Commit Graph
8 Commits
Author SHA1 Message Date
popertots c902cff908 feat: async pathfinding with provisional paths and bit-grid snapshots
- Add StandableBitGrid: O(1) bit-packed snapshot (~6KB per 50k tiles vs HashMap overhead)
- Implement two-tier pathfinding: sync for short paths (<64 tiles), provisional+async for long paths
- calculate_provisional_path: capped A* returning path to best heuristic node
- calculate_async_path: A* using bit-grid (Send+Sync, no thread_local)
- prepare_paths system: dispatches provisional paths immediately, spawns async for full paths
- poll_async_paths + splice_completed_async_paths: seamless path transition when async completes
- Entities start walking immediately on provisional path while full path computes in background

Architecture:
  FixedUpdate: prepare_paths → update_wandering_targets → movement
  PostUpdate: poll_async_paths → splice_completed_async_paths

Priority: DF-like pathing (immediate movement) > performance > memory
2026-03-18 16:35:39 +00:00
popertots 367ab26d5e Fix performance regressions: remove TIER0, consolidate scratchpads, remove Arc trap
Key fixes based on benchmark analysis:
1. Remove TIER0 Vec-based pathfinding - O(N) linear scan was slower than FxHashMap for typical path lengths
2. Consolidate scratchpads into single AStarScratchpad struct - eliminates nested RefCell borrow overhead
3. Remove Arc wrapper from TileMap - eliminated Copy-on-Write trap causing 63ms stutters
4. Replace AHashMap with FxHashMap - FxHash is faster for small integer keys like IVec3
5. Simplify tier logic - single pathfinding function with scratchpad reuse

Benchmark analysis showed:
- Original: 1.95 µs/node, P99 1.1ms, Max 5ms
- TIER0/TIER1 regression: 2.89 µs/node (+48%), P99 5ms (+348%)
- Root causes: Vec linear scan in TIER0, nested RefCell borrows, Arc::make_mut CoW

This should restore and improve performance by using simple FxHashMap scratchpad for all paths.
2026-03-18 15:30:48 +00:00
popertots 466a20700a Wrap TileMap HashMaps in Arc for async pathfinding access
- Add Arc<AHashMap> wrapper around floor_tiles, fixture_tiles, item_tiles
- Copy-on-write semantics: Arc::make_mut clones only if other Arcs exist
- Add insert_floor, insert_fixture, insert_item, remove_item methods
- Add get_floor_mut, get_fixture_mut for visibility updates
- Update all mutation sites to use new TileMap methods
- Enables cheap Arc::clone for async pathfinding workers
- Single-threaded pathfinding: no clone, direct access
- Multi-threaded pathfinding: clone Arc, read without locks
2026-03-18 14:56:57 +00:00
popertots 8478b385bc Optimize TileMap: replace HashMap with AHashMap, pack tile data
- Replace std HashMap (SipHash) with ahash::AHashMap for fast non-crypto hashing
- Pack tile data from tuples to structs: FloorTileData (~35 bytes) and FixtureTileData (~18 bytes)
- FloorTileData: pack 3 bools into single flags byte, use u8 for id/weight
- FixtureTileData: pack 2 bools into single flags byte
- Update all accessors: is_standable_tile, visibility, terrain generation, forestry
- Preparation for async pathfinding (Arc wrapping to come in follow-up)

Memory reduction: ~54% for floor tiles (76→35 bytes), ~62% for fixtures (48→18 bytes)
Hash performance: AHashMap uses fxhash, faster than SipHash for game data
2026-03-18 14:52:46 +00:00
popertots 886d162963 dropped item rotation 2026-02-15 18:56:38 +00:00
popertots 975ac20876 minor 2025-09-14 19:04:34 +01:00
popertots 4c4c985be3 item flashing 2025-09-14 18:48:50 +01:00
popertots ee7ac39ad5 refactor file locations for readability 2025-09-11 18:23:53 +01:00