[grass] drops = [ { prefab = "Coin", chance_pct = 5, min_count = 1, max_count = 2 }, ] [dirt] drops = [] [rock] drops = [ { prefab = "Coin", chance_pct = 10, min_count = 1, max_count = 1 }, ] [air] drops = [] # Tree fixtures — activated by fell_tree. # Add WoodLog prefab + uncomment when log items exist. # [tree_trunk] # drops = [ # { prefab = "WoodLog", chance_pct = 100, min_count = 1, max_count = 1 }, # ] # [tree_leaf] # drops = []