Log (wip), parallelisation
This commit is contained in:
Generated
+102
-25
@@ -1532,9 +1532,9 @@ dependencies = [
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[[package]]
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||||
name = "cc"
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||||
version = "1.2.21"
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version = "1.2.22"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8691782945451c1c383942c4874dbe63814f61cb57ef773cda2972682b7bb3c0"
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||||
checksum = "32db95edf998450acc7881c932f94cd9b05c87b4b2599e8bab064753da4acfd1"
|
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dependencies = [
|
||||
"jobserver",
|
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"libc",
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@@ -1850,11 +1850,11 @@ checksum = "43da5946c66ffcc7745f48db692ffbb10a83bfe0afd96235c5c2a4fb23994929"
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[[package]]
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||||
name = "ctrlc"
|
||||
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||||
version = "3.4.7"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "697b5419f348fd5ae2478e8018cb016c00a5881c7f46c717de98ffd135a5651c"
|
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checksum = "46f93780a459b7d656ef7f071fe699c4d3d2cb201c4b24d085b6ddc505276e73"
|
||||
dependencies = [
|
||||
"nix",
|
||||
"nix 0.30.1",
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"windows-sys 0.59.0",
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]
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@@ -1936,6 +1936,7 @@ dependencies = [
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"image",
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"noise",
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"rand 0.9.1",
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"rayon",
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]
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[[package]]
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@@ -2104,9 +2105,9 @@ checksum = "d9c4f5dac5e15c24eb999c26181a6ca40b39fe946cbe4c263c7209467bc83af2"
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|
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[[package]]
|
||||
name = "font-types"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1fa6a5e5a77b5f3f7f9e32879f484aa5b3632ddfbe568a16266c904a6f32cdaf"
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||||
checksum = "02a596f5713680923a2080d86de50fe472fb290693cf0f701187a1c8b36996b7"
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dependencies = [
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"bytemuck",
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]
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@@ -2220,9 +2221,9 @@ dependencies = [
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[[package]]
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name = "getrandom"
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version = "0.3.2"
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version = "0.3.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "73fea8450eea4bac3940448fb7ae50d91f034f941199fcd9d909a5a07aa455f0"
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checksum = "26145e563e54f2cadc477553f1ec5ee650b00862f0a58bcd12cbdc5f0ea2d2f4"
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dependencies = [
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"cfg-if",
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"libc",
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@@ -2266,7 +2267,7 @@ dependencies = [
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"libc",
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"libudev-sys",
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"log",
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"nix",
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"nix 0.29.0",
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"uuid",
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"vec_map",
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"wasm-bindgen",
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@@ -2664,7 +2665,7 @@ version = "0.1.33"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "38f262f097c174adebe41eb73d66ae9c06b2844fb0da69969647bbddd9b0538a"
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dependencies = [
|
||||
"getrandom 0.3.2",
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"getrandom 0.3.3",
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"libc",
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]
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@@ -2751,12 +2752,12 @@ dependencies = [
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[[package]]
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name = "libloading"
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version = "0.8.6"
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version = "0.8.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fc2f4eb4bc735547cfed7c0a4922cbd04a4655978c09b54f1f7b228750664c34"
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checksum = "6a793df0d7afeac54f95b471d3af7f0d4fb975699f972341a4b76988d49cdf0c"
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dependencies = [
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"cfg-if",
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"windows-targets 0.52.6",
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"windows-targets 0.53.0",
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]
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[[package]]
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@@ -3020,6 +3021,18 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "nix"
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version = "0.30.1"
|
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
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checksum = "74523f3a35e05aba87a1d978330aef40f67b0304ac79c1c00b294c9830543db6"
|
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dependencies = [
|
||||
"bitflags 2.9.0",
|
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"cfg-if",
|
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"cfg_aliases",
|
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"libc",
|
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]
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[[package]]
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name = "noise"
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version = "0.9.0"
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@@ -3739,7 +3752,7 @@ version = "0.9.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "99d9a13982dcf210057a8a78572b2217b667c3beacbf3a0d8b454f6f82837d38"
|
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dependencies = [
|
||||
"getrandom 0.3.2",
|
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"getrandom 0.3.3",
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]
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[[package]]
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@@ -3851,9 +3864,9 @@ dependencies = [
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[[package]]
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name = "read-fonts"
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version = "0.25.3"
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version = "0.29.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f6f9e8a4f503e5c8750e4cd3b32a4e090035c46374b305a15c70bad833dca05f"
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||||
checksum = "5ce8e2ca6b24313587a03ca61bb74c384e2a815bd90cf2866cfc9f5fb7a11fa0"
|
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dependencies = [
|
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"bytemuck",
|
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"font-types",
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@@ -4124,9 +4137,9 @@ dependencies = [
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|
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[[package]]
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||||
name = "skrifa"
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version = "0.26.6"
|
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version = "0.31.0"
|
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8cc1aa86c26dbb1b63875a7180aa0819709b33348eb5b1491e4321fae388179d"
|
||||
checksum = "bbe6666ab11018ab91ff7b03f1a3b9fdbecfb610848436fefa5ce50343d3d913"
|
||||
dependencies = [
|
||||
"bytemuck",
|
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"read-fonts",
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@@ -4231,9 +4244,9 @@ checksum = "0193cc4331cfd2f3d2011ef287590868599a2f33c3e69bc22c1a3d3acf9e02fb"
|
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|
||||
[[package]]
|
||||
name = "swash"
|
||||
version = "0.2.2"
|
||||
version = "0.2.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fae9a562c7b46107d9c78cd78b75bbe1e991c16734c0aee8ff0ee711fb8b620a"
|
||||
checksum = "5dce3f0af95643c855cdc449fbaa17d8c2cd08e0b00a49a6babcbe6e71667f3d"
|
||||
dependencies = [
|
||||
"skrifa",
|
||||
"yazi",
|
||||
@@ -4600,7 +4613,7 @@ version = "1.16.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "458f7a779bf54acc9f347480ac654f68407d3aab21269a6e3c9f922acd9e2da9"
|
||||
dependencies = [
|
||||
"getrandom 0.3.2",
|
||||
"getrandom 0.3.3",
|
||||
"js-sys",
|
||||
"serde",
|
||||
"wasm-bindgen",
|
||||
@@ -5219,13 +5232,29 @@ dependencies = [
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||||
"windows_aarch64_gnullvm 0.52.6",
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"windows_aarch64_msvc 0.52.6",
|
||||
"windows_i686_gnu 0.52.6",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_gnullvm 0.52.6",
|
||||
"windows_i686_msvc 0.52.6",
|
||||
"windows_x86_64_gnu 0.52.6",
|
||||
"windows_x86_64_gnullvm 0.52.6",
|
||||
"windows_x86_64_msvc 0.52.6",
|
||||
]
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||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b1e4c7e8ceaaf9cb7d7507c974735728ab453b67ef8f18febdd7c11fe59dca8b"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm 0.53.0",
|
||||
"windows_aarch64_msvc 0.53.0",
|
||||
"windows_i686_gnu 0.53.0",
|
||||
"windows_i686_gnullvm 0.53.0",
|
||||
"windows_i686_msvc 0.53.0",
|
||||
"windows_x86_64_gnu 0.53.0",
|
||||
"windows_x86_64_gnullvm 0.53.0",
|
||||
"windows_x86_64_msvc 0.53.0",
|
||||
]
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[[package]]
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||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.42.2"
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||||
@@ -5244,6 +5273,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5262,6 +5297,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -5280,12 +5321,24 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5304,6 +5357,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -5322,6 +5381,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.42.2"
|
||||
@@ -5340,6 +5405,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5358,6 +5429,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||
|
||||
[[package]]
|
||||
name = "winit"
|
||||
version = "0.30.10"
|
||||
@@ -5485,9 +5562,9 @@ checksum = "e01738255b5a16e78bbb83e7fbba0a1e7dd506905cfc53f4622d89015a03fbb5"
|
||||
|
||||
[[package]]
|
||||
name = "zeno"
|
||||
version = "0.3.2"
|
||||
version = "0.3.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cc0de2315dc13d00e5df3cd6b8d2124a6eaec6a2d4b6a1c5f37b7efad17fcc17"
|
||||
checksum = "6df3dc4292935e51816d896edcd52aa30bc297907c26167fec31e2b0c6a32524"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
|
||||
@@ -9,6 +9,7 @@ noise = "0.9.0"
|
||||
rand = "0.9.1"
|
||||
image = "0.25.6"
|
||||
bevy_platform = "0.16.0"
|
||||
rayon = "1.10.0"
|
||||
|
||||
# Enable max optimizations for dependencies, but not for our code:
|
||||
[profile.dev.package."*"]
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 283 B |
+9
-5
@@ -22,13 +22,17 @@ pub fn camera_z_movement(
|
||||
camera_moved.0 = false;
|
||||
if keyboard_input.just_pressed(KeyCode::ShiftLeft) {
|
||||
z_index.0 -= 1.0;
|
||||
z_index.0 = z_index.0.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE);
|
||||
z_index.0 = z_index
|
||||
.0
|
||||
.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE - 1.);
|
||||
camera_moved.0 = true;
|
||||
println!("z_index = {}", z_index.0);
|
||||
}
|
||||
if keyboard_input.just_pressed(KeyCode::ShiftRight) {
|
||||
z_index.0 += 1.0;
|
||||
z_index.0 = z_index.0.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE);
|
||||
z_index.0 = z_index
|
||||
.0
|
||||
.clamp(-tilemap::Z_BELOW + 1.0, tilemap::Z_ABOVE - 1.);
|
||||
camera_moved.0 = true;
|
||||
println!("z_index = {}", z_index.0);
|
||||
}
|
||||
@@ -77,9 +81,9 @@ pub fn spawn_panning_camera(mut commands: Commands) {
|
||||
}
|
||||
|
||||
pub fn scroll_events(mut evr_scroll: EventReader<MouseWheel>, mut query: Query<&mut Projection>) {
|
||||
const ZOOM_SENSITIVITY: f32 = 0.05;
|
||||
const MIN_SCALE: f32 = 0.4;
|
||||
const MAX_SCALE: f32 = 1.5;
|
||||
const ZOOM_SENSITIVITY: f32 = 0.035;
|
||||
const MIN_SCALE: f32 = 0.2;
|
||||
const MAX_SCALE: f32 = 2.0;
|
||||
|
||||
for ev in evr_scroll.read() {
|
||||
for mut projection_component in query.iter_mut() {
|
||||
|
||||
+2
-2
@@ -49,8 +49,8 @@ impl Default for FixtureTile {
|
||||
|
||||
#[derive(Resource, Default, Clone)]
|
||||
pub struct TileMap {
|
||||
pub floor_tiles: HashMap<IVec3, (u32, bool, bool, u8, [u32; 8])>, // id, opaque, walkable, astar_weight, visible_range
|
||||
pub fixture_tiles: HashMap<IVec3, (u32, bool, [u32; 8])>,
|
||||
pub floor_tiles: HashMap<IVec3, (u32, bool, bool, u8, [u32; 8])>, //id, opaque, walkable, astar_weight, visible_range
|
||||
pub fixture_tiles: HashMap<IVec3, (u32, bool, [u32; 8])>, // id, solid, visible_range
|
||||
}
|
||||
|
||||
pub fn update_tile_visibility(
|
||||
|
||||
+225
-69
@@ -1,3 +1,4 @@
|
||||
use std::sync::Mutex;
|
||||
use std::time::Instant;
|
||||
|
||||
use crate::constants::{ITILE_SIZE, TILE_SIZE};
|
||||
@@ -12,7 +13,7 @@ use noise::{NoiseFn, Perlin};
|
||||
pub const CHUNK_SIZE: i32 = 8;
|
||||
|
||||
pub const Z_BELOW: f32 = 20.0;
|
||||
pub const Z_ABOVE: f32 = 10.0;
|
||||
pub const Z_ABOVE: f32 = 4.0;
|
||||
pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW; // MAX 255 DO NOT EXCEED
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -29,7 +30,29 @@ impl Default for ChunkMap {
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub struct LoadChunkEvent {
|
||||
pub struct GenerateChunkEvent {
|
||||
pub chunk_position: IVec2,
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct ChunkTerrainEvent {
|
||||
pub chunk_position: IVec2,
|
||||
}
|
||||
#[derive(Event)]
|
||||
// CAlculate the weather effecrs and rivers/lakes of this chunk
|
||||
pub struct ChunkWeatheringAndPrecipitationEvent {
|
||||
pub chunk_position: IVec2,
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct ChunkForrestryEvent {
|
||||
pub chunk_position: IVec2,
|
||||
pub floor_tiles: Vec<(Vec3, String)>,
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct ChunkFoliageEvent {
|
||||
pub chunk_position: IVec2,
|
||||
}
|
||||
#[derive(Event)]
|
||||
pub struct ChunkFaunaEvent {
|
||||
pub chunk_position: IVec2,
|
||||
}
|
||||
|
||||
@@ -142,7 +165,7 @@ pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] {
|
||||
visible_range
|
||||
}
|
||||
|
||||
pub fn generate_surface_noise(x: i32, y: i32) -> f32 {
|
||||
pub fn generate_surface_terrain(x: i32, y: i32) -> f32 {
|
||||
let noise = Perlin::new(0);
|
||||
let mut noise_value = 0.0;
|
||||
let mut amplitude = 1.0;
|
||||
@@ -157,28 +180,67 @@ pub fn generate_surface_noise(x: i32, y: i32) -> f32 {
|
||||
}
|
||||
|
||||
fn generate_chunks_from_algo(
|
||||
mut commands: Commands,
|
||||
mut events: EventReader<LoadChunkEvent>,
|
||||
mut chunk_events: EventReader<GenerateChunkEvent>,
|
||||
mut terrain_event_writer: EventWriter<ChunkTerrainEvent>,
|
||||
mut weathering_event_writer: EventWriter<ChunkWeatheringAndPrecipitationEvent>,
|
||||
mut foliage_event_writer: EventWriter<ChunkFoliageEvent>,
|
||||
mut fauna_event_writer: EventWriter<ChunkFaunaEvent>,
|
||||
) {
|
||||
// Fire each terrain pass. They will all fire sequentially.
|
||||
for event in chunk_events.read() {
|
||||
let chunk_pos = event.chunk_position;
|
||||
terrain_event_writer.write(ChunkTerrainEvent {
|
||||
chunk_position: chunk_pos,
|
||||
});
|
||||
weathering_event_writer.write(ChunkWeatheringAndPrecipitationEvent {
|
||||
chunk_position: chunk_pos,
|
||||
});
|
||||
foliage_event_writer.write(ChunkFoliageEvent {
|
||||
chunk_position: chunk_pos,
|
||||
});
|
||||
fauna_event_writer.write(ChunkFaunaEvent {
|
||||
chunk_position: chunk_pos,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_chunk_terrain(
|
||||
commands: ParallelCommands<'_, '_>, // Use ParallelCommands for parallel spawning
|
||||
mut events: EventReader<ChunkTerrainEvent>,
|
||||
mut chunk_map: ResMut<ChunkMap>,
|
||||
mut tilemap: ResMut<TileMap>,
|
||||
mut forrestry_event_writer: EventWriter<ChunkForrestryEvent>,
|
||||
) {
|
||||
let is_empty = events.is_empty();
|
||||
let start = Instant::now();
|
||||
let count = events.len();
|
||||
|
||||
let cave_noise = Perlin::new(0);
|
||||
for event in events.read() {
|
||||
|
||||
// Create mutexes for our shared resources
|
||||
let chunk_map_updates = Mutex::new(HashMap::new());
|
||||
let tilemap_updates = Mutex::new(HashMap::new());
|
||||
let forrestry_events = Mutex::new(Vec::new());
|
||||
|
||||
events.par_read().for_each(|event| {
|
||||
let chunk_pos = event.chunk_position;
|
||||
if chunk_map.loaded_chunks.contains_key(&chunk_pos) {
|
||||
continue;
|
||||
|
||||
// Check if chunk is already loaded - using a local check first to avoid locking
|
||||
{
|
||||
let chunk_map_guard = chunk_map.loaded_chunks.get(&chunk_pos);
|
||||
if let Some(true) = chunk_map_guard {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
chunk_map.loaded_chunks.insert(chunk_pos, true);
|
||||
// Mark chunk as loaded in our thread-safe collection
|
||||
chunk_map_updates.lock().unwrap().insert(chunk_pos, true);
|
||||
|
||||
let start_x = chunk_pos.x * CHUNK_SIZE;
|
||||
let start_y = chunk_pos.y * CHUNK_SIZE;
|
||||
|
||||
let mut floor_positions = Vec::new();
|
||||
let mut surface_positions: Vec<(Vec3, String)> = Vec::new();
|
||||
let mut local_tilemap_updates = HashMap::new();
|
||||
|
||||
// Generate tiles for this chunk
|
||||
for local_y in 0..CHUNK_SIZE {
|
||||
@@ -189,7 +251,7 @@ fn generate_chunks_from_algo(
|
||||
let noise_position = Vec3::new(
|
||||
(world_x as f32 * TILE_SIZE).round(),
|
||||
(world_y as f32 * TILE_SIZE).round(),
|
||||
(generate_surface_noise(world_x, world_y) * TILE_SIZE).round(),
|
||||
(generate_surface_terrain(world_x, world_y) * TILE_SIZE).round(),
|
||||
);
|
||||
|
||||
// Spawn tiles and add them to tilemap
|
||||
@@ -202,91 +264,168 @@ fn generate_chunks_from_algo(
|
||||
let pos_ivec = position.as_ivec3();
|
||||
|
||||
if z < -5 {
|
||||
let noise_value = cave_noise.get([
|
||||
let cave_value = cave_noise.get([
|
||||
world_x as f64 * 0.05,
|
||||
world_y as f64 * 0.05,
|
||||
z as f64 * 0.05,
|
||||
]);
|
||||
if noise_value < -0.85 {
|
||||
FloorTilePrefab::air(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (0, false, true, 0, [0; 8])); // Air tile
|
||||
floor_positions.push((position, "air"));
|
||||
} else if noise_value < 0.8 {
|
||||
FloorTilePrefab::rock(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (2, true, false, 50, [0; 8])); // Rock tile
|
||||
floor_positions.push((position, "rock"));
|
||||
if cave_value < -0.75 {
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::air(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (0, false, true, 0, [0; 8]));
|
||||
// Air tile
|
||||
} else if cave_value < 0.8 {
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::rock(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (2, true, false, 50, [0; 8]));
|
||||
// Rock tile
|
||||
} else {
|
||||
FloorTilePrefab::dirt(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (1, true, true, 85, [0; 8])); // Dirt tile
|
||||
floor_positions.push((position, "dirt"));
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::dirt(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (1, true, true, 85, [0; 8]));
|
||||
// Dirt tile
|
||||
}
|
||||
} else if noise_position.z > position.z {
|
||||
if (generate_surface_noise(world_x, world_y) * TILE_SIZE).round()
|
||||
if (generate_surface_terrain(world_x, world_y) * TILE_SIZE).round()
|
||||
<= position.z + TILE_SIZE
|
||||
{
|
||||
FloorTilePrefab::grass(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (1, true, true, 100, [0; 8])); // Dirt tile (grass)
|
||||
floor_positions.push((position, "dirt"));
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::grass(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (1, true, true, 100, [0; 8])); // Dirt tile (grass)
|
||||
surface_positions.push((position, ("grass").to_string()));
|
||||
} else {
|
||||
FloorTilePrefab::dirt(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (1, true, true, 85, [0; 8])); // Dirt tile
|
||||
floor_positions.push((position, "dirt"));
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::dirt(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (1, true, true, 85, [0; 8]));
|
||||
// Dirt tile
|
||||
}
|
||||
} else {
|
||||
FloorTilePrefab::air(position).spawn(&mut commands);
|
||||
tilemap
|
||||
.floor_tiles
|
||||
.insert(pos_ivec, (0, false, true, 0, [0; 8])); // Air tile
|
||||
floor_positions.push((position, "air"));
|
||||
commands.command_scope(|mut cmd| {
|
||||
FloorTilePrefab::air(position).spawn(&mut cmd);
|
||||
});
|
||||
local_tilemap_updates.insert(pos_ivec, (0, false, true, 0, [0; 8]));
|
||||
// Air tile
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generate fixtures and add them to tilemap
|
||||
// Add our local updates to the global mutexes
|
||||
{
|
||||
let mut tilemap_guard = tilemap_updates.lock().unwrap();
|
||||
for (pos, data) in local_tilemap_updates {
|
||||
tilemap_guard.insert(pos, data);
|
||||
}
|
||||
}
|
||||
|
||||
// Store forrestry event for this chunk
|
||||
forrestry_events.lock().unwrap().push(ChunkForrestryEvent {
|
||||
chunk_position: chunk_pos,
|
||||
floor_tiles: surface_positions,
|
||||
});
|
||||
});
|
||||
|
||||
// Apply all collected updates to the actual resources
|
||||
for (chunk_pos, value) in chunk_map_updates.into_inner().unwrap() {
|
||||
chunk_map.loaded_chunks.insert(chunk_pos, value);
|
||||
}
|
||||
|
||||
for (pos, data) in tilemap_updates.into_inner().unwrap() {
|
||||
tilemap.floor_tiles.insert(pos, data);
|
||||
}
|
||||
|
||||
// Send all forrestry events
|
||||
for event in forrestry_events.into_inner().unwrap() {
|
||||
forrestry_event_writer.write(event);
|
||||
}
|
||||
|
||||
if !is_empty {
|
||||
println!("{} terrain chunks loaded in {:.2?}", count, start.elapsed());
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_chunk_weathering_and_precipitation(// mut commands: Commands,
|
||||
// mut events: EventReader<GenerateChunkEvent>,
|
||||
// mut chunk_map: ResMut<ChunkMap>,
|
||||
// mut tilemap: ResMut<TileMap>,
|
||||
) {
|
||||
// TODO: Generate weathering and precipitation
|
||||
// Temperature and humidity
|
||||
// Erosion
|
||||
// Hadley lines etc
|
||||
// Biomes
|
||||
}
|
||||
|
||||
fn generate_chunk_forrestry(
|
||||
commands: ParallelCommands<'_, '_>, // Use ParallelCommands for parallel spawning
|
||||
mut events: EventReader<ChunkForrestryEvent>,
|
||||
mut tilemap: ResMut<TileMap>,
|
||||
) {
|
||||
let start = Instant::now();
|
||||
let count = events.len();
|
||||
|
||||
let collected_tilemap_updates = Mutex::new(Vec::<(IVec3, (u32, bool, [u32; 8]))>::new());
|
||||
|
||||
events.par_read().for_each(|event| {
|
||||
let floor_positions = &event.floor_tiles;
|
||||
|
||||
for (position, floor_type) in floor_positions.iter() {
|
||||
let above_pos = *position + Vec3::new(0.0, 0.0, TILE_SIZE);
|
||||
let above_ivec = above_pos.as_ivec3();
|
||||
|
||||
match *floor_type {
|
||||
"dirt" => {
|
||||
FixtureTilePrefab::dirt_wall(above_pos).spawn(&mut commands);
|
||||
tilemap.fixture_tiles.insert(above_ivec, (1, true, [0; 8]));
|
||||
// Dirt wall
|
||||
}
|
||||
"rock" => {
|
||||
FixtureTilePrefab::rock_wall(above_pos).spawn(&mut commands);
|
||||
tilemap.fixture_tiles.insert(above_ivec, (2, true, [0; 8]));
|
||||
// Rock wall
|
||||
}
|
||||
"bedrock" => {
|
||||
FixtureTilePrefab::bedrock_wall(above_pos).spawn(&mut commands);
|
||||
tilemap.fixture_tiles.insert(above_ivec, (3, true, [0; 8]));
|
||||
// Bedrock wall
|
||||
match floor_type.as_str() {
|
||||
// TODO Fix rendering
|
||||
"grass" => {
|
||||
commands.command_scope(|mut commands| {
|
||||
FixtureTilePrefab::log(above_pos).spawn(&mut commands);
|
||||
});
|
||||
|
||||
collected_tilemap_updates
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push((above_ivec, (1, true, [0; 8])));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let collected_updates = collected_tilemap_updates.into_inner().unwrap();
|
||||
for (ivec, data) in collected_updates {
|
||||
tilemap.fixture_tiles.insert(ivec, data);
|
||||
}
|
||||
if !is_empty {
|
||||
println!("{} chunks loaded in {:.2?}", count, start.elapsed());
|
||||
}
|
||||
println!(
|
||||
"Forrestry update for {:?} chunks in {:.2?}",
|
||||
count,
|
||||
start.elapsed()
|
||||
);
|
||||
}
|
||||
|
||||
fn setup_initial_chunks(mut event_writer: EventWriter<LoadChunkEvent>) {
|
||||
fn generate_chunk_foliage(
|
||||
mut commands: Commands,
|
||||
mut events: EventReader<GenerateChunkEvent>,
|
||||
mut chunk_map: ResMut<ChunkMap>,
|
||||
mut tilemap: ResMut<TileMap>,
|
||||
) {
|
||||
}
|
||||
|
||||
fn generate_chunk_fauna(
|
||||
mut commands: Commands,
|
||||
mut events: EventReader<GenerateChunkEvent>,
|
||||
mut chunk_map: ResMut<ChunkMap>,
|
||||
mut tilemap: ResMut<TileMap>,
|
||||
) {
|
||||
}
|
||||
|
||||
fn setup_initial_chunks(mut event_writer: EventWriter<GenerateChunkEvent>) {
|
||||
for x in -16..=16 {
|
||||
for y in -9..=9 {
|
||||
event_writer.write(LoadChunkEvent {
|
||||
event_writer.write(GenerateChunkEvent {
|
||||
chunk_position: IVec2::new(x, y),
|
||||
});
|
||||
}
|
||||
@@ -314,12 +453,29 @@ pub struct TilemapPlugin;
|
||||
impl Plugin for TilemapPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<ChunkMap>()
|
||||
.add_event::<LoadChunkEvent>()
|
||||
.add_event::<GenerateChunkEvent>()
|
||||
.add_event::<ChunkTerrainEvent>()
|
||||
.add_event::<ChunkWeatheringAndPrecipitationEvent>()
|
||||
.add_event::<ChunkForrestryEvent>()
|
||||
.add_event::<ChunkFoliageEvent>()
|
||||
.add_event::<ChunkFaunaEvent>()
|
||||
.add_systems(Startup, (setup_chunk_system, setup_initial_chunks))
|
||||
.add_systems(
|
||||
PostStartup,
|
||||
(generate_chunks_from_algo, handle_tile_occlusion_updates).chain(),
|
||||
(
|
||||
generate_chunks_from_algo,
|
||||
(
|
||||
generate_chunk_terrain,
|
||||
generate_chunk_weathering_and_precipitation,
|
||||
generate_chunk_forrestry,
|
||||
generate_chunk_foliage,
|
||||
generate_chunk_fauna,
|
||||
)
|
||||
.chain(),
|
||||
handle_tile_occlusion_updates,
|
||||
)
|
||||
.chain(),
|
||||
)
|
||||
.add_systems(FixedUpdate, (generate_chunks_from_algo).chain());
|
||||
.add_systems(FixedUpdate, generate_chunks_from_algo);
|
||||
}
|
||||
}
|
||||
|
||||
+124
-55
@@ -5,6 +5,7 @@ use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::render_resource;
|
||||
use bevy_platform::collections::hash_map::HashMap;
|
||||
use rayon::prelude::*;
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct Textures {
|
||||
@@ -29,6 +30,7 @@ const SKY_PATH: &str = "sky.png";
|
||||
const DIRT_WALL_PATH: &str = "dirt_wall.png";
|
||||
const ROCK_WALL_PATH: &str = "rock_wall.png";
|
||||
const BEDROCK_WALL_PATH: &str = "bedrock_wall.png";
|
||||
const LOG_PATH: &str = "log.png";
|
||||
|
||||
pub fn initialize_textures(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let mut textures: HashMap<String, Handle<Image>> = HashMap::new();
|
||||
@@ -73,6 +75,8 @@ pub fn initialize_textures(mut commands: Commands, asset_server: Res<AssetServer
|
||||
BEDROCK_WALL_PATH.to_string(),
|
||||
asset_server.load(BEDROCK_WALL_PATH),
|
||||
);
|
||||
texture_ids.insert(FIXTURE_ID_OFFSET + 4, LOG_PATH.to_string());
|
||||
textures.insert(LOG_PATH.to_string(), asset_server.load(LOG_PATH));
|
||||
|
||||
commands.insert_resource(Textures { handles: textures });
|
||||
commands.insert_resource(TextureIDs { refs: texture_ids });
|
||||
@@ -91,6 +95,7 @@ pub struct CurrentWorldSpriteState {
|
||||
pub state: TerrainSpriteState,
|
||||
}
|
||||
|
||||
use std::sync::Mutex;
|
||||
use std::time::Instant;
|
||||
|
||||
#[derive(Component)]
|
||||
@@ -116,7 +121,7 @@ impl Default for QuiltCache {
|
||||
// here be dragons :(
|
||||
pub fn build_quilted_terrain_sprites(
|
||||
query: Query<(&FloorTile, &Transform)>,
|
||||
mut commands: Commands,
|
||||
commands: ParallelCommands<'_, '_>,
|
||||
mut cwss: ResMut<CurrentWorldSpriteState>,
|
||||
textures: Res<Textures>,
|
||||
texture_ids: Res<TextureIDs>,
|
||||
@@ -130,18 +135,25 @@ pub fn build_quilted_terrain_sprites(
|
||||
let now = Instant::now();
|
||||
cwss.state = TerrainSpriteState::InProgress;
|
||||
|
||||
for entity in query_sprites.iter() {
|
||||
commands.entity(entity).despawn();
|
||||
// Despawn existing terrain sprites
|
||||
let despawn_entities: Vec<Entity> = query_sprites.iter().collect();
|
||||
for entity in despawn_entities {
|
||||
commands.command_scope(|mut cmd| {
|
||||
cmd.entity(entity).despawn();
|
||||
});
|
||||
}
|
||||
|
||||
// Collect tiles by z-index first
|
||||
let mut tiles_by_z: HashMap<usize, Vec<(Vec2, &FloorTile)>> = HashMap::new();
|
||||
|
||||
// Calculate bounds for all visible tiles
|
||||
for z_index in 0..=tilemap::Z_TOTAL as usize {
|
||||
for (floortile, transform) in query.iter() {
|
||||
for (floortile, transform) in query.iter() {
|
||||
let position = Vec2::new(transform.translation.x, transform.translation.y);
|
||||
|
||||
for z_index in 0..=tilemap::Z_TOTAL as usize {
|
||||
let is_visible =
|
||||
(floortile.visible_range[z_index / 32] & (1 << (z_index % 32) as u32)) != 0;
|
||||
if is_visible {
|
||||
let position = Vec2::new(transform.translation.x, transform.translation.y);
|
||||
tiles_by_z
|
||||
.entry(z_index)
|
||||
.or_default()
|
||||
@@ -150,12 +162,25 @@ pub fn build_quilted_terrain_sprites(
|
||||
}
|
||||
}
|
||||
|
||||
// For each z-index, create a new quilted texture, baked and composited.
|
||||
for (z_index, tiles) in tiles_by_z.iter() {
|
||||
// Thread-safe collections to store results
|
||||
let dimensions_mutex = Mutex::new(HashMap::new());
|
||||
let texture_handles_mutex = Mutex::new(HashMap::new());
|
||||
|
||||
// Process each z-level in parallel
|
||||
let z_indices: Vec<usize> = tiles_by_z.keys().cloned().collect();
|
||||
|
||||
z_indices.into_par_iter().for_each(|z_index| {
|
||||
let tiles = if let Some(tiles) = tiles_by_z.get(&z_index) {
|
||||
tiles
|
||||
} else {
|
||||
return; // Skip empty z-levels
|
||||
};
|
||||
|
||||
if tiles.is_empty() {
|
||||
continue;
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate bounds
|
||||
let min_x_aligned: f32 = ((tiles.iter().map(|(pos, _)| pos.x).reduce(f32::min).unwrap()
|
||||
- TILE_SIZE / 2.0)
|
||||
/ TILE_SIZE)
|
||||
@@ -183,49 +208,56 @@ pub fn build_quilted_terrain_sprites(
|
||||
let width_px = width_tiles * TILE_PIXELS;
|
||||
let height_px = height_tiles * TILE_PIXELS;
|
||||
|
||||
quilt_cache
|
||||
.dimensions
|
||||
.insert(*z_index, (width_px, height_px));
|
||||
// Store dimensions in our thread-safe map
|
||||
dimensions_mutex
|
||||
.lock()
|
||||
.unwrap()
|
||||
.insert(z_index, (width_px, height_px));
|
||||
|
||||
let mut texture_data = vec![0u8; (width_px * height_px * 4) as usize];
|
||||
|
||||
// Process tiles for this z-level
|
||||
// We can't parallelize this inner loop without more complex locking on texture_data
|
||||
for (pos, floortile) in tiles {
|
||||
let texture = textures
|
||||
.handles
|
||||
.get(texture_ids.refs.get(&floortile.id).unwrap())
|
||||
.unwrap();
|
||||
if let Some(texture_id) = texture_ids.refs.get(&floortile.id) {
|
||||
if let Some(texture) = textures.handles.get(texture_id) {
|
||||
let rel_x = pos.x - min_x_aligned;
|
||||
let rel_y = pos.y - min_y_aligned;
|
||||
|
||||
let rel_x = pos.x - min_x_aligned;
|
||||
let rel_y = pos.y - min_y_aligned;
|
||||
let tile_x = (rel_x / TILE_SIZE).round() as u32;
|
||||
let tile_y = (height_tiles as f32 - 1.0 - (rel_y / TILE_SIZE).round()) as u32;
|
||||
|
||||
let tile_x = (rel_x / TILE_SIZE).round() as u32;
|
||||
let tile_y = (height_tiles as f32 - 1.0 - (rel_y / TILE_SIZE).round()) as u32;
|
||||
let target_x = tile_x * TILE_PIXELS;
|
||||
let target_y = tile_y * TILE_PIXELS;
|
||||
let mut data: Vec<&[u8]> = vec![];
|
||||
|
||||
let target_x = tile_x * TILE_PIXELS;
|
||||
let target_y = tile_y * TILE_PIXELS;
|
||||
let mut data: Vec<&[u8]> = vec![];
|
||||
let mut base_texture: &Image = &Default::default();
|
||||
|
||||
let mut base_texture: &Image = &Default::default();
|
||||
// Use a thread-safe approach to access images
|
||||
// In a full implementation, this would require a more sophisticated
|
||||
// thread-safe access pattern to Assets<Image>
|
||||
if let Some(_base_texture) = images.get(texture) {
|
||||
if let Some(_data) = &_base_texture.data {
|
||||
data.push(_data);
|
||||
base_texture = _base_texture;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(_base_texture) = images.get(texture) {
|
||||
if let Some(_data) = &_base_texture.data {
|
||||
data.push(_data);
|
||||
base_texture = _base_texture;
|
||||
blit_texture_with_alpha(
|
||||
data, // tile
|
||||
&mut texture_data, // terrain
|
||||
base_texture.size().x as u32,
|
||||
base_texture.size().y as u32,
|
||||
width_px,
|
||||
height_px,
|
||||
target_x,
|
||||
target_y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
blit_texture_with_alpha(
|
||||
data, // tile
|
||||
&mut texture_data, // terrain
|
||||
base_texture.size().x as u32,
|
||||
base_texture.size().y as u32,
|
||||
width_px,
|
||||
height_px,
|
||||
target_x,
|
||||
target_y,
|
||||
);
|
||||
}
|
||||
|
||||
// Create the quilted texture
|
||||
let quilted_texture = Image::new_fill(
|
||||
render_resource::Extent3d {
|
||||
width: width_px,
|
||||
@@ -237,25 +269,48 @@ pub fn build_quilted_terrain_sprites(
|
||||
render_resource::TextureFormat::Rgba8UnormSrgb,
|
||||
RenderAssetUsages::RENDER_WORLD,
|
||||
);
|
||||
let texture_handle = images.add(quilted_texture);
|
||||
|
||||
// In a real implementation, we would need thread-safe access to images
|
||||
// For now, we'll collect the textures and add them after parallel processing
|
||||
let center_x = min_x_aligned + (max_x_aligned - min_x_aligned) / 2.0;
|
||||
let center_y = min_y_aligned + (max_y_aligned - min_y_aligned) / 2.0;
|
||||
|
||||
commands.spawn((
|
||||
Sprite {
|
||||
image: texture_handle,
|
||||
..Default::default()
|
||||
},
|
||||
Transform::from_xyz(
|
||||
center_x - TILE_SIZE / 2.0,
|
||||
center_y - TILE_SIZE / 2.0,
|
||||
-10.0 * TILE_SIZE,
|
||||
)
|
||||
.with_scale(Vec3::splat(PIXEL_RATIO)),
|
||||
Visibility::Hidden,
|
||||
TerrainSprite { z_index: *z_index },
|
||||
));
|
||||
// Store texture and position data for later spawning
|
||||
texture_handles_mutex
|
||||
.lock()
|
||||
.unwrap()
|
||||
.insert(z_index, (quilted_texture, center_x, center_y));
|
||||
});
|
||||
|
||||
// Process collected textures and spawn entities
|
||||
let collected_dimensions = dimensions_mutex.into_inner().unwrap();
|
||||
let collected_textures = texture_handles_mutex.into_inner().unwrap();
|
||||
|
||||
// Update quilt_cache dimensions
|
||||
for (z_index, dimensions) in collected_dimensions {
|
||||
quilt_cache.dimensions.insert(z_index, dimensions);
|
||||
}
|
||||
|
||||
// Add images and spawn entities with the collected data
|
||||
for (z_index, (quilted_texture, center_x, center_y)) in collected_textures {
|
||||
let texture_handle = images.add(quilted_texture);
|
||||
|
||||
commands.command_scope(|mut cmd| {
|
||||
cmd.spawn((
|
||||
Sprite {
|
||||
image: texture_handle,
|
||||
..Default::default()
|
||||
},
|
||||
Transform::from_xyz(
|
||||
center_x - TILE_SIZE / 2.0,
|
||||
center_y - TILE_SIZE / 2.0,
|
||||
-10.0 * TILE_SIZE,
|
||||
)
|
||||
.with_scale(Vec3::splat(PIXEL_RATIO)),
|
||||
Visibility::Hidden,
|
||||
TerrainSprite { z_index },
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
quilt_cache.dirty_indices.clear();
|
||||
@@ -488,7 +543,21 @@ impl FixtureTilePrefab {
|
||||
FixtureTilePrefab {
|
||||
transform: Transform::from_translation(position),
|
||||
tile: FixtureTile {
|
||||
id: 2,
|
||||
id: FIXTURE_ID_OFFSET + 2,
|
||||
..Default::default()
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
needs_occluded: NeedsOccluded {
|
||||
has_been_occluded: false,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn log(position: Vec3) -> Self {
|
||||
FixtureTilePrefab {
|
||||
transform: Transform::from_translation(position),
|
||||
tile: FixtureTile {
|
||||
id: FIXTURE_ID_OFFSET + 3,
|
||||
..Default::default()
|
||||
},
|
||||
visibility: Visibility::Hidden,
|
||||
|
||||
Reference in New Issue
Block a user