Files
popertots 5b563bad67 perf: SmallVec inline storage, TOML drop tables, seeded deterministic RNG
- SmallVec<[DropEntry; 2]> replaces Vec in DropTable: zero heap allocation for
  all current tiles (0 or 1 entries), spills to heap only at 3+
- DropEntry fields packed to u8 (chance_pct, min_count, max_count): ~12 bytes ->
  4 bytes; derives Copy so no extra clones
- Replaced SystemTime pseudo-RNG with dig_rng(pos): PCG-style hash of world SEED
  + tile position. Deterministic per world, same dig = same roll every time
- TOML-driven drop tables: assets/drop_tables.toml (grass=5%/1-2, rock=10%/1,
  dirt/air=none). TOML parsed at startup into DropTableRegistry resource
- OnceLock global map for async terrain generation tasks to access drop tables
  without Bevy resource borrowing
- terrain.rs: DropTableRegistry::global_get("tile") replaces hardcoded drop_table_for
2026-03-21 16:06:41 +00:00

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845 B
TOML

[package]
name = "dorf"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = { version = "0.18.1", features = ["wayland"] }
noise = "0.9.0"
rand = "0.10.0"
bevy_rand = { version = "0.14.2", features = ["wyrand"] }
image = "0.25.10"
bevy_platform = "0.18.1"
serde = { version = "1.0", features = ["derive"] }
toml = "0.9.8"
rayon = "1.11.0"
rustc-hash = "2.1.1"
smallvec = { version = "1", features = ["union"] }
ahash = "0.8.12"
nohash-hasher = "0.2.0"
futures-lite = "2.6.1"
arrayvec = "0.7.6"
[build-dependencies]
image = "0.25.10"
# Enable max optimizations for dependencies, but not for our code:
[profile.dev.package."*"]
opt-level = 3
# Enable only a small amount of optimization in debug mode
[profile.dev]
opt-level = 1
debug = true
[profile.release]
lto = true
opt-level = 3
codegen-units = 1
incremental = false
debug = false