refactor file locations for readability
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@@ -0,0 +1,8 @@
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use bevy::prelude::*;
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use bevy_platform::collections::hash_map::HashMap;
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#[derive(Resource, Default, Clone)]
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pub struct TileMap {
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pub floor_tiles: HashMap<IVec3, (i32, bool, bool, bool, i32, [u32; 8])>, //id, canStandIn, canStandOn, visiblyTransparent, astar_weight, visible_range
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pub fixture_tiles: HashMap<IVec3, (i32, bool, bool, [u32; 8])>, // id, canStandIn, canStandOn, visible_range
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}
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