- Phase 1: Bit-packed standability (ChunkData with bitsets) - Phase 2: Reactive connectivity (dirty chunks) - Phase 3: Async terrain baking (AsyncComputeTaskPool) - Pathfinding weight system (rock=50 preferred, bedrock=150 avoided) - Movement speed affected by tile weight - External tiles.toml for hot-reloadable tile definitions - TileRegistry singleton for async-safe tile lookups - Fixed world_to_chunk to use CHUNK_SIZE_TILE (128) not CHUNK_SIZE (8) - Fixed infinite spawner with Local<bool> state guards - Fixed spawn coordinate grid alignment Note: Zigzag pathfinding bug introduced - needs investigation
8 lines
133 B
Rust
8 lines
133 B
Rust
use bevy::prelude::*;
|
|
|
|
#[derive(Resource)]
|
|
pub struct ZIndex(pub f32);
|
|
|
|
#[derive(Resource, Default)]
|
|
pub struct SpawnDelay(pub u32);
|