nix 0.30.1",
"windows-sys 0.59.0",
]
@@ -1936,6 +1936,7 @@ dependencies = [
"image",
"noise",
"rand 0.9.1",
"rayon",
]
[[package]]
@@ -2104,9 +2105,9 @@ checksum = "d9c4f5dac5e15c24eb999c26181a6ca40b39fe946cbe4c263c7209467bc83af2"
[[package]]
name = "font-types"
version = "0.8.4"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fa6a5e5a77b5f3f7f9e32879f484aa5b3632ddfbe568a16266c904a6f32cdaf"
checksum = "02a596f5713680923a2080d86de50fe472fb290693cf0f701187a1c8b36996b7"
dependencies = [
"bytemuck",
]
@@ -2220,9 +2221,9 @@ dependencies = [
[[package]]
name = "getrandom"
version = "0.3.2"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "73fea8450eea4bac3940448fb7ae50d91f034f941199fcd9d909a5a07aa455f0"
checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
dependencies = [
"cfg-if",
"libc",
@@ -2266,7 +2267,7 @@ dependencies = [
"libc",
"libudev-sys",
"log",
"nix",
"nix 0.29.0",
"uuid",
"vec_map",
"wasm-bindgen",
@@ -2664,7 +2665,7 @@ version = "0.1.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "38f262f097c174adebe41eb73d66ae9c06b2844fb0da69969647bbddd9b0538a"
dependencies = [
"getrandom 0.3.2",
"getrandom 0.3.3",
"libc",
]
@@ -2751,12 +2752,12 @@ dependencies = [
[[package]]
name = "libloading"
version = "0.8.6"
version = "0.8.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc2f4eb4bc735547cfed7c0a4922cbd04a4655978c09b54f1f7b228750664c34"
checksum = "6a793df0d7afeac54f95b471d3af7f0d4fb975699f972341a4b76988d49cdf0c"
dependencies = [
"cfg-if",
"windows-targets 0.52.6",
"windows-targets 0.53.0",
]
[[package]]
@@ -3020,6 +3021,18 @@ dependencies = [
"libc",
]
[[package]]
name = "nix"
version = "0.30.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "74523f3a35e05aba87a1d978330aef40f67b0304ac79c1c00b294c9830543db6"
dependencies = [
"bitflags 2.9.0",
"cfg-if",
"cfg_aliases",
"libc",
]
[[package]]
name = "noise"
version = "0.9.0"
@@ -3739,7 +3752,7 @@ version = "0.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
dependencies = [
"getrandom 0.3.2",
"getrandom 0.3.3",
]
[[package]]
@@ -3851,9 +3864,9 @@ dependencies = [
[[package]]
name = "read-fonts"
version = "0.25.3"
version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6f9e8a4f503e5c8750e4cd3b32a4e090035c46374b305a15c70bad833dca05f"
checksum = "5ce8e2ca6b24313587a03ca61bb74c384e2a815bd90cf2866cfc9f5fb7a11fa0"
dependencies = [
"bytemuck",
"font-types",
@@ -4124,9 +4137,9 @@ dependencies = [
[[package]]
name = "skrifa"
version = "0.26.6"
version = "0.31.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8cc1aa86c26dbb1b63875a7180aa0819709b33348eb5b1491e4321fae388179d"
checksum = "bbe6666ab11018ab91ff7b03f1a3b9fdbecfb610848436fefa5ce50343d3d913"
dependencies = [
"bytemuck",
"read-fonts",
@@ -4231,9 +4244,9 @@ checksum = "0193cc4331cfd2f3d2011ef287590868599a2f33c3e69bc22c1a3d3acf9e02fb"
[[package]]
name = "swash"
version = "0.2.2"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fae9a562c7b46107d9c78cd78b75bbe1e991c16734c0aee8ff0ee711fb8b620a"
checksum = "5dce3f0af95643c855cdc449fbaa17d8c2cd08e0b00a49a6babcbe6e71667f3d"
dependencies = [
"skrifa",
"yazi",
@@ -4600,7 +4613,7 @@ version = "1.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "458f7a779bf54acc9f347480ac654f68407d3aab21269a6e3c9f922acd9e2da9"
dependencies = [
"getrandom 0.3.2",
"getrandom 0.3.3",
"js-sys",
"serde",
"wasm-bindgen",
@@ -5219,13 +5232,29 @@ dependencies = [
"windows_aarch64_gnullvm 0.52.6",
"windows_aarch64_msvc 0.52.6",
"windows_i686_gnu 0.52.6",
"windows_i686_gnullvm",
"windows_i686_gnullvm 0.52.6",
"windows_i686_msvc 0.52.6",
"windows_x86_64_gnu 0.52.6",
"windows_x86_64_gnullvm 0.52.6",
"windows_x86_64_msvc 0.52.6",
]
[[package]]
name = "windows-targets"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b1e4c7e8ceaaf9cb7d7507c974735728ab453b67ef8f18febdd7c11fe59dca8b"
dependencies = [
"windows_aarch64_gnullvm 0.53.0",
"windows_aarch64_msvc 0.53.0",
"windows_i686_gnu 0.53.0",
"windows_i686_gnullvm 0.53.0",
"windows_i686_msvc 0.53.0",
"windows_x86_64_gnu 0.53.0",
"windows_x86_64_gnullvm 0.53.0",
"windows_x86_64_msvc 0.53.0",
]
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.42.2"
@@ -5244,6 +5273,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
[[package]]
name = "windows_aarch64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
[[package]]
name = "windows_aarch64_msvc"
version = "0.42.2"
@@ -5262,6 +5297,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
[[package]]
name = "windows_aarch64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
[[package]]
name = "windows_i686_gnu"
version = "0.42.2"
@@ -5280,12 +5321,24 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
[[package]]
name = "windows_i686_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
[[package]]
name = "windows_i686_gnullvm"
version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
[[package]]
name = "windows_i686_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
[[package]]
name = "windows_i686_msvc"
version = "0.42.2"
@@ -5304,6 +5357,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
[[package]]
name = "windows_i686_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
[[package]]
name = "windows_x86_64_gnu"
version = "0.42.2"
@@ -5322,6 +5381,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
[[package]]
name = "windows_x86_64_gnu"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.42.2"
@@ -5340,6 +5405,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
[[package]]
name = "windows_x86_64_gnullvm"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
[[package]]
name = "windows_x86_64_msvc"
version = "0.42.2"
@@ -5358,6 +5429,12 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]]
name = "windows_x86_64_msvc"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
[[package]]
name = "winit"
version = "0.30.10"
@@ -5485,9 +5562,9 @@ checksum = "e01738255b5a16e78bbb83e7fbba0a1e7dd506905cfc53f4622d89015a03fbb5"
[[package]]
name = "zeno"
version = "0.3.2"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cc0de2315dc13d00e5df3cd6b8d2124a6eaec6a2d4b6a1c5f37b7efad17fcc17"
checksum = "6df3dc4292935e51816d896edcd52aa30bc297907c26167fec31e2b0c6a32524"
[[package]]
name = "zerocopy"
+1
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@@ -9,6 +9,7 @@ noise = "0.9.0"
rand = "0.9.1"
image = "0.25.6"
bevy_platform = "0.16.0"
rayon = "1.10.0"
# Enable max optimizations for dependencies, but not for our code:
[profile.dev.package."*"]
BIN
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After

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+9 -5
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@@ -22,13 +22,17 @@ pub fn camera_z_movement(
camera_moved.0 = false;
if keyboard_input.just_pressed(KeyCode::ShiftLeft) {
z_index.0 -= 1.0;
z_index.0 = z_index.0.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE);
z_index.0 = z_index
.0
.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE - 1.);
camera_moved.0 = true;
println!("z_index = {}", z_index.0);
}
if keyboard_input.just_pressed(KeyCode::ShiftRight) {
z_index.0 += 1.0;
z_index.0 = z_index.0.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE);
z_index.0 = z_index
.0
.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE - 1.);
camera_moved.0 = true;
println!("z_index = {}", z_index.0);
}
@@ -77,9 +81,9 @@ pub fn spawn_panning_camera(mut commands: Commands) {
}
pub fn scroll_events(mut evr_scroll: EventReader<MouseWheel>, mut query: Query<&mut Projection>) {
const ZOOM_SENSITIVITY: f32 = 0.05;
const MIN_SCALE: f32 = 0.4;
const MAX_SCALE: f32 = 1.5;
const ZOOM_SENSITIVITY: f32 = 0.035;
const MIN_SCALE: f32 = 0.2;
const MAX_SCALE: f32 = 2.0;
for ev in evr_scroll.read() {
for mut projection_component in query.iter_mut() {
+2 -2
View File
@@ -49,8 +49,8 @@ impl Default for FixtureTile {
#[derive(Resource, Default, Clone)]
pub struct TileMap {
pub floor_tiles: HashMap<IVec3, (u32, bool, bool, u8, [u32; 8])>, // id, opaque, walkable, astar_weight, visible_range
pub fixture_tiles: HashMap<IVec3, (u32, bool, [u32; 8])>,
pub floor_tiles: HashMap<IVec3, (u32, bool, bool, u8, [u32; 8])>, //id, opaque, walkable, astar_weight, visible_range
pub fixture_tiles: HashMap<IVec3, (u32, bool, [u32; 8])>, // id, solid, visible_range
}
pub fn update_tile_visibility(
+225 -69
View File
@@ -1,3 +1,4 @@
use std::sync::Mutex;
use std::time::Instant;
use crate::constants::{ITILE_SIZE, TILE_SIZE};
@@ -12,7 +13,7 @@ use noise::{NoiseFn, Perlin};
pub const CHUNK_SIZE: i32 = 8;
pub const Z_BELOW: f32 = 20.0;
pub const Z_ABOVE: f32 = 10.0;
pub const Z_ABOVE: f32 = 4.0;
pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW; // MAX 255 DO NOT EXCEED
#[derive(Resource)]
@@ -29,7 +30,29 @@ impl Default for ChunkMap {
}
#[derive(Event)]
pub struct LoadChunkEvent {
pub struct GenerateChunkEvent {
pub chunk_position: IVec2,
}
#[derive(Event)]
pub struct ChunkTerrainEvent {
pub chunk_position: IVec2,
}
#[derive(Event)]
// CAlculate the weather effecrs and rivers/lakes of this chunk
pub struct ChunkWeatheringAndPrecipitationEvent {
pub chunk_position: IVec2,
}
#[derive(Event)]
pub struct ChunkForrestryEvent {
pub chunk_position: IVec2,
pub floor_tiles: Vec<(Vec3, String)>,
}
#[derive(Event)]
pub struct ChunkFoliageEvent {
pub chunk_position: IVec2,
}
#[derive(Event)]
pub struct ChunkFaunaEvent {
pub chunk_position: IVec2,
}
@@ -142,7 +165,7 @@ pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] {
visible_range
}
pub fn generate_surface_noise(x: i32, y: i32) -> f32 {
pub fn generate_surface_terrain(x: i32, y: i32) -> f32 {
let noise = Perlin::new(0);
let mut noise_value = 0.0;
let mut amplitude = 1.0;
@@ -157,28 +180,67 @@ pub fn generate_surface_noise(x: i32, y: i32) -> f32 {
}
fn generate_chunks_from_algo(
mut commands: Commands,
mut events: EventReader<LoadChunkEvent>,
mut chunk_events: EventReader<GenerateChunkEvent>,
mut terrain_event_writer: EventWriter<ChunkTerrainEvent>,
mut weathering_event_writer: EventWriter<ChunkWeatheringAndPrecipitationEvent>,
mut foliage_event_writer: EventWriter<ChunkFoliageEvent>,
mut fauna_event_writer: EventWriter<ChunkFaunaEvent>,
) {
// Fire each terrain pass. They will all fire sequentially.
for event in chunk_events.read() {
let chunk_pos = event.chunk_position;
terrain_event_writer.write(ChunkTerrainEvent {
chunk_position: chunk_pos,
});
weathering_event_writer.write(ChunkWeatheringAndPrecipitationEvent {
chunk_position: chunk_pos,
});
foliage_event_writer.write(ChunkFoliageEvent {
chunk_position: chunk_pos,
});
fauna_event_writer.write(ChunkFaunaEvent {
chunk_position: chunk_pos,
});
}
}
fn generate_chunk_terrain(
commands: ParallelCommands<'_, '_>, // Use ParallelCommands for parallel spawning
mut events: EventReader<ChunkTerrainEvent>,
mut chunk_map: ResMut<ChunkMap>,
mut tilemap: ResMut<TileMap>,
mut forrestry_event_writer: EventWriter<ChunkForrestryEvent>,
) {
let is_empty = events.is_empty();
let start = Instant::now();
let count = events.len();
let cave_noise = Perlin::new(0);
for event in events.read() {
// Create mutexes for our shared resources
let chunk_map_updates = Mutex::new(HashMap::new());
let tilemap_updates = Mutex::new(HashMap::new());
let forrestry_events = Mutex::new(Vec::new());
events.par_read().for_each(|event| {
let chunk_pos = event.chunk_position;
if chunk_map.loaded_chunks.contains_key(&chunk_pos) {
continue;
// Check if chunk is already loaded - using a local check first to avoid locking
{
let chunk_map_guard = chunk_map.loaded_chunks.get(&chunk_pos);
if let Some(true) = chunk_map_guard {
return;
}
}
chunk_map.loaded_chunks.insert(chunk_pos, true);
// Mark chunk as loaded in our thread-safe collection
chunk_map_updates.lock().unwrap().insert(chunk_pos, true);
let start_x = chunk_pos.x * CHUNK_SIZE;
let start_y = chunk_pos.y * CHUNK_SIZE;
let mut floor_positions = Vec::new();
let mut surface_positions: Vec<(Vec3, String)> = Vec::new();
let mut local_tilemap_updates = HashMap::new();
// Generate tiles for this chunk
for local_y in 0..CHUNK_SIZE {
@@ -189,7 +251,7 @@ fn generate_chunks_from_algo(
let noise_position = Vec3::new(
(world_x as f32 * TILE_SIZE).round(),
(world_y as f32 * TILE_SIZE).round(),
(generate_surface_noise(world_x, world_y) * TILE_SIZE).round(),
(generate_surface_terrain(world_x, world_y) * TILE_SIZE).round(),
);
// Spawn tiles and add them to tilemap
@@ -202,91 +264,168 @@ fn generate_chunks_from_algo(
let pos_ivec = position.as_ivec3();
if z < -5 {
let noise_value = cave_noise.get([
let cave_value = cave_noise.get([
world_x as f64 * 0.05,
world_y as f64 * 0.05,
z as f64 * 0.05,
]);
if noise_value < -0.85 {
FloorTilePrefab::air(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (0, false, true, 0, [0; 8])); // Air tile
floor_positions.push((position, "air"));
} else if noise_value < 0.8 {
FloorTilePrefab::rock(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (2, true, false, 50, [0; 8])); // Rock tile
floor_positions.push((position, "rock"));
if cave_value < -0.75 {
commands.command_scope(|mut cmd| {
FloorTilePrefab::air(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (0, false, true, 0, [0; 8]));
// Air tile
} else if cave_value < 0.8 {
commands.command_scope(|mut cmd| {
FloorTilePrefab::rock(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (2, true, false, 50, [0; 8]));
// Rock tile
} else {
FloorTilePrefab::dirt(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (1, true, true, 85, [0; 8])); // Dirt tile
floor_positions.push((position, "dirt"));
commands.command_scope(|mut cmd| {
FloorTilePrefab::dirt(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (1, true, true, 85, [0; 8]));
// Dirt tile
}
} else if noise_position.z > position.z {
if (generate_surface_noise(world_x, world_y) * TILE_SIZE).round()
if (generate_surface_terrain(world_x, world_y) * TILE_SIZE).round()
<= position.z + TILE_SIZE
{
FloorTilePrefab::grass(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (1, true, true, 100, [0; 8])); // Dirt tile (grass)
floor_positions.push((position, "dirt"));
commands.command_scope(|mut cmd| {
FloorTilePrefab::grass(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (1, true, true, 100, [0; 8])); // Dirt tile (grass)
surface_positions.push((position, ("grass").to_string()));
} else {
FloorTilePrefab::dirt(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (1, true, true, 85, [0; 8])); // Dirt tile
floor_positions.push((position, "dirt"));
commands.command_scope(|mut cmd| {
FloorTilePrefab::dirt(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (1, true, true, 85, [0; 8]));
// Dirt tile
}
} else {
FloorTilePrefab::air(position).spawn(&mut commands);
tilemap
.floor_tiles
.insert(pos_ivec, (0, false, true, 0, [0; 8])); // Air tile
floor_positions.push((position, "air"));
commands.command_scope(|mut cmd| {
FloorTilePrefab::air(position).spawn(&mut cmd);
});
local_tilemap_updates.insert(pos_ivec, (0, false, true, 0, [0; 8]));
// Air tile
}
}
}
}
// Generate fixtures and add them to tilemap
// Add our local updates to the global mutexes
{
let mut tilemap_guard = tilemap_updates.lock().unwrap();
for (pos, data) in local_tilemap_updates {
tilemap_guard.insert(pos, data);
}
}
// Store forrestry event for this chunk
forrestry_events.lock().unwrap().push(ChunkForrestryEvent {
chunk_position: chunk_pos,
floor_tiles: surface_positions,
});
});
// Apply all collected updates to the actual resources
for (chunk_pos, value) in chunk_map_updates.into_inner().unwrap() {
chunk_map.loaded_chunks.insert(chunk_pos, value);
}
for (pos, data) in tilemap_updates.into_inner().unwrap() {
tilemap.floor_tiles.insert(pos, data);
}
// Send all forrestry events
for event in forrestry_events.into_inner().unwrap() {
forrestry_event_writer.write(event);
}
if !is_empty {
println!("{} terrain chunks loaded in {:.2?}", count, start.elapsed());
}
}
fn generate_chunk_weathering_and_precipitation(// mut commands: Commands,
// mut events: EventReader<GenerateChunkEvent>,
// mut chunk_map: ResMut<ChunkMap>,
// mut tilemap: ResMut<TileMap>,
) {
// TODO: Generate weathering and precipitation
// Temperature and humidity
// Erosion
// Hadley lines etc
// Biomes
}
fn generate_chunk_forrestry(
commands: ParallelCommands<'_, '_>, // Use ParallelCommands for parallel spawning
mut events: EventReader<ChunkForrestryEvent>,
mut tilemap: ResMut<TileMap>,
) {
let start = Instant::now();
let count = events.len();
let collected_tilemap_updates = Mutex::new(Vec::<(IVec3, (u32, bool, [u32; 8]))>::new());
events.par_read().for_each(|event| {
let floor_positions = &event.floor_tiles;
for (position, floor_type) in floor_positions.iter() {
let above_pos = *position + Vec3::new(0.0, 0.0, TILE_SIZE);
let above_ivec = above_pos.as_ivec3();
match *floor_type {
"dirt" => {
FixtureTilePrefab::dirt_wall(above_pos).spawn(&mut commands);
tilemap.fixture_tiles.insert(above_ivec, (1, true, [0; 8]));
// Dirt wall
}
"rock" => {
FixtureTilePrefab::rock_wall(above_pos).spawn(&mut commands);
tilemap.fixture_tiles.insert(above_ivec, (2, true, [0; 8]));
// Rock wall
}
"bedrock" => {
FixtureTilePrefab::bedrock_wall(above_pos).spawn(&mut commands);
tilemap.fixture_tiles.insert(above_ivec, (3, true, [0; 8]));
// Bedrock wall
match floor_type.as_str() {
// TODO Fix rendering
"grass" => {
commands.command_scope(|mut commands| {
FixtureTilePrefab::log(above_pos).spawn(&mut commands);
});
collected_tilemap_updates
.lock()
.unwrap()
.push((above_ivec, (1, true, [0; 8])));
}
_ => {}
}
}
});
let collected_updates = collected_tilemap_updates.into_inner().unwrap();
for (ivec, data) in collected_updates {
tilemap.fixture_tiles.insert(ivec, data);
}
if !is_empty {
println!("{} chunks loaded in {:.2?}", count, start.elapsed());
}
println!(
"Forrestry update for {:?} chunks in {:.2?}",
count,
start.elapsed()
);
}
fn setup_initial_chunks(mut event_writer: EventWriter<LoadChunkEvent>) {
fn generate_chunk_foliage(
mut commands: Commands,
mut events: EventReader<GenerateChunkEvent>,
mut chunk_map: ResMut<ChunkMap>,
mut tilemap: ResMut<TileMap>,
) {
}
fn generate_chunk_fauna(
mut commands: Commands,
mut events: EventReader<GenerateChunkEvent>,
mut chunk_map: ResMut<ChunkMap>,
mut tilemap: ResMut<TileMap>,
) {
}
fn setup_initial_chunks(mut event_writer: EventWriter<GenerateChunkEvent>) {
for x in -16..=16 {
for y in -9..=9 {
event_writer.write(LoadChunkEvent {
event_writer.write(GenerateChunkEvent {
chunk_position: IVec2::new(x, y),
});
}
@@ -314,12 +453,29 @@ pub struct TilemapPlugin;
impl Plugin for TilemapPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<ChunkMap>()
.add_event::<LoadChunkEvent>()
.add_event::<GenerateChunkEvent>()
.add_event::<ChunkTerrainEvent>()
.add_event::<ChunkWeatheringAndPrecipitationEvent>()
.add_event::<ChunkForrestryEvent>()
.add_event::<ChunkFoliageEvent>()
.add_event::<ChunkFaunaEvent>()
.add_systems(Startup, (setup_chunk_system, setup_initial_chunks))
.add_systems(
PostStartup,
(generate_chunks_from_algo, handle_tile_occlusion_updates).chain(),
(
generate_chunks_from_algo,
(
generate_chunk_terrain,
generate_chunk_weathering_and_precipitation,
generate_chunk_forrestry,
generate_chunk_foliage,
generate_chunk_fauna,
)
.chain(),
handle_tile_occlusion_updates,
)
.chain(),
)
.add_systems(FixedUpdate, (generate_chunks_from_algo).chain());
.add_systems(FixedUpdate, generate_chunks_from_algo);
}
}
+124 -55
View File
@@ -5,6 +5,7 @@ use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy::render::render_resource;
use bevy_platform::collections::hash_map::HashMap;
use rayon::prelude::*;
#[derive(Resource)]
pub struct Textures {
@@ -29,6 +30,7 @@ const SKY_PATH: &str = "sky.png";
const DIRT_WALL_PATH: &str = "dirt_wall.png";
const ROCK_WALL_PATH: &str = "rock_wall.png";
const BEDROCK_WALL_PATH: &str = "bedrock_wall.png";
const LOG_PATH: &str = "log.png";
pub fn initialize_textures(mut commands: Commands, asset_server: Res<AssetServer>) {
let mut textures: HashMap<String, Handle<Image>> = HashMap::new();
@@ -73,6 +75,8 @@ pub fn initialize_textures(mut commands: Commands, asset_server: Res<AssetServer
BEDROCK_WALL_PATH.to_string(),
asset_server.load(BEDROCK_WALL_PATH),
);
texture_ids.insert(FIXTURE_ID_OFFSET + 4, LOG_PATH.to_string());
textures.insert(LOG_PATH.to_string(), asset_server.load(LOG_PATH));
commands.insert_resource(Textures { handles: textures });
commands.insert_resource(TextureIDs { refs: texture_ids });
@@ -91,6 +95,7 @@ pub struct CurrentWorldSpriteState {
pub state: TerrainSpriteState,
}
use std::sync::Mutex;
use std::time::Instant;
#[derive(Component)]
@@ -116,7 +121,7 @@ impl Default for QuiltCache {
// here be dragons :(
pub fn build_quilted_terrain_sprites(
query: Query<(&FloorTile, &Transform)>,
mut commands: Commands,
commands: ParallelCommands<'_, '_>,
mut cwss: ResMut<CurrentWorldSpriteState>,
textures: Res<Textures>,
texture_ids: Res<TextureIDs>,
@@ -130,18 +135,25 @@ pub fn build_quilted_terrain_sprites(
let now = Instant::now();
cwss.state = TerrainSpriteState::InProgress;
for entity in query_sprites.iter() {
commands.entity(entity).despawn();
// Despawn existing terrain sprites
let despawn_entities: Vec<Entity> = query_sprites.iter().collect();
for entity in despawn_entities {
commands.command_scope(|mut cmd| {
cmd.entity(entity).despawn();
});
}
// Collect tiles by z-index first
let mut tiles_by_z: HashMap<usize, Vec<(Vec2, &FloorTile)>> = HashMap::new();
// Calculate bounds for all visible tiles
for z_index in 0..=tilemap::Z_TOTAL as usize {
for (floortile, transform) in query.iter() {
for (floortile, transform) in query.iter() {
let position = Vec2::new(transform.translation.x, transform.translation.y);
for z_index in 0..=tilemap::Z_TOTAL as usize {
let is_visible =
(floortile.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
if is_visible {
let position = Vec2::new(transform.translation.x, transform.translation.y);
tiles_by_z
.entry(z_index)
.or_default()
@@ -150,12 +162,25 @@ pub fn build_quilted_terrain_sprites(
}
}
// For each z-index, create a new quilted texture, baked and composited.
for (z_index, tiles) in tiles_by_z.iter() {
// Thread-safe collections to store results
let dimensions_mutex = Mutex::new(HashMap::new());
let texture_handles_mutex = Mutex::new(HashMap::new());
// Process each z-level in parallel
let z_indices: Vec<usize> = tiles_by_z.keys().cloned().collect();
z_indices.into_par_iter().for_each(|z_index| {
let tiles = if let Some(tiles) = tiles_by_z.get(&z_index) {
tiles
} else {
return; // Skip empty z-levels
};
if tiles.is_empty() {
continue;
return;
}
// Calculate bounds
let min_x_aligned: f32 = ((tiles.iter().map(|(pos, _)| pos.x).reduce(f32::min).unwrap()
- TILE_SIZE / 2.0)
/ TILE_SIZE)
@@ -183,49 +208,56 @@ pub fn build_quilted_terrain_sprites(
let width_px = width_tiles * TILE_PIXELS;
let height_px = height_tiles * TILE_PIXELS;
quilt_cache
.dimensions
.insert(*z_index, (width_px, height_px));
// Store dimensions in our thread-safe map
dimensions_mutex
.lock()
.unwrap()
.insert(z_index, (width_px, height_px));
let mut texture_data = vec![0u8; (width_px * height_px * 4) as usize];
// Process tiles for this z-level
// We can't parallelize this inner loop without more complex locking on texture_data
for (pos, floortile) in tiles {
let texture = textures
.handles
.get(texture_ids.refs.get(&floortile.id).unwrap())
.unwrap();
if let Some(texture_id) = texture_ids.refs.get(&floortile.id) {
if let Some(texture) = textures.handles.get(texture_id) {
let rel_x = pos.x - min_x_aligned;
let rel_y = pos.y - min_y_aligned;
let rel_x = pos.x - min_x_aligned;
let rel_y = pos.y - min_y_aligned;
let tile_x = (rel_x / TILE_SIZE).round() as u32;
let tile_y = (height_tiles as f32 - 1.0 - (rel_y / TILE_SIZE).round()) as u32;
let tile_x = (rel_x / TILE_SIZE).round() as u32;
let tile_y = (height_tiles as f32 - 1.0 - (rel_y / TILE_SIZE).round()) as u32;
let target_x = tile_x * TILE_PIXELS;
let target_y = tile_y * TILE_PIXELS;
let mut data: Vec<&[u8]> = vec![];
let target_x = tile_x * TILE_PIXELS;
let target_y = tile_y * TILE_PIXELS;
let mut data: Vec<&[u8]> = vec![];
let mut base_texture: &Image = &Default::default();
let mut base_texture: &Image = &Default::default();
// Use a thread-safe approach to access images
// In a full implementation, this would require a more sophisticated
// thread-safe access pattern to Assets<Image>
if let Some(_base_texture) = images.get(texture) {
if let Some(_data) = &_base_texture.data {
data.push(_data);
base_texture = _base_texture;
}
}
if let Some(_base_texture) = images.get(texture) {
if let Some(_data) = &_base_texture.data {
data.push(_data);
base_texture = _base_texture;
blit_texture_with_alpha(
data, // tile
&mut texture_data, // terrain
base_texture.size().x as u32,
base_texture.size().y as u32,
width_px,
height_px,
target_x,
target_y,
);
}
}
blit_texture_with_alpha(
data, // tile
&mut texture_data, // terrain
base_texture.size().x as u32,
base_texture.size().y as u32,
width_px,
height_px,
target_x,
target_y,
);
}
// Create the quilted texture
let quilted_texture = Image::new_fill(
render_resource::Extent3d {
width: width_px,
@@ -237,25 +269,48 @@ pub fn build_quilted_terrain_sprites(
render_resource::TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::RENDER_WORLD,
);
let texture_handle = images.add(quilted_texture);
// In a real implementation, we would need thread-safe access to images
// For now, we'll collect the textures and add them after parallel processing
let center_x = min_x_aligned + (max_x_aligned - min_x_aligned) / 2.0;
let center_y = min_y_aligned + (max_y_aligned - min_y_aligned) / 2.0;
commands.spawn((
Sprite {
image: texture_handle,
..Default::default()
},
Transform::from_xyz(
center_x - TILE_SIZE / 2.0,
center_y - TILE_SIZE / 2.0,
-10.0 * TILE_SIZE,
)
.with_scale(Vec3::splat(PIXEL_RATIO)),
Visibility::Hidden,
TerrainSprite { z_index: *z_index },
));
// Store texture and position data for later spawning
texture_handles_mutex
.lock()
.unwrap()
.insert(z_index, (quilted_texture, center_x, center_y));
});
// Process collected textures and spawn entities
let collected_dimensions = dimensions_mutex.into_inner().unwrap();
let collected_textures = texture_handles_mutex.into_inner().unwrap();
// Update quilt_cache dimensions
for (z_index, dimensions) in collected_dimensions {
quilt_cache.dimensions.insert(z_index, dimensions);
}
// Add images and spawn entities with the collected data
for (z_index, (quilted_texture, center_x, center_y)) in collected_textures {
let texture_handle = images.add(quilted_texture);
commands.command_scope(|mut cmd| {
cmd.spawn((
Sprite {
image: texture_handle,
..Default::default()
},
Transform::from_xyz(
center_x - TILE_SIZE / 2.0,
center_y - TILE_SIZE / 2.0,
-10.0 * TILE_SIZE,
)
.with_scale(Vec3::splat(PIXEL_RATIO)),
Visibility::Hidden,
TerrainSprite { z_index },
));
});
}
quilt_cache.dirty_indices.clear();
@@ -488,7 +543,21 @@ impl FixtureTilePrefab {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: 2,
id: FIXTURE_ID_OFFSET + 2,
..Default::default()
},
visibility: Visibility::Hidden,
needs_occluded: NeedsOccluded {
has_been_occluded: false,
},
}
}
pub fn log(position: Vec3) -> Self {
FixtureTilePrefab {
transform: Transform::from_translation(position),
tile: FixtureTile {
id: FIXTURE_ID_OFFSET + 3,
..Default::default()
},
visibility: Visibility::Hidden,