refactor file locations for readability

This commit is contained in:
2025-09-11 18:23:53 +01:00
parent e58f6804bf
commit ee7ac39ad5
25 changed files with 1103 additions and 1052 deletions
+85
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use bevy::prelude::*;
use bevy_platform::collections::HashMap;
use bevy_platform::time::Instant;
pub const FLOOR_ID_OFFSET: u32 = 0;
pub const FIXTURE_ID_OFFSET: u32 = 500000;
pub const DEFAULT_TEXTURE: &str = "default.png";
#[derive(Resource)]
pub struct Textures {
pub handles: HashMap<String, Handle<Image>>,
}
#[derive(Resource)]
pub struct TextureIDs {
pub refs: HashMap<u32, String>,
}
const GRASS_FLOOR_PATH: &str = "grass_floor.png";
const DIRT_FLOOR_PATH: &str = "dirt_floor.png";
const ROCK_FLOOR_PATH: &str = "rock_floor.png";
const BEDROCK_FLOOR_PATH: &str = "bedrock_floor.png";
const SKY_PATH: &str = "sky.png";
const DIRT_WALL_PATH: &str = "dirt_wall.png";
const ROCK_WALL_PATH: &str = "rock_wall.png";
const BEDROCK_WALL_PATH: &str = "bedrock_wall.png";
const LOG_PATH: &str = "log.png";
const LEAVES_PATH: &str = "leaves.png";
pub fn initialize_textures(mut commands: Commands, asset_server: Res<AssetServer>) {
println!("");
println!("####################");
let start = Instant::now();
let mut textures: HashMap<String, Handle<Image>> = HashMap::new();
let mut texture_ids: HashMap<u32, String> = HashMap::new();
texture_ids.insert(u32::MAX, DEFAULT_TEXTURE.to_string());
texture_ids.insert(FLOOR_ID_OFFSET, SKY_PATH.to_string());
textures.insert(SKY_PATH.to_string(), asset_server.load(SKY_PATH));
texture_ids.insert(FLOOR_ID_OFFSET + 1, GRASS_FLOOR_PATH.to_string());
textures.insert(
GRASS_FLOOR_PATH.to_string(),
asset_server.load(GRASS_FLOOR_PATH),
);
texture_ids.insert(FLOOR_ID_OFFSET + 2, DIRT_FLOOR_PATH.to_string());
textures.insert(
DIRT_FLOOR_PATH.to_string(),
asset_server.load(DIRT_FLOOR_PATH),
);
texture_ids.insert(FLOOR_ID_OFFSET + 3, ROCK_FLOOR_PATH.to_string());
textures.insert(
ROCK_FLOOR_PATH.to_string(),
asset_server.load(ROCK_FLOOR_PATH),
);
texture_ids.insert(FLOOR_ID_OFFSET + 4, BEDROCK_FLOOR_PATH.to_string());
textures.insert(
BEDROCK_FLOOR_PATH.to_string(),
asset_server.load(BEDROCK_FLOOR_PATH),
);
texture_ids.insert(FIXTURE_ID_OFFSET + 1, DIRT_WALL_PATH.to_string());
textures.insert(
DIRT_WALL_PATH.to_string(),
asset_server.load(DIRT_WALL_PATH),
);
texture_ids.insert(FIXTURE_ID_OFFSET + 2, ROCK_WALL_PATH.to_string());
textures.insert(
ROCK_WALL_PATH.to_string(),
asset_server.load(ROCK_WALL_PATH),
);
texture_ids.insert(FIXTURE_ID_OFFSET + 3, BEDROCK_WALL_PATH.to_string());
textures.insert(
BEDROCK_WALL_PATH.to_string(),
asset_server.load(BEDROCK_WALL_PATH),
);
texture_ids.insert(FIXTURE_ID_OFFSET + 4, LOG_PATH.to_string());
textures.insert(LOG_PATH.to_string(), asset_server.load(LOG_PATH));
texture_ids.insert(FIXTURE_ID_OFFSET + 5, LEAVES_PATH.to_string());
textures.insert(LEAVES_PATH.to_string(), asset_server.load(LEAVES_PATH));
commands.insert_resource(Textures { handles: textures });
commands.insert_resource(TextureIDs { refs: texture_ids });
println!("Textures initialized in {:.2?}", start.elapsed());
}
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pub mod management;
pub use management::*;