use bevy::prelude::*; use bevy_rand::prelude::*; use crate::entities::{ item::{initialize_item_rotation_state, item_tile_management_system, ItemRotationTimer}, livestock::pig::pig_drop_system, }; use crate::game::SpawnDelay; mod camera; mod config; mod constants; mod cursor; mod entities; mod game; mod world; fn main() { let game_config = config::GameConfig::load(); App::new() .insert_resource(game_config) .insert_resource(game::ZIndex(0.0)) .insert_resource(world::tiles::CurrentWorldSpriteState { state: world::tiles::TerrainSpriteState::Inactive, }) .insert_resource(camera::CameraMoved(false)) .insert_resource(world::tiles::QuiltCache::default()) .init_resource::() .add_systems(PreStartup, world::textures::initialize_textures) .add_plugins( DefaultPlugins .set(WindowPlugin { primary_window: Some(Window { title: String::from("Dorf"), ..Default::default() }), ..Default::default() }) .set(ImagePlugin::default_nearest()), ) .add_plugins(EntropyPlugin::::with_seed( (constants::SEED as u64).to_le_bytes(), )) .insert_resource(ClearColor(Color::srgb(0., 0., 0.))) .add_plugins(world::WorldPlugin) .add_plugins(entities::pathfinding::PathfindingPlugin) .add_systems( Startup, (camera::spawn_panning_camera, cursor::setup_cursor), ) .add_systems( Update, ( camera::scroll_events, camera::camera_z_movement, camera::camera_movement, cursor::move_cursor, entities::sentient::dorf::spawn_dorfs, entities::livestock::pig::spawn_pigs, entities::livestock::rabbit::spawn_rabbits, ), ) .add_systems(Update, pig_drop_system) .insert_resource(ItemRotationTimer::default()) .add_systems(Update, initialize_item_rotation_state) .add_systems( Update, item_tile_management_system.after(initialize_item_rotation_state), ) .run(); }