refactor file locations for readability
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@@ -1,7 +1,7 @@
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use crate::constants::TILE_SIZE;
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use crate::constants::*;
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use crate::entities::shared_components::Ambulatory;
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use crate::tilemap::VisibleGameEntity;
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use crate::world::VisibleGameEntity;
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use bevy::prelude::*;
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use bevy_rand::prelude::*;
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use rand::Rng;
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@@ -1,7 +1,7 @@
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use crate::constants::TILE_SIZE;
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use crate::constants::*;
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use crate::entities::shared_components::Ambulatory;
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use crate::tilemap::VisibleGameEntity;
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use crate::world::VisibleGameEntity;
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use bevy::prelude::*;
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use bevy_rand::prelude::*;
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use rand::Rng;
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@@ -1,7 +1,7 @@
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use crate::constants::TILE_SIZE;
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use crate::constants::*;
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use crate::entities::shared_components::Ambulatory;
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use crate::tilemap::VisibleGameEntity;
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use crate::world::VisibleGameEntity;
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use bevy::prelude::*;
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use bevy_rand::prelude::*;
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use rand::Rng;
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@@ -1,10 +1,7 @@
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use crate::constants::TILE_SIZE;
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use crate::tile::TileMap;
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use crate::{
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constants::*,
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entities::shared_components::Ambulatory,
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tilemap::{ChunkMap, CHUNK_SIZE},
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};
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use crate::world::tiles::TileMap;
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use crate::world::{chunks::ChunkMap, chunks::CHUNK_SIZE};
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use crate::{constants::*, entities::shared_components::Ambulatory};
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use bevy::{math::ivec3, prelude::*};
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use bevy_rand::prelude::*;
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use rand::Rng;
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