fake fog, better parallelisation

This commit is contained in:
2025-05-07 20:13:29 +01:00
parent 6f4de57f1b
commit e3ea662668
5 changed files with 170 additions and 116 deletions
Generated
+10 -10
View File
@@ -2761,9 +2761,9 @@ dependencies = [
[[package]] [[package]]
name = "libm" name = "libm"
version = "0.2.13" version = "0.2.15"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c9627da5196e5d8ed0b0495e61e518847578da83483c37288316d9b2e03a7f72" checksum = "f9fbbcab51052fe104eb5e5d351cf728d30a5be1fe14d9be8a3b097481fb97de"
[[package]] [[package]]
name = "libredox" name = "libredox"
@@ -2773,7 +2773,7 @@ checksum = "c0ff37bd590ca25063e35af745c343cb7a0271906fb7b37e4813e8f79f00268d"
dependencies = [ dependencies = [
"bitflags 2.9.0", "bitflags 2.9.0",
"libc", "libc",
"redox_syscall 0.5.11", "redox_syscall 0.5.12",
] ]
[[package]] [[package]]
@@ -3461,7 +3461,7 @@ checksum = "1e401f977ab385c9e4e3ab30627d6f26d00e2c73eef317493c4ec6d468726cf8"
dependencies = [ dependencies = [
"cfg-if", "cfg-if",
"libc", "libc",
"redox_syscall 0.5.11", "redox_syscall 0.5.12",
"smallvec", "smallvec",
"windows-targets 0.52.6", "windows-targets 0.52.6",
] ]
@@ -3876,9 +3876,9 @@ dependencies = [
[[package]] [[package]]
name = "redox_syscall" name = "redox_syscall"
version = "0.5.11" version = "0.5.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2f103c6d277498fbceb16e84d317e2a400f160f46904d5f5410848c829511a3" checksum = "928fca9cf2aa042393a8325b9ead81d2f0df4cb12e1e24cef072922ccd99c5af"
dependencies = [ dependencies = [
"bitflags 2.9.0", "bitflags 2.9.0",
] ]
@@ -4011,9 +4011,9 @@ dependencies = [
[[package]] [[package]]
name = "ruzstd" name = "ruzstd"
version = "0.8.0" version = "0.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c581601827da5c717bfae77d7b187e54293d23d8fb6b700b4b5e9b5828a13cc3" checksum = "3640bec8aad418d7d03c72ea2de10d5c646a598f9883c7babc160d91e3c1b26c"
dependencies = [ dependencies = [
"twox-hash", "twox-hash",
] ]
@@ -5404,9 +5404,9 @@ dependencies = [
[[package]] [[package]]
name = "winnow" name = "winnow"
version = "0.7.9" version = "0.7.10"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9fb597c990f03753e08d3c29efbfcf2019a003b4bf4ba19225c158e1549f0f3" checksum = "c06928c8748d81b05c9be96aad92e1b6ff01833332f281e8cfca3be4b35fc9ec"
dependencies = [ dependencies = [
"memchr", "memchr",
] ]
+4 -2
View File
@@ -1,6 +1,8 @@
use bevy::input::keyboard::KeyCode; use bevy::input::keyboard::KeyCode;
use bevy::prelude::*; use bevy::prelude::*;
use crate::constants::TILE_SIZE;
#[derive(Component)] #[derive(Component)]
pub struct PanningCamera { pub struct PanningCamera {
pub pan_speed: f32, pub pan_speed: f32,
@@ -39,7 +41,7 @@ pub fn camera_movement(
pub fn spawn_panning_camera(mut commands: Commands) { pub fn spawn_panning_camera(mut commands: Commands) {
commands.spawn(( commands.spawn((
Camera2d, Camera2d,
Transform::from_xyz(0., 0., 10.), Transform::from_xyz(0., 0., 10. * TILE_SIZE),
PanningCamera { pan_speed: 5.0 }, PanningCamera { pan_speed: 15.0 },
)); ));
} }
+40 -11
View File
@@ -17,10 +17,12 @@ impl Citizen {
pub fn new(asset_server: &Res<AssetServer>, position: Vec3) -> Self { pub fn new(asset_server: &Res<AssetServer>, position: Vec3) -> Self {
Citizen { Citizen {
ambulatory: Ambulatory { ambulatory: Ambulatory {
speed: TILE_SIZE, walk_speed: 2.,
run_speed: 6.,
target: None, target: None,
current_path: None, current_path: None,
path_index: 0, path_index: 0,
step_recovery: 0,
}, },
sprite: Sprite { sprite: Sprite {
image: asset_server.load("dorf.png"), image: asset_server.load("dorf.png"),
@@ -42,10 +44,12 @@ use std::{
#[derive(Component)] #[derive(Component)]
pub struct Ambulatory { pub struct Ambulatory {
pub speed: f32, pub walk_speed: f32,
pub run_speed: f32,
pub current_path: Option<Vec<Vec3>>, pub current_path: Option<Vec<Vec3>>,
pub path_index: usize, pub path_index: usize,
pub target: Option<Vec3>, pub target: Option<Vec3>,
pub step_recovery: u32,
} }
#[derive(Clone, Eq, PartialEq, Debug)] #[derive(Clone, Eq, PartialEq, Debug)]
@@ -131,11 +135,17 @@ pub fn update_citizen_wandering_targets(
} }
pub fn citizen_movement( pub fn citizen_movement(
mut query: Query<(&mut Ambulatory, &mut Transform, &mut Visibility)>, mut query: Query<(
&mut Ambulatory,
&mut Transform,
&mut Visibility,
&mut Sprite,
)>,
tilemap: Res<TileMap>, tilemap: Res<TileMap>,
z_index: Res<game::ZIndex>, z_index: Res<game::ZIndex>,
) { ) {
for (mut ambulatory, mut transform, mut visibility) in query.iter_mut() { query.par_iter_mut().for_each(
|(mut ambulatory, mut transform, mut visibility, mut sprite)| {
let current_pos = transform.translation; let current_pos = transform.translation;
let below_pos = Vec3::new( let below_pos = Vec3::new(
current_pos.x, current_pos.x,
@@ -145,7 +155,7 @@ pub fn citizen_movement(
if !is_standable_tile(&tilemap, current_pos.as_ivec3()) { if !is_standable_tile(&tilemap, current_pos.as_ivec3()) {
transform.translation = below_pos + Vec3::new(0.0, 0.0, 0.1); transform.translation = below_pos + Vec3::new(0.0, 0.0, 0.1);
continue; return;
} }
if let Some(target) = ambulatory.target { if let Some(target) = ambulatory.target {
@@ -158,6 +168,14 @@ pub fn citizen_movement(
)); ));
ambulatory.path_index = 0; ambulatory.path_index = 0;
} }
if ambulatory.walk_speed > 0. {
if ambulatory.step_recovery <= ambulatory.walk_speed as u32 {
ambulatory.step_recovery += 1;
return;
} else {
ambulatory.step_recovery = 0;
}
}
// Follow the current path // Follow the current path
if let Some(path) = &ambulatory.current_path { if let Some(path) = &ambulatory.current_path {
@@ -173,14 +191,26 @@ pub fn citizen_movement(
} else if direction.x < 0.0 { } else if direction.x < 0.0 {
transform.scale.x = -PIXEL_RATIO; transform.scale.x = -PIXEL_RATIO;
} }
if transform.translation.z.round() / TILE_SIZE <= z_index.0 + 1.0 { if (z_index.0 - transform.translation.z / TILE_SIZE) / 8.0 > 1.0 {
*visibility = Visibility::Hidden;
} else {
if transform.translation.z / TILE_SIZE <= z_index.0 + 1.0 {
*visibility = Visibility::Visible; *visibility = Visibility::Visible;
let saturation =
((z_index.0 - transform.translation.z / TILE_SIZE) / 8.0)
.clamp(0.0, 1.0);
sprite.color =
Color::hsv(194.7, saturation, 1.0 - (saturation / 2.0));
sprite.color.set_alpha(1.0 - saturation);
} else { } else {
*visibility = Visibility::Hidden; *visibility = Visibility::Hidden;
} }
}
// Check if we've reached the next point // Check if we've reached the next point
if transform.translation.distance(next_point) < ambulatory.speed { if transform.translation.distance(next_point) < TILE_SIZE {
ambulatory.path_index += 1; ambulatory.path_index += 1;
} }
} else { } else {
@@ -189,7 +219,8 @@ pub fn citizen_movement(
} }
} }
} }
} },
);
} }
fn is_standable_tile(tilemap: &TileMap, pos: IVec3) -> bool { fn is_standable_tile(tilemap: &TileMap, pos: IVec3) -> bool {
@@ -370,12 +401,10 @@ fn reconstruct_path(came_from: HashMap<IVec3, IVec3>, mut current: IVec3) -> Vec
} }
pub fn spawn_citizens(mut commands: Commands, asset_server: Res<AssetServer>) { pub fn spawn_citizens(mut commands: Commands, asset_server: Res<AssetServer>) {
println!("spawning citizens");
let mut rng = rand::rng(); let mut rng = rand::rng();
// Spawn a handful of citizens // Spawn a handful of citizens
for _ in 0..10 { for _ in 0..100 {
let x: f32 = rng.random_range(-8.0..8.0); let x: f32 = rng.random_range(-8.0..8.0);
let y: f32 = rng.random_range(-8.0..8.0); let y: f32 = rng.random_range(-8.0..8.0);
let mut position = Vec3::new(x.round(), y.round(), 30.0) * TILE_SIZE; let mut position = Vec3::new(x.round(), y.round(), 30.0) * TILE_SIZE;
+13 -7
View File
@@ -1,3 +1,5 @@
use std::time::Instant;
use crate::constants::{ITILE_SIZE, TILE_SIZE}; use crate::constants::{ITILE_SIZE, TILE_SIZE};
use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileMap}; use crate::tile::{FixtureTile, FloorTile, NeedsOccluded, TileMap};
use crate::tiles::{ use crate::tiles::{
@@ -9,7 +11,7 @@ use noise::{NoiseFn, Perlin};
pub const CHUNK_SIZE: i32 = 8; pub const CHUNK_SIZE: i32 = 8;
pub const Z_BELOW: f32 = 10.0; pub const Z_BELOW: f32 = 3.0;
pub const Z_ABOVE: f32 = 5.0; pub const Z_ABOVE: f32 = 5.0;
pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW; // MAX 255 DO NOT EXCEED pub const Z_TOTAL: f32 = Z_ABOVE + Z_BELOW; // MAX 255 DO NOT EXCEED
@@ -46,7 +48,7 @@ pub fn handle_tile_occlusion_updates(
)>, )>,
mut cwss: ResMut<CurrentWorldSpriteState>, mut cwss: ResMut<CurrentWorldSpriteState>,
) { ) {
println!("updating tile occlusion"); let start = Instant::now();
query_set query_set
.p0() .p0()
.par_iter_mut() .par_iter_mut()
@@ -77,6 +79,7 @@ pub fn handle_tile_occlusion_updates(
} }
} }
cwss.state = TerrainSpriteState::WaitingForRender; cwss.state = TerrainSpriteState::WaitingForRender;
println!("Tile occlusion updated in {:.2?}", start.elapsed());
} }
pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] { pub fn calculate_visibility(pos: IVec3, tilemap: &TileMap) -> [u32; 8] {
@@ -159,10 +162,11 @@ fn generate_chunks_from_algo(
mut chunk_map: ResMut<ChunkMap>, mut chunk_map: ResMut<ChunkMap>,
mut tilemap: ResMut<TileMap>, mut tilemap: ResMut<TileMap>,
) { ) {
let cave_noise = Perlin::new(0); let is_empty = events.is_empty();
let start = Instant::now();
let cave_noise = Perlin::new(0);
for event in events.read() { for event in events.read() {
println!("Loading chunk {}", event.chunk_position);
let chunk_pos = event.chunk_position; let chunk_pos = event.chunk_position;
if chunk_map.loaded_chunks.contains_key(&chunk_pos) { if chunk_map.loaded_chunks.contains_key(&chunk_pos) {
continue; continue;
@@ -273,12 +277,14 @@ fn generate_chunks_from_algo(
} }
} }
} }
if !is_empty {
println!("Chunks loaded in {:.2?}", start.elapsed());
}
} }
fn setup_initial_chunks(mut event_writer: EventWriter<LoadChunkEvent>) { fn setup_initial_chunks(mut event_writer: EventWriter<LoadChunkEvent>) {
println!("setup_initial_chunks"); for x in -10..=10 {
for x in -3..=3 { for y in -10..=10 {
for y in -2..=2 {
event_writer.write(LoadChunkEvent { event_writer.write(LoadChunkEvent {
chunk_position: IVec2::new(x, y), chunk_position: IVec2::new(x, y),
}); });
+49 -32
View File
@@ -113,6 +113,7 @@ impl Default for QuiltCache {
} }
} }
// here be dragons :(
pub fn build_quilted_terrain_sprites( pub fn build_quilted_terrain_sprites(
query: Query<(&FloorTile, &Transform)>, query: Query<(&FloorTile, &Transform)>,
mut commands: Commands, mut commands: Commands,
@@ -155,9 +156,6 @@ pub fn build_quilted_terrain_sprites(
continue; continue;
} }
// Snap min/max values to tile grid - accounting for half tile on each edge
// We need to extend the boundaries by half a tile in each direction to ensure full coverage
// Don't ask, dragons.
let min_x_aligned: f32 = ((tiles.iter().map(|(pos, _)| pos.x).reduce(f32::min).unwrap() let min_x_aligned: f32 = ((tiles.iter().map(|(pos, _)| pos.x).reduce(f32::min).unwrap()
- TILE_SIZE / 2.0) - TILE_SIZE / 2.0)
/ TILE_SIZE) / TILE_SIZE)
@@ -207,24 +205,26 @@ pub fn build_quilted_terrain_sprites(
let target_y = tile_y * TILE_PIXELS; let target_y = tile_y * TILE_PIXELS;
let mut data: Vec<&[u8]> = vec![]; let mut data: Vec<&[u8]> = vec![];
if let Some(source_texture) = images.get(texture) { let mut base_texture: &Image = &Default::default();
if let Some(_data) = &source_texture.data {
// replace this one texture push with loop if let Some(_base_texture) = images.get(texture) {
// if the texture contains any transparent or semi-transparent pixels we should also add the tile below it (z-1) if let Some(_data) = &_base_texture.data {
data.push(_data); data.push(_data);
base_texture = _base_texture;
} }
blit_texture( }
blit_texture_with_alpha(
data, // tile data, // tile
&mut texture_data, // terrain &mut texture_data, // terrain
source_texture.size().x as u32, base_texture.size().x as u32,
source_texture.size().y as u32, base_texture.size().y as u32,
width_px, width_px,
height_px, height_px,
target_x, target_x,
target_y, target_y,
); );
} }
}
let quilted_texture = Image::new_fill( let quilted_texture = Image::new_fill(
render_resource::Extent3d { render_resource::Extent3d {
@@ -248,9 +248,9 @@ pub fn build_quilted_terrain_sprites(
..Default::default() ..Default::default()
}, },
Transform::from_xyz( Transform::from_xyz(
center_x + TILE_SIZE / 2.0, center_x - TILE_SIZE / 2.0,
center_y + TILE_SIZE / 2.0, center_y - TILE_SIZE / 2.0,
(*z_index as f32 - Z_BELOW) * TILE_SIZE, -10.0 * TILE_SIZE,
) )
.with_scale(Vec3::splat(PIXEL_RATIO)), .with_scale(Vec3::splat(PIXEL_RATIO)),
Visibility::Hidden, Visibility::Hidden,
@@ -267,7 +267,7 @@ pub fn build_quilted_terrain_sprites(
} }
// Helper function to blit a texture onto another texture // Helper function to blit a texture onto another texture
fn blit_texture( fn blit_texture_with_alpha(
sources: Vec<&[u8]>, sources: Vec<&[u8]>,
target: &mut [u8], target: &mut [u8],
source_width: u32, source_width: u32,
@@ -277,6 +277,7 @@ fn blit_texture(
offset_x: u32, offset_x: u32,
offset_y: u32, offset_y: u32,
) { ) {
for (_, source_data) in sources.iter().rev().enumerate() {
for y in 0..source_height { for y in 0..source_height {
if y + offset_y >= target_height { if y + offset_y >= target_height {
continue; continue;
@@ -285,27 +286,43 @@ fn blit_texture(
if x + offset_x >= target_width { if x + offset_x >= target_width {
continue; continue;
} }
let source_idx = ((y * source_width) + x) as usize * 4;
let target_idx = (((y + offset_y) * target_width) + (x + offset_x)) as usize * 4;
// New colour let source_pixel_idx = ((y * source_width) + x) as usize * 4;
let mut r: u64 = 0; let target_pixel_idx =
let mut g: u64 = 0; (((y + offset_y) * target_width) + (x + offset_x)) as usize * 4;
let mut b: u64 = 0;
for source in sources.iter() { let src_a = source_data[source_pixel_idx + 3];
r += source[source_idx] as u64;
g += source[source_idx + 1] as u64; if src_a == 0 {
b += source[source_idx + 2] as u64; continue;
} }
r /= sources.len() as u64;
g /= sources.len() as u64;
b /= sources.len() as u64;
target[target_idx] = r as u8; let src_r = source_data[source_pixel_idx];
target[target_idx + 1] = g as u8; let src_g = source_data[source_pixel_idx + 1];
target[target_idx + 2] = b as u8; let src_b = source_data[source_pixel_idx + 2];
target[target_idx + 3] = 255;
if src_a == 255 {
target[target_pixel_idx] = src_r;
target[target_pixel_idx + 1] = src_g;
target[target_pixel_idx + 2] = src_b;
target[target_pixel_idx + 3] = 255;
} else {
let dst_r = target[target_pixel_idx];
let dst_g = target[target_pixel_idx + 1];
let dst_b = target[target_pixel_idx + 2];
let alpha_factor = src_a as f32 / 255.0;
let inv_alpha = 1.0 - alpha_factor;
target[target_pixel_idx] =
(src_r as f32 * alpha_factor + dst_r as f32 * inv_alpha) as u8;
target[target_pixel_idx + 1] =
(src_g as f32 * alpha_factor + dst_g as f32 * inv_alpha) as u8;
target[target_pixel_idx + 2] =
(src_b as f32 * alpha_factor + dst_b as f32 * inv_alpha) as u8;
target[target_pixel_idx + 3] = 255;
}
}
} }
} }
} }