feat: runtime-configurable VSync via config.toml
[display] vsync = "mailbox" # "vsync" | "mailbox" | "uncapped" VsyncMode enum with custom Deserialize — accepts string values in toml. apply_vsync_setting system reads GameConfig on every frame, updates Window.present_mode immediately on change. No restart needed.
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@@ -8,6 +8,37 @@ use std::sync::OnceLock;
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pub struct GameConfig {
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pub initial_chunk_radius: i32,
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pub spawn_counts: SpawnCounts,
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#[serde(default)]
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pub display: DisplaySettings,
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}
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#[derive(Debug, Deserialize, Clone, Default)]
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pub struct DisplaySettings {
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#[serde(default)]
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pub vsync: VsyncMode,
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}
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
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pub enum VsyncMode {
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#[default]
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Vsync,
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Mailbox,
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Uncapped,
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}
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impl<'de> Deserialize<'de> for VsyncMode {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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let s = String::deserialize(deserializer)?;
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match s.as_str() {
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"vsync" => Ok(VsyncMode::Vsync),
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"mailbox" => Ok(VsyncMode::Mailbox),
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"uncapped" => Ok(VsyncMode::Uncapped),
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_ => Ok(VsyncMode::Vsync),
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}
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}
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}
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#[derive(Debug, Deserialize, Clone)]
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+17
-1
@@ -1,6 +1,6 @@
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use crate::{
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camera,
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config::GameConfig,
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config::{GameConfig, VsyncMode},
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world::generation::{
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generate_chunk_fauna, generate_chunk_foliage, generate_chunk_forrestry,
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generate_chunk_weathering_and_precipitation, apply_terrain_blobs, spawn_terrain_tasks,
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@@ -18,6 +18,21 @@ pub use chunks::management::*;
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pub use textures::management::*;
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pub use tiles::{prefabs::*, rendering::*, visibility::*};
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pub fn apply_vsync_setting(
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config: Res<GameConfig>,
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mut windows: Query<&mut Window>,
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) {
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if config.is_changed() {
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if let Ok(mut window) = windows.single_mut() {
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window.present_mode = match config.display.vsync {
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VsyncMode::Vsync => bevy::window::PresentMode::AutoVsync,
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VsyncMode::Mailbox => bevy::window::PresentMode::Mailbox,
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VsyncMode::Uncapped => bevy::window::PresentMode::AutoNoVsync,
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};
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}
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}
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}
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pub struct WorldPlugin;
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impl Plugin for WorldPlugin {
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@@ -58,6 +73,7 @@ impl Plugin for WorldPlugin {
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.after(crate::entities::item::item_tile_management_system),
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tiles::track_benchmark,
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tiles::render_bench_report_system,
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apply_vsync_setting,
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handle_tile_occlusion_updates,
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tiles::spawn_tilemap_chunks,
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tiles::on_camera_z_changed,
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