Commit Graph
5 Commits
Author SHA1 Message Date
popertots 466a20700a Wrap TileMap HashMaps in Arc for async pathfinding access
- Add Arc<AHashMap> wrapper around floor_tiles, fixture_tiles, item_tiles
- Copy-on-write semantics: Arc::make_mut clones only if other Arcs exist
- Add insert_floor, insert_fixture, insert_item, remove_item methods
- Add get_floor_mut, get_fixture_mut for visibility updates
- Update all mutation sites to use new TileMap methods
- Enables cheap Arc::clone for async pathfinding workers
- Single-threaded pathfinding: no clone, direct access
- Multi-threaded pathfinding: clone Arc, read without locks
2026-03-18 14:56:57 +00:00
popertots 8478b385bc Optimize TileMap: replace HashMap with AHashMap, pack tile data
- Replace std HashMap (SipHash) with ahash::AHashMap for fast non-crypto hashing
- Pack tile data from tuples to structs: FloorTileData (~35 bytes) and FixtureTileData (~18 bytes)
- FloorTileData: pack 3 bools into single flags byte, use u8 for id/weight
- FixtureTileData: pack 2 bools into single flags byte
- Update all accessors: is_standable_tile, visibility, terrain generation, forestry
- Preparation for async pathfinding (Arc wrapping to come in follow-up)

Memory reduction: ~54% for floor tiles (76→35 bytes), ~62% for fixtures (48→18 bytes)
Hash performance: AHashMap uses fxhash, faster than SipHash for game data
2026-03-18 14:52:46 +00:00
popertots b0b0ca0390 optimize visibility calcs 2026-02-28 11:27:50 +00:00
popertots 4ef68c4e04 migratetion to 0.18.0 2026-02-16 00:02:00 +00:00
popertots ee7ac39ad5 refactor file locations for readability 2025-09-11 18:23:53 +01:00