Commit Graph
175 Commits
Author SHA1 Message Date
popertots b0b0ca0390 optimize visibility calcs 2026-02-28 11:27:50 +00:00
popertots b1de9f95c2 quilted chunk optimisations 2026-02-28 00:07:07 +00:00
popertots 4ef68c4e04 migratetion to 0.18.0 2026-02-16 00:02:00 +00:00
popertots a9040a4c9e optimize item removal 2026-02-15 19:18:52 +00:00
popertots 886d162963 dropped item rotation 2026-02-15 18:56:38 +00:00
popertots 975ac20876 minor 2025-09-14 19:04:34 +01:00
popertots 4c4c985be3 item flashing 2025-09-14 18:48:50 +01:00
popertots 8a5884c6d5 example item 2025-09-12 18:04:03 +01:00
popertots ee7ac39ad5 refactor file locations for readability 2025-09-11 18:23:53 +01:00
popertots e58f6804bf File cleanup 2025-09-10 20:03:29 +01:00
popertots cbc8011f33 Art 2025-09-10 18:11:01 +01:00
popertots feed403495 Update bevy version, implement bevy_rand 2025-09-07 20:05:00 +01:00
popertots 7e52d6e1bd fix zoom, rework chunkmap events 2025-05-29 16:22:02 +01:00
Stephen Adamson 0def6af6e8 fix scroll 2025-05-28 11:03:57 +01:00
popertots e8d3f1bafb prep bench 2025-05-27 23:28:25 +01:00
popertots 950f02c2e1 rework pathfinding, game entity fog rendering, and tilemap usage 2025-05-27 23:10:54 +01:00
popertots d2dd70caa0 add trees 2025-05-23 17:09:58 +01:00
popertots ac033de136 rework occlusion events 2025-05-23 14:01:28 +01:00
popertots a245f35332 Refactor visibility system to use component-based approach
- Introduce VisibleGameEntity component for entities needing visibility logic
- Move Z-index based visibility calculations to dedicated system
- Update both citizens and logs to use new visibility system
- Remove duplicated visibility logic from citizen movement system
- Add compute_visibility_of_game_entities system to Update phase

This improves modularity by separating visibility concerns from movement systems.
2025-05-22 13:06:27 +01:00
popertots a83f71addd Fix pathing 2025-05-12 21:49:10 +01:00
popertots e2ccd0cead Log (wip), parallelisation 2025-05-11 22:58:25 +01:00
popertots 31e6eb29b2 camera zooming 2025-05-09 18:13:28 +01:00
popertots e3ea662668 fake fog, better parallelisation 2025-05-07 20:13:29 +01:00
popertots 6f4de57f1b average composite on terrain sprites 2025-05-06 22:31:31 +01:00
popertots 6f82b904fe fix terrain ordering 2025-05-06 14:24:29 +01:00
popertots 49095cc47f terrain quilting scaling fix 2025-05-05 23:09:28 +01:00
popertots 5726a68efb Terrain quilting 2025-05-05 00:09:12 +01:00
popertots c061ecc082 fix terrain z scrolling 2025-05-04 01:08:58 +01:00
popertots 9df3f7ecaf manhattan to octile 2025-05-03 20:27:44 +01:00
popertots b5a3fd1714 clippy 2025-05-02 20:58:18 +01:00
popertots 18756b2366 fix unloadng of temp terrain 2025-05-02 20:53:04 +01:00
popertots b7261ae847 bevy 0.16 migration 2025-05-02 19:27:23 +01:00
popertots 9f264f230e revert to non-benchmark 2025-05-02 18:20:32 +01:00
StephenAdamson 4ba6fecc27 batch sprite 1 2025-02-08 00:23:49 +00:00
StephenAdamson 4089851734 benchmark 2025-02-06 21:32:30 +00:00
StephenAdamson 6161c21e22 Singular tiles resource 2025-02-01 01:07:39 +00:00
StephenAdamson 501c66a1b0 better dorf z 2025-01-25 16:54:27 +00:00
popertots 7143a9dded working path finding, non working targeting 2025-01-24 17:20:45 +00:00
popertots ca3fcc00ff path 2 2025-01-21 23:39:00 +00:00
StephenAdamson bb3905e6b9 minor 2025-01-21 21:02:40 +00:00
popertots 53b95f452f Fixed targeting for citizen movement 2025-01-19 22:13:24 +00:00
StephenAdamson 594131a372 movement redo part 1 2025-01-17 23:58:19 +00:00
StephenAdamson 0af88c213d partial a* 2025-01-17 20:05:08 +00:00
StephenAdamson 7b8142afd2 0.15.1, fps 2025-01-16 21:35:04 +00:00
StephenAdamson d2e9bb0cf3 Chunking 3 2025-01-15 19:50:18 +00:00
StephenAdamson 7f1ec77ab0 Tilemap chunking part 2 2025-01-14 23:52:09 +00:00
StephenAdamson c88067437c art 2025-01-13 21:02:55 +00:00
popertots 6c3232df74 chunk2? 2025-01-08 01:33:18 +00:00
StephenAdamson ed88d5bdce partial chunking 2025-01-07 21:35:44 +00:00
StephenAdamson 11ba882d54 images 2024-12-30 22:19:25 +00:00